Caine’s Hellslingers

As much as I generally shake my fist at the filthy Morrowans of Cygnar, there’s no denying their focal role in the setting of the Iron Kingdoms. They’re the “good guys” of the setting, the primary protagonists. Despite their heretical ways, they continue to exist outside of the grace of Menoth without being summarily set on fire, I can’t explain it. We’ve got two factions receiving shiny toys this month, and we’re looking at the Swans first. Now, we’ve already unboxed Captain Allison Jakes after last GenCon, but Caine’s Hellslingers jump us forward in the narrative with a Partisan warcaster unit. Clearly irked that someone took his yogurt from the fridge, Caine and the two surviving members of the Black 13th have thrown in their loyalty for the throne and gone rogue.

Ignoring the magic of my colour-changing hands, Ryan is very nicely represented as a single piece. Like the Thorn Gun Mages we looked at earlier in the month, she’d make an excellent IKRPG figure. Being able to put out two Shadow Fire shots per turn at RAT8 seems a bit rude when it comes to hiding my warcasters…

Watts is two pieces, because he’s got a dirty great magelock rifle. I almost typo’d that as magelock trifle. That’d be a lot of cake, jello and custard…

“I’m a bit badass, in case you were wondering.” Grievous Wounds on a 14″ range rifle is going to make life challenging for Trollkin…

Caine himself, clearly an anxious wreck over his changing loyalties, frequently loses his head as he turns to the bottle and gets legless, until twice as exhausted as usual. Hah!

… Okay, yeah, he assembles into a pretty badass pose…

Caine’s Hellslingers hold an interesting place in the game, both on the tabletop as partisans and in the fiction as they represent the changing, evolving face of the Cygnaran nation. You get get your hands on them this month at FLGS’s all over the place.