April was a good month for the servants of the Dragonfather, seeing two warcasters, a character helljack, and, of course, their Command book hit the shelves. Today we’re looking at the first of those three… or at least, half of the first of those three. Captain Aiakos we’ve looked at before, unboxing the special edition that we picked up at GenCon. Today’s all about Mortenebra, one of the Cryxian warcasters that I find most interesting. Her origin as a Cyrissist adds depth to her character and the role she played in developing the techniques that let that entire faction exist make her one of the more important characters in the history of the Iron Kingdoms. Also, her model has a redonculous number of pieces, so let’s take a loot at how to put her together.
Take a moment before we proceed. Twenty eight components? Did I count that right?
She’s a beautiful piece of centipede-y resin… but with her legs being spindly little things, the decorative base – complete with little square socket – does wonders to support the body.
Let’s start with the (ahem) easy parts. The tail and the head, no worries, straightforward. The exhausts reminded me of Feora2’s, thought the squared shapes made it easier to set them in place. Be careful lining them up, otherwise they’ll be all higgledy-piggledy.
The legs are where it gets fun. It starts with identifying your sets. The two longer claws are the upper set that just sideways from her torso. Working towards the tail we then have four small legs, without spikes. Then two large, four medium and four small, all with spikes. These will lead all the way along the body, split evenly on both sides.
I started near the tail on the left side of the body, with the small spiked legs. For the record, I reversed the direction when I was working on the right side, and found that starting at the tail was easier.
Next, the two medium legs and the large. You have some wiggle room in the sockets, so could have some on the ground and some slightly raised should you wish for a more dynamic stance.
A quick break because I was getting bored with legs, and suddenly we have shoulder pincers and arms The ball sockets for the shoulders in particular are very generous.
Next, the two spike-less feet went in, again working my way from back to front.
I then switched sides and worked front to back to see how it went. As mentioned earlier, I think back to front was easier.
Finally, the two long primary spikes.
All in all, despite the sheer number of components, Mortenebra wasn’t that difficult to assemble, though I am grateful for gel glue. Mortenebra, Numen of Necrogenesis, is on shelves and ready to scuttle around like a house centipede on the tabletop. The piece count may be intimidating, but the’s an amazing looking model in the end, and looks to be an excellent painting experience.