I’ve been playing tabletop miniature games for a long time. I’ve played a lot of different games, and as I advance in years I’ll freely admit that my addlepated noggin is at risk of sometimes confusing rules from different games, or even from different editions of the same game. The Warhammer of right now is very different to the Warhammer of the late 1990’s, when my clown-hat Nagash ran roughshod over the armies fighting for supremacy in a small rural city in New South Wales.
In a world where different games can all have different rules for movement, determining line of sight, even exactly when you can declare an action in the middle of what’s ostensibly your opponent’s turn (I’m looking at you, Infinity), having clear, simple visual aids can be a real boon.
This week, while trawling through the social media feeds, we spotted some super helpful diagrams by Play Bosco to help players come to terms with Cover rules for Marvel Crisis Protocol. I was so charmed by the simplicity of the diagrams that today we’re taking you to school to the simplicity of checking to see if you get a bonus block dice or not in Marvel Crisis Protocol, by looking at four simple parameters.
That’s it! Is the terrain at least the same size category as your defender? Is your defender close enough to benefit from the cover? Does the line of sight cross the terrain? Is the attacker far enough away that they can’t essentially negate the cover due to proximity? Bam! You get a defensive bonus!
Three handy reference pics, you can click to embiggen each. The first is a summary of the basic cover rules, but the second and third make a very salient point highlighting where Marvel Crisis Protocol differs from most tabletop miniature games: While the terrain models are 3D, you play as if they weren’t.
This is a big mental shift for Warmachine/Hordes players, where the opposite is true. Terrain is often represented by 2D elements, which you treat as 3D. Crisis Protocol play is a lot more abstract, as evidenced by even things like melee attacks that can hit a target at range 2 or 3, representing your character dynamically moving in the area around where the model is actually placed.
In the second image, with Hawkeye on the roof of the car, while the model is in clear view, Hawkeye himself is likely performing some sort of acrobatic move that may or may not include mooning Thanos, so since line of site from Thanos to Hawkeye crosses a portion of the car – even though Hawkeye’s model is standing on the roof – Hawkeye can claim cover.
Similarly, in the third picture, Captain Marvel is within Range 1 of the building she happens to be standing on, line of sight crosses an expanse of rooftop, which may have vents, air conditioning units, pigeon coops and whatnot that aren’t strictly represented by the model, so she gains cover from Ronan, despite his being totes super awesome and I for one welcome our new Kree overlords.
A big thumbs up to Play Bosco for putting these diagrams together. I look forward to more easy access helpful pictograms in future! Now I guess I should finish painting Hawkeye…