• Category Archives Hordes
  • Feeling nostalgic, and wondering what Everblight’s up to.

    January 2008. A long time ago, in a Gdaycave far, far away… or, right here, because I’ve lived here for since 2001. That’s where Lost Hemisphere got its start. As we muddle through the global pandemic waiting for a governmental all-clear to resume social gatherings with our gamer pals, those of us who find joy in clashes on tabletops have are left without opponents, but with the memories of games past.

    Lost Hemisphere, of course, started out as a VS System blog, plotting cards combinations and decks with our favourite Marvel and DC characters (and Hellboy, just for good measure). It was a great game, and while it’s been reborn as a living card game (and yes, of course I have some of the new incarnation), I don’t have an opponent who’s interested, so it’s in a box as little more than a nostalgic paperweight. There’s quite a passionate online community for the original game though, and I’m pleased I still have my old favorite teams – the Fantastic Four and the Crime Lords. I miss playing with Pablo and CaptainSpud, but when the original game was cancelled, we moved on.

    Privateer Press’ Warmachine and Hordes became our tabletop focus, and over the years I’ve owned armies for almost every faction at one time or another, but the Protectorate of Menoth and the Retribution of Scyrah were my home factions. Apparently “Cygnar” and “Khador” and “Skorne” and other such factions simply lost out by having one-word names. The Protectorate is still the one faction that draws me more than any other, even to the point where I’m (slowly) painting up a new army, in a new scheme, after having to sell off my old army because life can be expensive and bills needed to be paid. I’m slowly getting returning to power, and will set my opponents’ models ablaze accordingly. Feora the Forsaken is contending with Anson Durst for my attention – two very different warcasters, two very different playstyles… My friend Nick’s burgeoning Circle Orboros force will feel the flames of my wrath when we can gather again.

    Of course, the Protectorate and the Retribution aren’t the only three-word factions in the game, and with the launch of the Legion of Everblight CID (and the presence of Yssylla in the Riot Quest: Wintertime Wasteland kickstarter) has me pondering the Hordes side of the game, and just what Everblight’s up to in the frozen North. The events of Oblivion and the Infernal Invasion focused very heavily (though not exclusively) on the Warmachine factions, and I’m keen to see what unfolds for the Hordes factions over the next twelve months.

    From the Trollbloods we’re looking to see a focus on the organized military led by Gunnbjorn (my favorite Trollblood warlock by far), but the CID has granted us an insight into the jealous manipulator that Everblight is. After seeing the Archons march to war he’s decided he needs his own, with the Blight Archon being not only a powerful manifestation of Everblight’s own essence, but also a Lesser Warlock in its own right. The Virtues enter the field as Everblight’s new elite infantry, Yssylla herself is a solo that can cast Shatterstorm (reread that a couple of times), but it’s Bethayne who has my attention.

    Bethayne was a groundbreaking concept when she was first introduced – both conceptually and mechanically – as a warlock that could meld with her personal warbeast mid-game to become a single entity. Now that union is permanent, with Bethayne, Pride of Everblight, being the very first Warbeast Warlock (much as Karchev the Terrible is a Warjack Warcaster).

    From the CID:

    Bethayne has been permanently fused with Belphagor during Everblight’s initial experimentation, having been pulled apart and put back together more times than she can recall. She is the Proto-Virtue, a truly unique creature that can likely never exist again, and that functioned as an early template for what the Virtues and the Blight Archon eventually became.

    Bethayne 2 is the first “warbeast warlock”, similar to how Karchev the Terrible is a “warjack warcaster”. She takes damage like a warbeast, can slam and make power attacks, and suffers crippled aspects OTHER than the Spirit aspect. Unlike Karchev, who is a smash-your-face style caster, Bethayne is far more of a ranged threat and brings several potent spells and an incredibly potent feat to the table.

    While her concept art depicts a creature far divorced from the grace and sleek menace we’re used to from a lot of Legion models, it speaks to the horrific mutation Bethayne’s undergone as Everblight’s enacted flesh melding and other unsanitary practices to mold her into his newest warlock. Heck, her feat is called Flesh Web. I’ll leave it your imagination visualize just how that might manifest.

    It’ll be awhile before Bethaye, Pride of Everblight, hits the tables but I’m loving that Privateer is looking into aspects of the Hordes factions that haven’t received love for some time. The Legion are getting some life poured into their abominations, as the Trollbloods get military reinforcements. Any guesses what we’ll see for Skorne and the Circle Orboros?

     


  • What’s on your Societal Reboot agenda?

    While the self-isolation, quarantine and social distancing of the Era of COVID-19 has been a boon for hobbyists in terms of getting things painted, it’s been an active struggle for those of us that crave the tabletop experience. Yes, there are tabletop simulators online, but they don’t compare to the actual fun of pushing toy soldiers around a tabletop, rolling dice, and uttering vague (or even specific!) invectives against the dice gods as your sure-thing turns into a complete crapfest.

    I’ve spoken several times on social media about the benefits of having a hobby that we can sink into while distant from our opponents, enjoying a creative outlet and getting models painted, but the end of the list of benefits is always that we have something to look forward to: Actually getting to play our games with our friends, putting the models we’ve been working on onto the table, and enjoying the full tabletop gaming experience with fully painted armies.

    To that end, I ask this – what are you lining up for your gaming experiences? What are you most looking forward to?

    Myself, Age of Sigmar is high on the list since my main #PandemicProject was my Flesh-Eater Courts army. My Court of the Radiant King is almost ready to ride out across the shining plains if Hysh in service to their liege, to unleash truth, liberty and justice upon those evil ne’er-do-wells of the so-called Realm-Lords. Of course, since they’re bat-sh!t crazy, truth, liberty and justice actually translates to horror, dessecration and a whole lot of snacking. The painting table’s gotten a little jumbled lately, but I’ll find time to paint the Terrorgheist yet. And yes, for the 40K fans out there I am keenly aware of the Indomitus crusade, but my Flesh Tearers are nowhere near ready to field. Yet. And yes, I’m aware that I’m playing Flesh-Eaters for AoS and Flesh Tearers for 40K. There may be a subconscious theme running here. I admit nothing.

    Marvel Crisis Protocol is right up there as well. I’m keen to assemble the full Guardians of the Galaxy roster (still need to get Drax/Ronan) and to get some personal experience as to how well they synergize (or don’t, which would also be totally in character). I’ve been slowly painting up other MCP models as well, so don’t be surprised if Spidey or Shuri find themselves in the mix, I’ve never been shy of applying whimsy to list creation.

    The world of Riot Quest is expanding with Wintertime Wasteland, but I still have a bunch of models to finish painting from the Mayhem block. Finishing Feora the Forsaken also resulted in War Room being fired up and a list being put together that I’d love to try out… and of course, it’s become another painting project waiting to be launched.

    Perhaps more timely is the imminent release of Warcaster. My Iron Star Alliance will be put on the table against AEdge’s Marcher Worlds, and pal Brandon’s admitted that the Empyreans are right up his alley aesthetically, so kicking tires with a new system is always on the to-do list… as is playing Monsterpocalypse. Blastikutter’s out now, it’s only a matter of time before Privateer gives me more units to work with beyond the Mollock Berserkers and Brutes.

    Now I need to finish the commission paintjobs I have on the table so I can get back to work on models for each of these plans…


  • We all watched Privateer’s Keynote, right?

    Were you online when we were graced with the digital presences of Will “I collect honey!” Hungerford and Oz “I am not a monster!” Schoonover, delivering the 2020 Keynote? We’re on the cusp of Warcaster, we’re in the aftermath of Oblivion, we’ve seen the coming of Gallamaxus as new friends and foes join the Monsterpocalypse, and of course, the Keynote – our sneak peek into Privateer’s plans for the coming year – had a few surprises for us as well.

    You can watch the Keynote here:

    Some neat things to note:

    Iron Kingdoms: Requiem

    The Iron Kingdoms RPG, reborn using the Dungeons & Dragons 5th Edtion ruleset. I love me some classic IKRPG, but bringing the setting fully into 5e compatibility means potentially opening up the setting we love to a much wider audience, and with Matt Goetz – hands down one of my favourite writers/designers in the RPG industry – working on the project, I am very keen to see Requiem in my grubby little hands.

    Bear in mind also, this will be a huge insight into the world of the Iron Kingdoms after the Infernal invasion. The events of Oblivion and the Hengehold Scroll were a major upheaval for Western Immoren, and we’ve all had a lot of questions as to the state of the world, and the fates of those left behind after the Cyriss gate closed. If the amount of lore and background for the setting in Requiem is anywhere near the quality that we got with IKRPG Full Metal Fantasy and IKRPG Kings, Nations and Gods (and of course, IK Unleashed) then we’re in for a hell of a treat.

    Minicrate

    Our primary source of alternate sculpts and concept reinventions, Minicrate has been putting out some excellent alternates through its subscription service. Some sign up for the six month stretch and get the VIP bonus model, others cherry pick the models that appeal most. The Keynote has given us a peek at 6 of the next year’s models, but of those shown in the video I think my personal favourites are Winter Watch (alt Pyg Lookout on a Polar Bear cub) and Fiona from the Black Lagoon (alt Fiona the Black as a mermaid).

    I mean, there were no Menites in the list, but that doesn’t mean a few others won’t find a potential home in the Gdaycave…

    Monsterpocalypse

    The Draken Armada are coming in full force, with three new monsters and six new units – but we’ve known that these guys were incoming for awhile (even if we had no idea about Gausamal). What caught my eye was the Zerkalo Bloc, a cold war era style heavy metal foe from an alternate Earth. When I watched Pacific Rim, Cherno-1 was my favourite Jaeger aesthetically, so the concept renders definitely caught my eye.

    On top of that we have the announcement of the Legion of Mutates – Anthropomorphic animals, including elephant men with rocket launchers – and the Masters of the 8th Dimension – geometric beings that defy physics and our understanding of biology. Now, I’m a commited Destroyers player, so I’ll pout a little that the Mutates are Protectors, but those Zerkalo’s will look awfully nice marching alongside my Mollocks…

    Warcaster

    The Keynote has announced the fourth faction for Warcaster, the first non-human faction – The Empyreans. The ancient alien masters of the Hyperanuion, they’ll follow the standard templating of the other factions – Solos, Units, Light and Heavy Warjacks – but the similarities largely end there. Armored carapaces with bonus tentacles, some of the Empyrean models don’t even bother with such gauche mundanities as legs and arms.

    Humanity will be receiving some new toys as well, with the coming year’s wave introducing vehicles – the Razorbat (Marcher Worlds), Interceptor (Iron Star Alliance), Scythe (Aeturnus Continuum) and the Zenith (bringing the Empyreans in line). Each will have weapon hardpoints that welcome different armaments, much as the warjacks do. They also look super cool.

    Warmachine & Hordes

    With such a strong focus on Warmachine leading up to and through the Infernal invasion, it’s time for Hordes to get some love. We saw a bunch of new models for the Legion of Everblight and the Trollbloodsm, as well as some merc/minion models such as the Death Archon. The Grymkin will also receive some new models, including the blasphemous Defiled Archon, and Isiah the Dread Harvester, their pumpkin-headed dragoon who can turn his own victims into Dread Rots.

    While Hordes factions will be enjoying a little time in the limelight, Warmachine won’t be completely ignored, with the Retribution of Scyrah expanding into House Ellowuyr. Thyron and his Swordsmen have reinforcements incoming. The Crucible Guard will also receive new models, including Major Aline Benett, a Rocketman Warcaster.

    Riot Quest

    Riot Quest is entering its second season, with the Wintertime Wasteland kickstarter live as we speak. A new map, a new block of looters, all of which will be compatible with both Warmachine and Hordes, including the baby Gorax. Maybe he’ll be a companion model for the new Boomhowler? Pure speculation on my part of course. The core set gives us a new melee-centric Boomhowler, a new Black Bella, a post apocalyptic Yuri the Hunter, the Nyss sorceress Yssylla, the aforementioned baby Gorax, Shivers.

    The new edition Riot Quest will add a slew of new heroes, including the first dual hero, Dez (from the Mayhem block) with Gubbin (also from the Mayhem block) loaded into a mortar. The Man-o-War Bulkhead will add some serious armor plating, while Bumbles the bear is adorably lethal. Major Benett – the Rocketman Warcaster mentioned earlier – will also be released as a Riot Quest model. For Kickstarter exclusives, alternate sculpts of some of the original Mayhem heroes will be available.

     

    While there’s no new Menites in the immediate winds, I can acknowledge that other players need new toys too, and I can appreciate the novelty of having more things to set on fire with Feora the Forsaken. Also, gimme two of those Interceptors ASAP…


  • RQ: Feora the Forsaken and the Four Horseymans

    On the one hand we have arguably the most ambitious woman in the Iron Kingdoms, having spent years rising to be one of the most powerful and influential individuals in the hierarchy of the Protectorate of Menoth, only to find her schemes torn asunder as the Iron Kingdoms fell apart during the Infernal invasion. On the other, we have four gremlins with macabre hobby horses, representing the riders of the apocalypse and generally causing havoc. Feora the Forsaken and The Four Horseymans are here to join your games of Riot Quest and Warmachine/Hordes.

    Continue reading  Post ID 20063


  • RQ: Chuck Dogwood

    So to the best of my knowledge, no-one in the Iron Kingdoms has successfully manufactured blue suede shoes, but some things just echo through all of time and space. Don’t believe me? Read Terry Pratchett’s Soul Music or Moving Pictures. In the post-apocalyptic setting of Riot Quest, the spirit of the King lives on through the man, the myth, the hoboiest of Orboros’ devotees, Chuck Dogwood.

    Riot Quest

    Chuck is a Guard class hero for Riot Quest, meaning he’s there to help defend his teammates through the Safeguard ability. Perhaps moreseo than the game’s other Guards though, Chuck does so by inflicting some raw chaos on the map through his Teleportability, and the Banishproperty of his “Whistling Staff”. I’m not sure if that means it has precision holes cut through it so it whistles when he swings it, or if he has to whistle himself to activate its function. Now I’m just picturing him whistling with moustache hairs stuck to his lip and it’s making a “Pfffrrtrrfft” sound and I’m amused.

    Both Teleportand Banishhave similar effects. The first teleports a friendly model, within 2 spaces, to a random Treasure Beacon. The second teleports an enemy model, on a successful hit, to a random Treasure Beacon.

    Now, there is the potential that it can backfire and and put your teammate in an unfavorable spot or an enemy model into a favorable position, but in terms of getting someone out of imminent danger or messing with an opponent’s attempts at board control, Chuck Dogwood is all set to add some delightful chaos to your games of Riot Quest.

    Hordes

    A 4pt Circle Orboros Blackclad solo, Chuck is  a support piece that will make your constructs more amazing thanks to one simple rule:

    Veteran Leader [Construct]: While in this model’s command range, friendly Faction construct models gain +1 to attack rolls.

    So every construct, be it a Warbeast, Unit or Solo, gets a very handy little buff. This makes Chuck a nice compatriot for Bradigus or Baldur.

    Chuck’s Whistling Staff retains the Banishrule, though it’s only a 1″ placement. That’s still enough to finagle someone into or out of a charge lane or control area, but given Chuck’s comparative squishiness you may want to rely on his spellcasting instead. Craft Talismanlets you ramp up the effectiveness of a friendly warlock’s spellcasting, Puppet Master gives you some reroll potential, and Phase Slide echoes the chaos of the Riot Quest as a personal teleport for Chuck, having you select a target spot 5″ away, and then scattering d3″ in a random direction.

    Chuck Dogwood introduces an element of whimsical chaos to both Riot Quest and Hordes as a support model, and is available for order through your FLGS or preferred online retailer.  Support local if you can, keep hobbying, and for cryin’ out loud, wash your hands.


  • RQ: Helga On Wheels

    Every once in awhile a model comes along that you just have to paint. Does it belong to a game you play? Is it usable in your preferred faction? I need you to understand, these are lesser questions. Of more significant import is, when you view the model, do the creative synapses in your cerebellum fire and scream across your consciousness that you need to apply paint to this thing, practicality and functionality be damned? In case you haven’t figured it out yet, that’s how I felt when I got my hands on Helga On Wheels.

    A Scout and a Warlock for the Thornfall Alliance, as with any Riot Quest model she can be used in both Riot Quest and Hordes, screaming across the table on her spike-wheeled hawg and swinging her spiked bat like an unholy cross between Mad Max, Harley Quinn, and Porco Rosso.

    Did we mention she’s wearing what appears to be denim jeans? Helga On Wheels may be a Riot Quest model, but she’s also a post-apocalyptic Iron Kingdoms fashion pioneer, a long way from her valkyrior days.  Continue reading  Post ID 20063


  • Seth has Thoughts: Tilting at Windmills

    Many moons ago, when Captaincon was Templecon, I played against a gentleman fielding a MKII Harbinger list against my Gator army.  We were having a great game, lots of laughter, good discussion etc. Being a particularly good and congenial opponent, we worked out together the average damage my Posse would take walking into the feat, which was a PW14 damage roll.  We determined a significant number of Posse would live making the move worth the risk.  Fifteen damage rolls later and not one roll below a 9, most of my Gatorman Posse were turned into alligator shoes.  My opponent felt guilty, worried he had just stolen the fun from our game, but I had one last trick up my sleeve:  The Flying Circus!

    Harbinger was within charge range plus 6 inches of a Wrastler.    This is an old MKII minion trick where Rask casts Fury on the model being thrown.  Wrastler #1 throws Wrastler #2 and casts his Rise animus on him making him stand up.  The Second Wrastler activates and whatever it touches dies.   So I activate secret plan Flying Gator Circus:  Rask casts his spell, Wrastler #1 moves up, is  forced to power attack throw…..and….double 1’s on the attack.  There was a pause.  I had everyone reason to throw dice, blame the terrible luck, or suggest that approximately 96% of the time I make that roll and win that game. But instead….. I laughed. It was the kind of laughter that made everyone in the hall stop and turned to see why they were not having as much fun as we were having.   I can’t tell you why I laughed.  Felt good.  Kept the joy of the game undiminished and when I see this player at various events he and I still laugh about it YEARS later.

    I often tell this story to illustrate the futility of tilting.  For our purposes we will define titling as losing your cool, temper or focus during a game that negatively impacts your game play or experience for the remainder of the game or event.  I tell players, “have fun, it’s a game don’t bother getting upset!” But I am wrong.  Telling someone not to tilt when something goes horribly wrong is the same as telling someone not to be upset or disappointed when the person should justifiably be upset.  It devalues and minimizes a person’s justifiable reaction.   We participate in a truly competitive game so there is a certain level of dissatisfaction that should come with improving game play.  So instead of saying, ‘just don’t tilt’ it is better asked why we tilt.   Let us look at an example…

    Continue reading  Post ID 20063


  • Infernals: Regna and the Howlers

    I think one of the more interesting aspects of the Infernals, aside from their entering the Warmachine/Hordes world with an entirely new mechanic rather than being pigeonholed into Focus or Fury and Warjacks and Warbeasts, is the sheer aesthetic variance between the Infernal cultists who have paved the way for their otherworldly patrons, and the horrific gribblies that have clawed their way into the Iron Kingdoms to collect the souls of humanity.

    Today we’re doing a quick unboxing showcasing both ends of the spectrum, with Great Princess Regna Gravnoy  and the Howlers.

    Continue reading  Post ID 20063


  • RQ: Flugwug, Treasure Chests, and Ledfoot

    Never ones to settle on their laurels, Privateer Press is always looking for ways to enhance or change up your gaming experiences. Last thing we want is for you to get bored! Riot Quest’s Spawn Gate expansion (unboxed last week) came with a new Bounty deck, but what if we were to change up the Treasure Chests, one of the core facets of Riot Quest? Today we’re cracking open Flugwug’s personal treasure trove, and while we’re at it well open up Ledfoot’s little tank.

    Continue reading  Post ID 20063


  • There’s a Storm Breaking at CaptainCon

    Wargames are all fun and… well, games, but they come to life when we invest them with a little narrative. Whether it’s just in our heads, or a fully fledged narrative campaign like Oblivion, there are incredibly rich gaming experiences out there if you let your imagination wander, or step into the story crafted by your local organizer. Looking back at the last Lock & Load, the Stormbreak narrative event was a huge success as participating players fought for control of Khador’s Stormbreaker class skyship. This coming CaptainCon, thanks to one particularly enterprising organizer and his local pal(s) strategically applying their table and terrain making skills, 16 lucky attendees will get to try their hands!

    CaptainCon 2020 Warmachine & Hordes
    Narrative Event: Stormbreak

    An event of epic proportions is coming to CaptainCon this year, one unlike anything that’s been seen at the show before. The Stormbreak event at Lock & Load 2019 was the culmination of months of leagues and events ran at shops around the world and now it’s coming (unofficially) to CaptainCon! Sixteen players will join me to battle for control of the skies on the back of  Khador’s most powerful weapon; the Stormbreaker skyship. This massive 8 v 8 battle takes place across two decks of the enormous vessel, both tables custom-made by a New England local especially for this event.

     *Pictures are work-in-progress*

    Continue reading  Post ID 20063