This week we’re taking a look at Exigence, faction by faction (though not in book order, because that would be just crazy). Today we welcome the return of Devilsquid, who assures us that despite his recent performance using Khador in a steamroller tournament, his heart really does belong with the Thornfall Alliance, and that he honestly is a true Swineherd deep down. Nossir, the Butcher is not swaying him toward Khador, not at all, not at all…
Hey everyone, and welcome to the Minions portion of Exigence. Gdaybloke asked me to write a little something regarding the upcoming releases, and what kind of impact they may have on the game. As Farrow got 4 new releases this book, I’m glad to take a moment and wax poetic on the new options available to my pigs, as well as those dirty gators.
First off, WARLOCKS!
The queen of pigs herself, Helga the Conqueror, brings some great benefits to the Farrow. Her spell list is very strong, sporting some favorites like Dash and Defenders Ward, as well as Distraction and Cyclone. Although Muzzle does have a specific affect against beasts, it’s still a good ranged magic attack (Bone Grinders make it a magic handcannon of sorts). Defenders Ward gives Farrow its first flat buff upkeep spell, and while the farrow DEF of 12 isn’t the best to begin with, 14 with Defenders Ward puts them in the ‘starting to be a pain’ realm. Add in Dig In, and your Brigands will be DEF 18/ARM16 and immune to blasts. That makes them very hard to move.
Dash and Cyclone add a lot of movement for Helga, as well as flexibility in her attacks. With Cyclone, you can fly into position to attack, then move away and shoot, or use Cyclone to reposition her back out of dangers way. Dash speeds up the Farrow, but also allows for repositioning once stuck in and moving past enemy models due to ignoring freestrikes.
Helga can also do work in combat, as her Shield Cannon is the same RNG/POW as the Gun Boars cannon, and although her spear is a base pow 12, with her Field Marshal ability of Gang, she can get up to a hearty MAT 8 POW 14. Sure, that won’t crack any crazy armor, but that gives her enough oomph to clear out the weeds so her beasts can do the heavy lifting, and with her beasts having gang with warrior models, they can do a lot of armor cracking with a little help from their friends. Nothing like a MAT 8 POW 20 Warhog with Gang and Pain Dial to ruin someones day.
Should slamming models around be your idea of ruining someones day, then Helga’s Feat, Grand Finale, does that. All friendly Faction models can turn their melee attacks into slams. Knock infantry down? Done. Knock models into each other for set ups? Done. Have your beast beat on an enemy heavy then slam them away with their last attack? Done. Who needs to kill a model to get them out of the control zones when you can just slam them away? (Good timing for a Distraction to drop their DEF, eh?) Helga brings a lot of movement flexibility, passive buffs to her warbeasts, a great control/offensive feat, and a laundry list of spells that any caster would be happy to have.
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