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  • Skorne Empire

    Posted on September 22, 2015 7:00 am by gdaybloke Comment

    Far to the East, across the blasted wastelands, across the abyss, is a nation that most residents of the Iron Kingdoms have never even heard of. Its people are proud, driven by their understanding of honour to be the very best they can be in an effort to save their eternal souls from damnation… and at the same time, they are a cruel, callous, vicious people who consider all other species to be lesser, worthy only of enslavement, experimentation and worse.

    The first expansion for the Iron Kingdoms: Unleashed RPG opens up the Skorne Empire, and may Menoth have mercy on  our souls…

    Continue reading → Post ID 6845

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    IKRPG Reviews
  • Unboxing The Undercity

    Posted on August 25, 2015 7:00 am by gdaybloke 3 Comments

    It’s been my honour and my pleasure over the years to see Privateer Press grow from a really cool company that produces a tabletop miniatures game, into a really cool company that produces a tabletop miniatures game, multiple card games, roleplaying games, board games, pins, ebooks, and apparel. The subject of today’s attentions is the newest addition to Privateer’s board game stable, The Undercity. To say I’m impressed is an understatement. Let’s unbox the thing, and then I’ll go on a little bit of a ramble.

    Continue reading → Post ID 6845

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    IKRPG Reviews
  • IKRPG Guest Crunch: Bhara

    Posted on May 13, 2015 7:00 am by Craig Caton Comment

    Lostie Lonelymonk has been toiling in the background of the Lost Hemisphere for years, occasionally surfacing in Templecon photodumps or snapping pics at GenCon or CaptainCon for the delight and edification of us all.

    Today he’s come out of his cave after sifting through the gargantuan tome that is Iron Kingdoms RPG: Unleashed, and is keen to share with you his thoughts on Gatormen…. 

    I picked up, heavy bugger, a copy of Unleashed about a week ago. Four hundred and eighty pages of wild life fun. Way over a hundred pages more than the IKRPG:FMF book. I have been working on Blindwater models for a while now. As I sit here typing I have painted Gators above my Monitor. What I want to do it take a closer look at the options you have to play a Gatorman, and see what we can build.

    Physically your average gator is slower and stronger than you average human. Intelligence is about the same and Perception is lower. Prowess is the same and Poise is much lower. Of course there is a lot of flexibility in your own build. Every gator is a medium based character, Amphibious advantage, a Bite attack, Flesh of Steel, Gnawing Hunger (don’t take a nap near a gator character) and Imitative Power (A gator with a big hat is better at dealing with a human). 86” Tall and just over 500 pounds doesn’t sound that small, but it is …

    • PHY 6 – spiral
      • SPD 5
      • STR 6
    • AGL 3 – spiral
      • PRW 4
      • POI 3 (+1)
    • INT 4 – spiral (+1)
      • ARC 3 (+1)
      • PER 2
    • DEF = 10
    • ARM = 12 (Flesh of Steel)
    • Initiative = 11
    • MAT = 5
    • RAT = 3
    • Command = 4

    Continue reading → Post ID 6845

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    IKRPG Minions
  • Here be Monsters 2: Making an Unleashed character.

    Posted on April 22, 2015 7:00 am by Autojack 5 Comments

    autojack80What I love about Iron Kingdoms: Unleashed is that creating a character in the world beyond national borders is unique. I found it fascinating how the game illustrates both appreciable limitations and flexibility in discussing players’ identities. It’s different than in the Iron Kingdoms. There, a Cygnaran or Llaelese person might be able to make a life for themselves in Khador or the Protectorate. The cultural differences might make it a rough transition, but what it represents is the cultural shift in our world known as cosmopolitanism. “Universal people” transcended borders to become men and women of the world.

    In a very real and appreciable way, Unleashed deals with characters who are not just of a certain race, but of a tribal culture that makes up an inescapable part of their identity. It is one part restriction to two parts liberating, as within those identities rests a great deal of flexibility. Part of that is the wonderful career option system, which allows each player to choose *two* careers, thus having a great variety of combinations available to them in spite of racial restrictions. Like many people, I find some games to be a little too open-ended with possibilities for characters, when what I really want is guidelines that inspire me to make something unique within them. And I’ll be damned if they didn’t do that! So in the spirit of what many of us like to do when we look through an RPG book, I would like to go through creating a character!

    So there are five steps to making a character:

    1) Choose Race

    2) Choose Archetype

    3) Choose two starting Careers

    4) Increase Stats

    5) Apply the finishing touches!

    Continue reading → Post ID 6845

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    IKRPG Reviews
  • Here Be Monsters: Iron Kingdoms Unleashed.

    Posted on April 21, 2015 7:00 am by Autojack Comment

    autojack80

    So Gdaybloke was going through his mail the other day and I suppose he was a little curious why it weighed as much as a cinder block. Turns out this little beauty of a book was inside! The Iron Kingdoms Roleplaying Game has been on the shelf for some time now, but as we saw previewed at TempleCon a year ago last month, they had something new in the works, and I’m thinking it’s a good idea they did. There’s a great little write up in the Introduction that talks about how they originally had planned to do this as an expansion book for the Iron Kingdoms, but discovered they were working with so much material that it really was a whole new *thing*. Having looked through this book, I’m having a hard time disagreeing! It’s a monster of a tome, and really fleshes out a huge broad world.

    I am a fan of most of the IKRPG books, largely because I’m a lore junkie. I don’t undertake RPGs lightly, but I have the IKRPG books because I love the world, the background and the peoples of Immoren (I *refuse* to call it by so trivializing a moniker as “fluff”). One of my favourite books to peruse when I’m looking for inspiration to paint, play, or write about the Iron Kingdoms is Kings, Nations, and Gods–a wonderful book that talks about all aspects of life in the industrial world of Western Immoren. It’s packed with information about geography, politics, religion, culture, demography, history.. it’s thrilling and enormously helpful to understand the people that inhabit this world. Much like the eras on which the setting is based, however, there is a distinct line between so-called “civilization” and the wilds beyond. Like the adventure stories of Jules Verne and Rudyard Kipling, there is a whole world of ancient peoples to explore, and that is where this great book comes in.

    Continue reading → Post ID 6845

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  • IK Unleashed: Adventure Kit

    Posted on February 18, 2015 7:00 am by gdaybloke Comment

    Unboxing awesome! As many of you, I was fortunate enough to play in the Iron Kingdoms Unleashed demo at GenCon under the guidance of none other than Mister Doug Seacat, which was a pretty darn special experience. Now, with the IK Unleashed Adventure Kit, it’s your turn to get your feet wet… and slightly sticky, because eww, there’s bits of Farrow everywhere…

    The Adventure Kit is the next step up from what we were given when Iron Kingdoms RPG: Full Metal Fantasy was released. Fools Rush In is an excellent introductory scenario, helping your players get used to the mechanics while also introducing the characters that also showcased in the excellent Murder in Corvis novel from Skull Island Expeditions, but that’s all it was (Hah, as if that’s not  sweet as it is…). The Adventure Kit gives you a scenario and pregenerated characters, but then kicks everything up about 12 notches.

    Continue reading → Post ID 6845

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    IKRPG Reviews 📎and tagged Farrow IKRPG Unleashed
  • IKRPG Guest Crunch: Nogix

    Posted on January 8, 2015 7:00 am by gdaybloke 1 Comment

    Pal George is a super sweet guy, and he’s really getting excited about an IKRPG campaign we’re hoping to start locally in the near future. Accordingly, being the wily harsh blogmaster that I am, I saw an opportunity. “Oh George, if only I had someone contributing guest articles for the Character Crunch series, that would make me so happy…” 

    Well, he fell for it, and frankly, I’m delighted. I love being able to express myself creatively through the written word, and it makes my decrepit old heart happy to give someone else the opportunity to do so as well. Enjoy!

    georgeavatar

    My first Lost Hemisphere blog post!  The Bloke asked me if I would be interested in doing a write up as we will be starting a new IKRPG group at the LGS soon, and I am keen on playing.  To do that I need a character; normally I play fighters or magic users in other game systems, but my wife suggested I try something different.  So here he is, Nogix; he isn’t your normal polished killer for hire, he is more street urchin than refined assassin.  But he’s small, sneaky, and can get the job done all the same.  You just may not want to stand too close though, he hasn’t bathed in a while…

    Growing up on the streets of Caspia wasn’t easy, but Nogix preferred it to the horrible orphanage where he had started out.  The orphanage had been brutal. Horrible food, abusive attendants, and mandatory work sessions every day.   It had been little more than a sweatshop and once he was big enough and strong enough he had fled.

    He fell in with a crew that was running the local black market, starting out as a lookout, watching for possible trouble when cargo was being moved or “liberated” from the docks and warehouses.  Being a gobber made it easy to go along unnoticed, and he was soon running packages all over the city.  Life was going pretty well for Nogix, he had a warm safe place to sleep in one of the gang’s warehouses and coin in his pocket.  The rest of the gang treated him well, and for the first time in his life he felt he belonged.

    Continue reading → Post ID 6845

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  • IKRPG Character Crunch #3: Allegiant Quinn

    Posted on December 31, 2014 7:00 am by gdaybloke Comment

    Everyone knows how much I love Allegiants of the Order of the Fist, right? There’s probably a reference to Kicky Monks in every other episode of Lost Hemisphere Radio, and I’m on the record saying I’d love to play one in an IKRPG campaign some day. This  being the last IKRPG Character Crunch article of the year, I thought I’d indulge myself and see what I could come up with. As with the other entries in the series, if you think it’d made a fun NPC in your own campaign, feel free to snaffle it. Also, if you feel like getting your creative writing on and creating an IKPRG character you’d like to share, drop me a line at gdaybloke@losthemisphere.com

    The streets weren’t a nice place to anyone to grow up, especially for a lad finding himself in a strange land. His parents had come from  a small congregation of Menites in rural Llael, and had undertaken a pilgrimage – despite the young age of their infant son – to the Protectorate of Menoth. Tragically, not everyone the pilgrims met on the voyage were devout believers in the True Law. Some were devout believers in the kind of law that comes at the end of a knife. A small pouch of coin was all it took to tempt the small cadre of bandits to waylay the wagon and take the lives of both of Quinn’s parents, while Quinn himself lay sleeping amidst bedrolls. The child was discovered only after the deed was done, and left mewling on the stoop of a small Menite chapel in the hamlet of Sandbark, near the shores of Drek Lake.

    The chapel was overseen by Presbyter Deville, a severe man with no paternal inclinations whatsoever. The child wasn’t yet able to talk, but reached out at the sight of Deville’s Menofix and bobbed his head in an infantile approximation of obeisance to the holy symbol. While he was not a fan of children in general, Deville didn’t see  himself as a monster, and immediately sent word to Imer of the orphan in need of housing. In short order paperwork was filed and the child was taken to a Menite orphanage within the borders of the Protectorate. It didn’t last forever.

    Continue reading → Post ID 6845

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  • IKRPG Character Crunch #2: Glum

    Posted on December 17, 2014 7:00 am by gdaybloke Comment

    I enjoyed making Rook for Character Crunch #1, so now you get to endure my fumbling with another IKRPG character! Muhahaha!  Ain’t I malevolent?

    This time around I’ve got Templecon on my mind. I’ve scored a seat in the Friday IKRPG session of “Dude, Where’s My Warjack?” (and Lost pal Kev Bryant’s in the Thursday session!), in which all the participants will be playing Gobbers. The powers that be, whomever they may be, will be providing pre-generated characters, but they’ve also given us the option of making our own, though of course it has to be a Gobber. To make it more complicated, we’re not making starting characters – we’re at 30XP, which means I’ve got some decisions to make.

    When you’re born a gobber, it’s almost like life has kicked you in the jubblies from day one. You’re a third class citizen in most communities, your size makes you a target and makes it harder for you to fight back, and just about every human out there treats you like a child. At least, that was Glum’s perspective. He’d been born to loving parents, but from a very young age was surly, aggressive. It was almost as if he took his being a gobber as a personal insult from the universe. He tried to be  a dutiful child, but his temper kept getting in the way. Fights seemed to break out wherever he might be, and as much as his parents tried to explain it away, he was almost always in the thick of it.

    The thing is, that’s the only place he was happy. Oh, he could feign cheer for the sake of it, but the only time he really felt as if he was winning one over on the curse of his own existence was when he was swinging thickly corded arms (for a gobber, anyway) toward some other poor unfortunate gobber. 

    Continue reading → Post ID 6845

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  • IKRPG Character Crunch #1: Rook

    Posted on December 10, 2014 7:00 am by gdaybloke 3 Comments

    I’ve been invited to participate in an online IKRPG game centred around a bunch of agents of the Retribution of Scyrah. Naturally, with Retribution being my primary faction nowadays, I’m keen as heck, though the it’ll be my first play-by-post sorta dealie. Nonetheless, I spent some time thinking about what I might want to play as a character. There was a short list of required classes of which I had to have one to fit in with the GM’s campaign concept, including the ever awesome Mage Hunter, and I thought “I wonder if I can build a character who has it in his head that he wants to be like a Ghost Sniper when he grows up.” Thus, once I had it the skeleton of the character concept, I decided to run with it, and thus we have the first Character Crunch, a series in which I hope to put together some IKRPG characters to maybe play one day myself, or may give someone else an NPC. Of course, I’m nowhere near the talented artist someone like Spud is, so sadly, no pretty pictures…

    Rook had been living amongst the humans for decades now. It hadn’t been easy living in the human kingdoms, knowing the role they played in the downfall of his gods, but it was task he had been born to – literally. His family had been living among the round-ears before Ios closed its borders, mingling with the nobility. They had been a court novelty in Northern Cygnar. It was something of a social coup to have them at a soiree, with their exotic looks and mannerisms. Rook’s birth had been the talk of Ceryl’s upper crust, not to mention the nearby Ordic courts, and there was something of an expectation from childhood that he might grow up to be almost more man than elf.

    If some of the humans suspected that the Iosans in their midst were working for the Hallytyr, then they didn’t let it show. “Friendships” loosened lips and trickles of intel flowed back into Ios. The movements of notable personages. The location of certain artefacts. The location of an arcanist sought by the Retribution of Scyrah…

    Continue reading → Post ID 6845

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