• Category Archives Marvel Crisis Protocol
  • Miggy’s Table: Pt3 – “Add some cracks and voila!”

    Hey hey, Losties! Miggy back with another installment in my tabletop adventures! So, I’ve got this stack of cardboard squares ready to go but no idea how I’m gonna make them look into a city’s ground floor. To the drawing board!

    Literally. I make me laugh sometimes.

    I took the time to separate my boards into specific piles. 3 “flagstone foundations”, 3 parking lots, 5 crossroads, 5 turns, 5 two-way streets, and 5 one way streets. Now I originally was only going to do 25 squares but I decided that a little extra variety wouldn’t hurt. Who knows? If this thing goes well, I might even make more boards to spice things up! So now I had to figure out what these were going to look like. I took a throwaway board to map out what I thought would be the best for my tiles.


    I intended to use one inch sidewalks for most of the boards. The one way streets were going to use more space for the “concrete” to allow for buildings to be placed. Now was the time to test this out. I tried visualizing what the two ways would look like using some of the vehicles available to MCP players. I also messed with the dimensions of the sidewalks for this two way street, as well as the material that I’d be using. I was originally going to use one inch strips of chipboard (you know the stuff cereal boxes are made of) and just draw the lines to indicate the sidewalk blocks. But just to see what it would look like, I cut a strip out of some foam core. I even used some leftover bases to see what it could look like.


    So the first thing I noticed is that the foam has a leg up on the chipboard. While it might be a bit scarcer for me, I do think it could match up to the height of the bases quite nicely. The second thing that caught my eye is that those cars have an awful lot of space to drive around. Plus those sidewalks aren’t nearly wide enough to match the bases. So I upped them to one and a half inches.

    Even with the large Oscorp truck, this looks more realistic to an urban street here in the States. (Unless it’s Texas. That place is so big…) So now I wanted to tackle making the sidewalks look just like they’re supposed to. I turned to my good friend YouTube to find some inspiration. As it turns out, Mel from The Terrain Tutor has an old video on just what he did. There were some things that I hadn’t thought about that helped me figure out what I need to do to elevate my craft.

    Firstly, I need to think about the asphalt! I hadn’t even given it a thought until this point. Mel used long, wide strips of sandpaper to make up the tarmac. It was so simple and easy that I almost choked on how obvious it should have been. Second was how he turned some simple foam boards into nice looking sidewalks.

    He made sure to sand down the edges of the foam down to get rid of the lip. The strips in the previous picture are a little too rigid and don’t look organic enough. So I followed Mel’s example and sanded the edges down.As you can see, I also took a moment to line out the flagstone blocks with a pen. I took care to make sure that the lines were also on the side of the strips facing the street. Next, I wanted to mimic Mel’s indenting technique. He took a knife along the lines, almost cutting all the way through.


    I also took a leaf out of Jeremy of Black Magic Craft’s book and used a ball of foil to add some extra texture to the foam. Now, using the corners of my straight edge, I pushed into the foam at random to make sure that there was some variety in the flagstone. You know how concrete can dip and try to trip you as you drag your feet. What do you mean that’s only me?


    I added some cracks with a pen and voila! All done with my sidewalks. Now I dry fitted them to the tile to see how they’d look but I also added some strips of chipboard to act as the gutter.


    Not bad right? So now it was time to glue this thing down. I used tacky glue for the foam (don’t want to use superglue as that’ll melt the foam) and just some old PVA for the chipboard.

    With Doc and Spidey’s approval, I’ll be moving on to finishing up the other 25 tiles and going towards making some tarmac strips. Until next time, Losties!

    -Miggy Sawdust

  • Miggy’s Table: The journey begins

    Hey everyone! Miggy Sawdust here. You might have seen some of my handiwork on a few of the Paint the Target posts. Well, now I’m here to share something pretty exciting with y’all.

    I’ve been wargaming for… well it’s been a while, and recently I got into Marvel: Crisis Protocol in a big way. What’s not to like? You’ve got brightly costumed heroes fighting villains by throwing cars at your opponent. It’s tons of fun. The best part for me is that it’s a skirmish game. At any given game, you’ll be fielding (at most) three to six models on your side of the board. Plus, the board is 3’ x 3’. You know what else uses that size board? Just about any other skirmish game out there. I’m talking Malifaux, Company of Iron, Guild Ball, Star Wars: Legion – Skimirish, Relic Knights, and X-Wing Miniatures. I could go on (please someone -anyone- stop me) but those are the games that I really really love.

    Now, since I’ve been under a “Stay At Home,” I’ve been playing solo. The only problem (besides knowing what my opponent’s next move will be) is that I don’t have a table to play on. What I do have is a vinyl map which, as you can see, is perfect.

    For X-Wing. You probably could make the argument that I could use this for any of my other games but why should I settle for something that could work? Seems like a lot of work to me. So I flipped the mat to see if it would help.

    As you can see, that isn’t so much of an improvement either. What’s a gamer to do? Why build myself a board with modular tiles of course!

    I could have just bought a mat from any of the great folks producing them but I wanted to try something different. Not to mention cheap. Don’t have all the fancy equipment to cut XPS foam or the extra cash to spare? No problem! Watch as I magically turn some old moving boxes into a neat board.

    Maybe? Not quite? We’ll see where this goes! – Gday

    I do want to thank Jeremy from Black Magic Craft, GamingGeek,  Frank from Franky D. Crafter, and Lucas from Bard’s Craft for helping inspire me to try something cool. I’ll get into more of the process and showing me the basics of what I’ll need to get this project done.

    So until next time, Losties!

    -Miggy Sawdust

  • MCP: Unboxing Star-Lord

    As a long time comic nerd, one of the highlights of my comic reading history was 2006’s Annihilation storyline, and the limited series that went along with it. Aside from it being a cosmic, galaxy-spanning event above and beyond everything that was happening to Earth’s terrestrial heroes during the Civil War, the Annihilation saga took some characters that had to some extent been written off, and turned the spotlight on them. Silver Surfer was the exception, but we also saw series focusing on the Super Skrull, Drax the Destroyer, and Nova.

    Drax went from being a moronic hulk variant into the version we all know and love today, Super Skrull revealed his treatment by the Skrull empire after ongoing failure against Earth’s heroes, Nova went from a one-liner to becoming one of the most powerful and capable characters on the cosmic stage, and in the main series, a long-forgotten character by the name of Peter Quill helped form a team that ultimately led to the defeat of the Annihilation Wave.

    By long forgotten, I mean that prior to 2004 where he appeared in a Thanos limited series leading toward Annihilation, to the best of my knowledge Peter Quill hadn’t featured in a new story since the 1970’s.

    The events of Annihilation put the lost heir of the Spartax empire back on the map, and of course, ultimately this led to one of the best damn movies the MCU: Guardians of the Galaxy. While Atomic Mass Games is producing models for Marvel Crisis Protocol based on the comics, the popularity of the Guardians movie has played a huge part in bringing Quill and his pals into the public eye. I mean, Chris Pratt did an amazing job playing the part as well, I’m sure that didn’t hurt.

    That brings us to today. My pals from FLGS Torchlight Games & Hobbies knocked on the door of the Gdaycave earlier in the week and left a little package for me, and today we get to open it up and take a gander.

    Continue reading  Post ID 19775

  • MCP: Vision and the Winter Soldier

    Comic books are known for their revolving door policy on dead characters, but there used to be a hard rule for some specific characters, that their death’s were “too” canon to be undone. This rule used to apply to Uncle Ben, James Buchanan Barnes, and Jason Todd. Uncle Ben is the only one who respected the rule enough to stay dead, with DC reviving Jason Todd as the Red Hood, and Marvel resurrecting Bucky as the Winter Soldier. Part of me pouted that the rule was broken, but as the story of the Winter Soldier unfolded, all was forgiven, and Bucky became a character I found truly compelling. Oh, and Vision’s died/been destroyed multiple times too.

    It’s time for a little unboxing. Let’s look at some sprues!

    Continue reading  Post ID 19775

  • MCP: Black Panther

    T’challa has always been something of an enigma to me. The king of Wakanda is recognized as one of the most powerful and influential men in the Marvel universe, who – for a long time – we rarely heard anything from or about.

    He’s often lurked in the background, even when he was a semi-regular in the Avengers lineup, and he’s had his own series, but somehow he’s always come across as something of a B-Lister. I think a part of that is that despite his position in global politics, his personal prowess and intelligence, the resources available to him, the Black Panther is somehow still a very humble individual when compared to some of the more bombastic mainstays of Marvel.

    T’Challa knows who he is. He knows what he’s capable of. He wears the crown of his people with dignity and pride, but is also with full awareness of the responsibility it brings. He is – notably among a universe of heroes with significant character flaws – an incredibly admirable individual. I don’t doubt in the slightest that this in part led to his involvement and influence among Marvel’s Illuminati – the secret alliance of powerful individuals that uncovered the Secret Invasion and ultimately led to the World War Hulk event. Now, that’d be a team to field in Crisis Protocol…

    Painting the Black Panther was fairly straightforward, but that’s in part because his costume, in my old-man-been-reading-comics-forever mind, his costume has very little adornment. A full black bodysuit is all he really needs… but I picked out some of the silver bits anyway. True to comic form from the 80’s, I highlighted the black with blue, but only faintly so. He’s the Black Panther, not the Blue Marvel.

    On the table, Black Panther’s abilities very much reflect what we saw in the movies. He is fast and agile with Pounce, his Vibranium Armor is almost disturbingly resilient and only serves to power up his Kinetic Blast, and this is a highly trained combatant who knows where to strike for maximum effect, which is why he wears the Mantle of the Black Panther.

    On top of all that, T’Challa is a very capable strategist and battlefield commander. The King of Wakanda grants access to rerolls for those under his command if the team meets the affiliation requirement. At this time that includes Killmonger, Shuri, Okoye, and sneaky sods like Winter Soldier, whose Rogue Agentability lets him sidle into any roster… but we’ll get to that next week 😉

    Black Panther hit shelves packed with his rival, Killmonger, and is available through your FLGS or preferred online retailer. Yibambe!



  • MCP: Killmonger

    Confession: Prior to the Black Panther movie, I didn’t care for the character of Killmonger. My exposure to the character was pretty limited back in the old country, and my understanding of him was that he was essentially a Wakandan variant of Kraven the Hunter, another character that I found to be fairly one-dimensional. I’m pleased to admit that I was mistaken in my original assessment of the character, though my re-examining of my initial impressions was largely spurred on by his appearance as T’Challa’s rival in the movie.

    Enter Marvel: Crisis Protocol, and he’s released as part of a box with his nemesis.

    While N’Jadaka may not have the powers of the Black Panther, he does come with one on his base, which I decided to paint as dark jade, or maybe malachite.

    Painting Killmonger was fun not only because he apparently brought a panther lawn ornament with him to pose dramatically on when fighting in the streets of Manhattan, but also because of the opportunity to experiment with different techniques and finishes. There’s camo patterning on his pants. A little precision work for his necklace. I wanted his spear to look like a relic, so a little aging. All in all a fun model to paint, despite my trepidation about providing a smooth finish to the skin tone that still showcased sufficient definition. All in all, I’m happy with it.

    On the table, Killmonger lives up to his name. Charge lets him attack with Piercing Vibranium Weapons from a decent distance away, extended further by Black Ops Strike allowing to be placed within Range 1 of the target. Note that it can be Range 1 on the other side of the target – ideal for challenging objectives.

    Focused on the Killmeans he gets deadlier against his chosen target each time he attacks, and Kill Count increases his chances of successful rolls – as does  Special Forces– each for each target he dazes or KO’s.

    Killmonger is a very solid offensive piece in himself, but he also provides a great example of how the rules of the game can accommodate someone without any notable superpowers, and make them a potent character in a game where we’ve got super high tech, alien niftiness, and more.

    While if painted into a corner I’d mutter “Wakanda Forever” and side with T’Challa, I can’t deny that Crisis Protocol’s incarnation of Killmonger is pretty damn cool, and he’s likely to end up in a number of my lists.


  • MCP: Venom

    I was there, you know. Back in the 90’s. At a time when every month saw long-standing comic series rebooted with new #1’s, when hologram and foil covers were the order of the day. When it didn’t matter if a comic artist knew how to draw feet, the secret to success lay in a preponderance of belt pouches, grossly exaggerated musculature, enormous energy firearms and horrifically distorted spines. I witnessed the Dragon Seed Saga, Wolverine with no nose, the breaking of the bat, any number of Elfquest spin-offs. I was there to see an enormous, slavering monster whose primary goal in life was to eat Spider-Man’s brains, get rebranded as the Lethal Protector. Venom went from villain to anti-hero in one shiny red foil cover. Now, over two decades later, we get to push him around the tabletop and make both slobbering -and- thwip noises.

    Painting the Lethal Protector was at once a joy and nerve-wracking. Much as with Black Widow, the bulk of themodel was painted black and highlighted with dark blues that very rudely decided not to be hugely evident in the photo. Defining the spider logo on his front and back – stark white against a black background – meant I had to pretend my hand was actually steady, and was only made even slightly achievable by the logo detail being raised on the surface (thank you, Dallas). I was able to cheat a little with they eyes, flooding the recesses with thinned white paint to get them nice and stark. The tongue has to look more organic, requiring a different technique again to give it depth, and layering colour onto the tiny, spiky teeth made me go somewhat crosseyed, but overall I’m pretty well pleased with the end result. He looks great on the tabletop.

    Speaking of, Venom has a Threat rating of 4, marking him as a heavy hitter when he hits the table. His speed isn’t huge, but both of his melee attacks – Symbiote Tendrilsand We Are Venom – have a healthy range of 3, and he can make use of terrain with Klyntar Rage, or drag an opponent to him with Web Snare. is Symbiotic Instinctsmean opponents can’t modify defense dice when he’s attacking, and So Many Snacksis winner – As long as you have the Power, anyone attacking you risks being smacked right back in the face if they’re within range 3 – again, the same range as both of his melee attacks.

    We Are Venomis a huge deal for our favourite symbiotic psychopath. Not only does it roll an very respectable 7 dice, but it heals damage from Venom for every point it deals. Venom already has one of the highest health totals in the game and a very solid defense against physical attacks, but the ability to heal ramps up his survivability beautifully. Admittedly, his energy defense is bleh, but remember that it can be triggered by So Many Snacks in response to an attack as well. Keep him fueled with power tokens, and Venom will be a right royal pain in the proverbial for your opponents game after game.

    I’ll admit, I may not have expected to like Venom as much as I do, but he’s a lot of fun to play, at the same time challenging and enjoyable to paint, and somewhere out there an opponent’s going to field Spider-Man against me and I’m going to get to eat his brains. Hit up your preferred online retailer or FLGS for symbiotic goodness.

  • MCP: Black Widow

    Natasha Romanoff – aka Natalia Alianovna Romanova  – has long been one of my favourite characters in the Marvel Universe. Back in the Old Country I was even lucky enough to find a copy of Tales Of Suspense #52, her first appearance, though it was ultimately sold to help finance the move across the planet. Hers is a redemption story, rooted in trauma and unconscionable abuse at the hands of Machiavellian agencies, but she went from soulless assassin to hero, fighting side-by-side with gods to defend the innocent and save the world time after time. Heck, she was even the chairwoman of the Avengers, when her costume consisted of nothing more than a light grey jumpsuit with a popped collar and her widow’s sting (aka widow’s bite) bracers.  She’s fought in space, she’s fought in Brooklyn back alleys, but she’s constantly working make up for the deeds of her past.

    Painting the Widow was a little finicky with the fine detail and the Widow logos on her belt and zipper pull, but it’s not unfair to say that one of the most important parts of painting her is being happy with the full body black jumpsuit. Highlighting black when it’s hard edges like a space marine’s shoulders or a Cryxian warjack is one thing, but when it’s cloth or leather you can’t just trace an edge with a mid-light grey and call it done.

    In this case I pondered the comics of my wayward youth, and in print black costumes were very rarely highlighted with grey tones, but rather were done with blue. In this case I leaned on my faithful P3 Exile Blue, a very light highlight of a lighter blue, a dark wash and then again a very light tough of Exile Blue. Pretty happy with how it came out in the end, and I’ll be using a similar technique on Black Panther and Venom, since they’re almost entirely black models as well.

    On the tabletop, Widow is a very affordable 2 Threat, making her an easy filler for a lot of lists. She’s not a heavy hitter, but then, unlike almost every other model in the game she doesn’t have any actual superpowers. She’s in exceptional physical shape and is a highly trained combatant, but she isn’t going to be throwing cars or flying any time soon.

    Her Widow’s Sting drains power from her targets, reflective of the stunning effect of her bracers. Her other abilities are Gun! and MMA Biznatches!, giving her a short range ballistic attack and the chance to ring someone’s bell and Stagger them. In response to attacks she can Counter-Strike for a little payback, and Martial Artistand Stealth make it even harder for her to be targeted.

    She’s not going to drop Ultron by herself, but the difficulty targeting her and her resistance to damage thanks to Martial Artistmeans she’s more resilient than you would think looking at her mediocre defensive stats, and she’s well suited to skirting the edge of the conflict to nab unprotected objectives. Her L movement also plays directly into that, letting her nab a cosmic cube fragment and then get back into the fight if she’s needed to support one of her allies.

    Black Widow is in the Marvel: Crisis Protocol core set, so everyone who’s stepped into the game should have her… don’t underestimate her utility in your list just because she’s only Threat 2. She’s worth a spot on the tour bus…

  • MCP: Wakanda Forever! And the Lethal Protector…

    Merry Happy Ho Ho, Losties! It’s that magical time of year when we celebrate with our loved ones, share in traditional meals, and in some cases (depending on your preferred festivities) share gifts and tokens of friendship, love, and gingerbread. Here at the Gdaycave we received a little care package from our friends at Atomic Mass Games, and while it’ll be a little while before they find the painting table, I’d like to share with you some unboxings of today of Wakanda’s finest and one of Spidey’s worst nightmares.

    Behold CP’s 07, 08 and 09 – Black Panther/Killmonger, Shuri/Okoye, and Venom.

    Continue reading  Post ID 19775

  • MCP: Baron Zemo

    While the Red Skull is a literal Nazi, it’s a little harder to pin the label on the 13th Baron Zemo, Helmut. His father, Heinrich, was a Nazi scientist who entered comic history fighting Sgt Fury and his Howling Commandos, but while Helmut is definitely squarely on the bad guy side his primary motivation, at least initially, was ol’ fashioned revenge against the man he blamed for the death of his father, Captain America. That is to say, he blamed Cap for killing his dad, not that Cap was his dad. Commas are a thing.

    As a Master of Evil and one of the founders of the Thunderbolts (while in disguise as Citizen V), there’s no doubt that Zemo belongs with the Cabal, even if his choice of attire is a little unusual. The deep cut purple v-neck and magenta ski mask combo may be all the rage at Whistler this year, but the coronet with a fluffy bomber jacket is so last season.

    Painting Zemo was a pleasure. The way model is posed – sword out, noble bearing, challenging an opponent and questioning their audacity to be so brazenly heroic in the presence of Zemo – in such a way that brush access isn’t hampered anywhere, and the opportunity to dip into colors not frequently used is a breath of fresh air.

    Of course, living in Ontario, the real happy moment for me was when the coffee cup came out as well as it did. I know it’s a tiny detail, but dammit, it’s my tiny detail, and a few folk have actively recognized it as a Tim Horton’s cup, so it means I did something right, even if it’s on a bloody tiny scale 😉

    In terms of rules, a few times now I’ve referred to Zemo as being a glass cannon, but really, his cumulative defensive stats are better than Crossbones. Sure, he has one less total health, but the additional resilience to energy and mystic attacks will serve him well as he closes. Stack on Strategic Genius for an extra defensive reroll while you’re at it.

    Add to that the Master Swordsmansuperpower, which can be used both offensively and defensively, allowing you to reroll any number of attack or defense dice. Perhaps Helmut isn’t quite as squishy as one would immediately think.

    His speed is remarkable – Using the Long template for a basic move, the Charge superpower adding a bonus Long move with an attack, and then also being able to pull a Medium move out of Steel Rush means Zemo is well suited for hit and run tactics, dashing out to strike and then skipping back into cover (or at least out of range of his target’s immediate melee threat).

    In the end, Baron Zemo can provide some great gameplay as well as a fun painting experience. He’s part of the Core Box for Marvel: Crisis Protocol, and as far as I’m concerned, should be one of the first on your painting tables.