I may be a little late to the party on this one, but I’ve only just managed to get my hands on Riot Quest’s first Boss Fight expansion, Malvin & Mayhem, so you get to hear about it now. A June release, the Malvin & Mayhem box adds a brand new fighter to your crew in the shape of a warjack being directly piloted by a mad scientist gobber (Is that redundant?). While the idea of adding a walking engine of destruction to your crew is tantalizing enough, the Boss Fight option brings something new: Co-operative play.
Gaming with your friends and family is always a wonderful experience, but sometimes the dynamic doesn’t work well for competitive play. Do I really want to grind my niece’s army into the tabletop? At the same time, to I really want to play less than my best? I mean, personally, my best is still pretty subject to whimsy and I will always prioritize fun over competition, but still. Being able to set up the table to play not against my friends, but with them against a common foe, can really flip the paradigm and make for a more enriching experience for some. The Boss Fight option allows you to do just that. Put your crew together and team up with your friends to bring that nasty warjack down, and maybe get some sweet loot in the process.
More timely, with the COVID-19 pandemic still hampering gatherings, the Malvin & Mayhem box allows you to set yourself up for a particularly challenging game that doesn’t require any other players at all. Boss Fight is designed for 1-4 players… In other words, strap on your sturdiest codpiece, Sir Deryfuss, it’s time to tackle this thing solo! The rulesheet does state that single player will be particularly challenging, but so is everything else in life right now for many of us. Why should Riot Quest be any different?
We’ll take a closer look at Malvin & Mayhem as a hero when I get the models painted, but for today let’s look at them as a threat for you to gang up on.
While the self-isolation, quarantine and social distancing of the Era of COVID-19 has been a boon for hobbyists in terms of getting things painted, it’s been an active struggle for those of us that crave the tabletop experience. Yes, there are tabletop simulators online, but they don’t compare to the actual fun of pushing toy soldiers around a tabletop, rolling dice, and uttering vague (or even specific!) invectives against the dice gods as your sure-thing turns into a complete crapfest.
I’ve spoken several times on social media about the benefits of having a hobby that we can sink into while distant from our opponents, enjoying a creative outlet and getting models painted, but the end of the list of benefits is always that we have something to look forward to: Actually getting to play our games with our friends, putting the models we’ve been working on onto the table, and enjoying the full tabletop gaming experience with fully painted armies.
To that end, I ask this – what are you lining up for your gaming experiences? What are you most looking forward to?
Myself, Age of Sigmar is high on the list since my main #PandemicProject was my Flesh-Eater Courts army. My Court of the Radiant King is almost ready to ride out across the shining plains if Hysh in service to their liege, to unleash truth, liberty and justice upon those evil ne’er-do-wells of the so-called Realm-Lords. Of course, since they’re bat-sh!t crazy, truth, liberty and justice actually translates to horror, dessecration and a whole lot of snacking. The painting table’s gotten a little jumbled lately, but I’ll find time to paint the Terrorgheist yet. And yes, for the 40K fans out there I am keenly aware of the Indomitus crusade, but my Flesh Tearers are nowhere near ready to field. Yet. And yes, I’m aware that I’m playing Flesh-Eaters for AoS and Flesh Tearers for 40K. There may be a subconscious theme running here. I admit nothing.
Marvel Crisis Protocol is right up there as well. I’m keen to assemble the full Guardians of the Galaxy roster (still need to get Drax/Ronan) and to get some personal experience as to how well they synergize (or don’t, which would also be totally in character). I’ve been slowly painting up other MCP models as well, so don’t be surprised if Spidey or Shuri find themselves in the mix, I’ve never been shy of applying whimsy to list creation.
The world of Riot Quest is expanding with Wintertime Wasteland, but I still have a bunch of models to finish painting from the Mayhem block. Finishing Feora the Forsaken also resulted in War Room being fired up and a list being put together that I’d love to try out… and of course, it’s become another painting project waiting to be launched.
Perhaps more timely is the imminent release of Warcaster. My Iron Star Alliance will be put on the table against AEdge’s Marcher Worlds, and pal Brandon’s admitted that the Empyreans are right up his alley aesthetically, so kicking tires with a new system is always on the to-do list… as is playing Monsterpocalypse. Blastikutter’s out now, it’s only a matter of time before Privateer gives me more units to work with beyond the Mollock Berserkers and Brutes.
Now I need to finish the commission paintjobs I have on the table so I can get back to work on models for each of these plans…
Were you online when we were graced with the digital presences of Will “I collect honey!” Hungerford and Oz “I am not a monster!” Schoonover, delivering the 2020 Keynote? We’re on the cusp of Warcaster, we’re in the aftermath of Oblivion, we’ve seen the coming of Gallamaxus as new friends and foes join the Monsterpocalypse, and of course, the Keynote – our sneak peek into Privateer’s plans for the coming year – had a few surprises for us as well.
You can watch the Keynote here:
Some neat things to note:
Iron Kingdoms: Requiem
The Iron Kingdoms RPG, reborn using the Dungeons & Dragons 5th Edtion ruleset. I love me some classic IKRPG, but bringing the setting fully into 5e compatibility means potentially opening up the setting we love to a much wider audience, and with Matt Goetz – hands down one of my favourite writers/designers in the RPG industry – working on the project, I am very keen to see Requiem in my grubby little hands.
Bear in mind also, this will be a huge insight into the world of the Iron Kingdoms after the Infernal invasion. The events of Oblivion and the Hengehold Scroll were a major upheaval for Western Immoren, and we’ve all had a lot of questions as to the state of the world, and the fates of those left behind after the Cyriss gate closed. If the amount of lore and background for the setting in Requiem is anywhere near the quality that we got with IKRPG Full Metal Fantasy and IKRPG Kings, Nations and Gods (and of course, IK Unleashed) then we’re in for a hell of a treat.
Our primary source of alternate sculpts and concept reinventions, Minicrate has been putting out some excellent alternates through its subscription service. Some sign up for the six month stretch and get the VIP bonus model, others cherry pick the models that appeal most. The Keynote has given us a peek at 6 of the next year’s models, but of those shown in the video I think my personal favourites are Winter Watch (alt Pyg Lookout on a Polar Bear cub) and Fiona from the Black Lagoon (alt Fiona the Black as a mermaid).
I mean, there were no Menites in the list, but that doesn’t mean a few others won’t find a potential home in the Gdaycave…
The Draken Armada are coming in full force, with three new monsters and six new units – but we’ve known that these guys were incoming for awhile (even if we had no idea about Gausamal). What caught my eye was the Zerkalo Bloc, a cold war era style heavy metal foe from an alternate Earth. When I watched Pacific Rim, Cherno-1 was my favourite Jaeger aesthetically, so the concept renders definitely caught my eye.
On top of that we have the announcement of the Legion of Mutates – Anthropomorphic animals, including elephant men with rocket launchers – and the Masters of the 8th Dimension – geometric beings that defy physics and our understanding of biology. Now, I’m a commited Destroyers player, so I’ll pout a little that the Mutates are Protectors, but those Zerkalo’s will look awfully nice marching alongside my Mollocks…
The Keynote has announced the fourth faction for Warcaster, the first non-human faction – The Empyreans. The ancient alien masters of the Hyperanuion, they’ll follow the standard templating of the other factions – Solos, Units, Light and Heavy Warjacks – but the similarities largely end there. Armored carapaces with bonus tentacles, some of the Empyrean models don’t even bother with such gauche mundanities as legs and arms.
Humanity will be receiving some new toys as well, with the coming year’s wave introducing vehicles – the Razorbat (Marcher Worlds), Interceptor (Iron Star Alliance), Scythe (Aeturnus Continuum) and the Zenith (bringing the Empyreans in line). Each will have weapon hardpoints that welcome different armaments, much as the warjacks do. They also look super cool.
Warmachine & Hordes
With such a strong focus on Warmachine leading up to and through the Infernal invasion, it’s time for Hordes to get some love. We saw a bunch of new models for the Legion of Everblight and the Trollbloodsm, as well as some merc/minion models such as the Death Archon. The Grymkin will also receive some new models, including the blasphemous Defiled Archon, and Isiah the Dread Harvester, their pumpkin-headed dragoon who can turn his own victims into Dread Rots.
While Hordes factions will be enjoying a little time in the limelight, Warmachine won’t be completely ignored, with the Retribution of Scyrah expanding into House Ellowuyr. Thyron and his Swordsmen have reinforcements incoming. The Crucible Guard will also receive new models, including Major Aline Benett, a Rocketman Warcaster.
Riot Quest is entering its second season, with the Wintertime Wasteland kickstarter live as we speak. A new map, a new block of looters, all of which will be compatible with both Warmachine and Hordes, including the baby Gorax. Maybe he’ll be a companion model for the new Boomhowler? Pure speculation on my part of course. The core set gives us a new melee-centric Boomhowler, a new Black Bella, a post apocalyptic Yuri the Hunter, the Nyss sorceress Yssylla, the aforementioned baby Gorax, Shivers.
The new edition Riot Quest will add a slew of new heroes, including the first dual hero, Dez (from the Mayhem block) with Gubbin (also from the Mayhem block) loaded into a mortar. The Man-o-War Bulkhead will add some serious armor plating, while Bumbles the bear is adorably lethal. Major Benett – the Rocketman Warcaster mentioned earlier – will also be released as a Riot Quest model. For Kickstarter exclusives, alternate sculpts of some of the original Mayhem heroes will be available.
While there’s no new Menites in the immediate winds, I can acknowledge that other players need new toys too, and I can appreciate the novelty of having more things to set on fire with Feora the Forsaken. Also, gimme two of those Interceptors ASAP…
On the one hand we have arguably the most ambitious woman in the Iron Kingdoms, having spent years rising to be one of the most powerful and influential individuals in the hierarchy of the Protectorate of Menoth, only to find her schemes torn asunder as the Iron Kingdoms fell apart during the Infernal invasion. On the other, we have four gremlins with macabre hobby horses, representing the riders of the apocalypse and generally causing havoc. Feora the Forsaken and The Four Horseymans are here to join your games of Riot Quest and Warmachine/Hordes.
So to the best of my knowledge, no-one in the Iron Kingdoms has successfully manufactured blue suede shoes, but some things just echo through all of time and space. Don’t believe me? Read Terry Pratchett’s Soul Music or Moving Pictures. In the post-apocalyptic setting of Riot Quest, the spirit of the King lives on through the man, the myth, the hoboiest of Orboros’ devotees, Chuck Dogwood.
Chuck is a Guard class hero for Riot Quest, meaning he’s there to help defend his teammates through the Safeguard ability. Perhaps moreseo than the game’s other Guards though, Chuck does so by inflicting some raw chaos on the map through his Teleportability, and the Banishproperty of his “Whistling Staff”. I’m not sure if that means it has precision holes cut through it so it whistles when he swings it, or if he has to whistle himself to activate its function. Now I’m just picturing him whistling with moustache hairs stuck to his lip and it’s making a “Pfffrrtrrfft” sound and I’m amused.
Both Teleportand Banishhave similar effects. The first teleports a friendly model, within 2 spaces, to a random Treasure Beacon. The second teleports an enemy model, on a successful hit, to a random Treasure Beacon.
Now, there is the potential that it can backfire and and put your teammate in an unfavorable spot or an enemy model into a favorable position, but in terms of getting someone out of imminent danger or messing with an opponent’s attempts at board control, Chuck Dogwood is all set to add some delightful chaos to your games of Riot Quest.
A 4pt Circle Orboros Blackclad solo, Chuck is a support piece that will make your constructs more amazing thanks to one simple rule:
Veteran Leader [Construct]: While in this model’s command range, friendly Faction construct models gain +1 to attack rolls.
So every construct, be it a Warbeast, Unit or Solo, gets a very handy little buff. This makes Chuck a nice compatriot for Bradigus or Baldur.
Chuck’s Whistling Staff retains the Banishrule, though it’s only a 1″ placement. That’s still enough to finagle someone into or out of a charge lane or control area, but given Chuck’s comparative squishiness you may want to rely on his spellcasting instead. Craft Talismanlets you ramp up the effectiveness of a friendly warlock’s spellcasting, Puppet Master gives you some reroll potential, and Phase Slide echoes the chaos of the Riot Quest as a personal teleport for Chuck, having you select a target spot 5″ away, and then scattering d3″ in a random direction.
Chuck Dogwood introduces an element of whimsical chaos to both Riot Quest and Hordes as a support model, and is available for order through your FLGS or preferred online retailer. Support local if you can, keep hobbying, and for cryin’ out loud, wash your hands.
Welcome back to Part 2 of Gdaybloke rambling about Riot Quest characters that he likes for no practical reason! On Wednesday we decided that our team would have Gorman the Mad as its rogue, Boss MacHorn as the guard, Ledfoot & Tredz as the gunner. Today we round out the crew by selecting out specialist, fighter and scout.
Once again a reminder, I don’t know all the available models, so we’re picking from what’s available to me here in the Gdaycave. Well, almost – Scythe and Dr Stygius are hiding, but everyone else is here to play. On with the show!
Specialists hold a critical role in your crew by reducing the costs of Riot gear by 2 with the Tinker ability. our contenders are the winged girl-next-door Widget, the booking gremlin collector Wendell, the dwarf who thinks he’s a genie Bamfist, and the necrotech Master Gurglepox.
I’m a huge fan of building thematic lists. Warmachine/Hordes’ theme forces are my bread and butter, and you can bet my Flesh Eater Courts army for Age of Sigmar will be aligned to a specific Grand Court before I’m done. Thing is, it’s kinda difficult to build a crew for Riot Quest based around a specific theme. The game has introduced a variety of models covering an incredible array of aesthetics, and it could be argued that there really isn’t any notable theme among disparate survivors of the Infernal Apocalypse that cover more than maybe 3 models. So, if I can’t build a crew based on a thematic link, I turn to my next preference: The Rule of Cool.
Choosing lists and factions – for any game – based on their ruleset has never been my thing. I simply cannot get into a game if I don’t find a faction that I can sink into the fluff for, or that I really enjoy the models for. If it turns out I can find some great rules or combos within the faction, that’s great, but I’d rather play a bunch of D-list goons that I find fun and interesting visually, rather than some flavor-of-the-month A-list competitive jank, any day of the week.
So I thought for today’s mental exercise we’d build a Riot Quest squad based on the Rule of Cool. I don’t own all the available Riot Quest models, but I do have a healthy selection of at least 3 or 4 of each of the six classes. We’re going to pick one representative from each class. and when all of this quarantine business is over and we can get together and game again, we’ll put the list to the test.
Disclaimer: What’s Cool to me may not be Cool to you. That’s okay. Cool is totally subjective. For the purposes of this post though, we’re going with my Cool.
First up: Guards
Three contenders step up to the plate. The storm knight Sir Dreyfus, mercenary legend Boss MacHorn, and the delightfully weird Chuck Dogwood. As Guards, each has the Safeguard ability, granting Cover bonuses to adjacent friendly models.
Every once in awhile a model comes along that you just have to paint. Does it belong to a game you play? Is it usable in your preferred faction? I need you to understand, these are lesser questions. Of more significant import is, when you view the model, do the creative synapses in your cerebellum fire and scream across your consciousness that you need to apply paint to this thing, practicality and functionality be damned? In case you haven’t figured it out yet, that’s how I felt when I got my hands on Helga On Wheels.
A Scout and a Warlock for the Thornfall Alliance, as with any Riot Quest model she can be used in both Riot Quest and Hordes, screaming across the table on her spike-wheeled hawg and swinging her spiked bat like an unholy cross between Mad Max, Harley Quinn, and Porco Rosso.
Did we mention she’s wearing what appears to be denim jeans? Helga On Wheels may be a Riot Quest model, but she’s also a post-apocalyptic Iron Kingdoms fashion pioneer, a long way from her valkyrior days. Continue reading → Post ID 20076
I’m somewhat torn on today’s unboxing. I love the way Riot Quest plays, I enjoy the Riot Quest aesthetic, I’m more than happy to be sharing Riot Quest models with you… but as long-time readers and Warmachine/Hordes players know, every Riot Quest model is also usable in games of Warmachine and Hordes, and frankly, I’m equal parts excited and horrified by what these models bring to the Warmachine tabletop, depending on which side of the board I’m on.
Doctor Stygius and Scythe have entered the arena! Let there be squabbling for loot!
Sir Dreyfus is Cygnaran. Or, at least, he’s assumed a motif drawn from the remnants of Cygnar. Anyone who’s read Lost Hemisphere for any length of time will know why I wasn’t looking forward to painting this model, filthy Morrowan heretic that it appeared to be… and then I realized – Sir Dreyfus is dead. LOOK AT THOSE ANKLES! There’s no way a human can fit in there. Clearly, Sir Dreyfus is actually a suit of magically animated armor, perhaps containing a skeleton for the sake of maintaining proportional integrity.
Anyway, that’s just my theory 😉
Per the actual fluff, Sir Dreyfus adopted a suit of Storm Knight armor in the aftermath of the Infernal invasion, and now skip around with his stormlance and jump pack being all knight-y, while at the same time scoring some sweet Riot Quest loot.
A Guard class hero, Sir Dreyfus grants cover to nearby allies, and he coordinates his attacks to Flankenemy models. This can be a significant book against models with higher defense stats, especially since his ability to Leapmeans he can get into position to catch as many opponents as possible in the flanking effect.
The Leap ability also means that Dreyfus can launch himself into position to confound opponents, including launching over obstacles and rough terrain. He may be a skinny sod in a suit of stolen armour, but he’s not to be underestimated.
And yes, Sir Dreyfus was the last of the Riot Quest models I painted up to bring with me to CaptainCon, and I was rushing, to there was a lot of basic drybrushing and washing to get him done before the deadline. Still, as the adage goes, Finished, not perfect. I’m happy to have him done, leaving Dez as the only one of the original starters still awaiting the caress of a brush.
We unboxed Orsus the Chained when he first released, but now that I’ve been able to get him painted I thought we’d slot him in here too. I mean, not only because Dreyfus’ Flank makes Orsus even more brutally effective…
The fourth incarnation of Orsus Zoktavir, this is the first time we’ve seen him stripped of his Warcaster status… but then, he is chained to a Fell version of his beloved axe Lola, so that explains a lot.
I almost don’t want to talk about his Riot Quest incarnation, given how utterly brutal he is as a solo for Warmachine, but this is a Riot Quest post after all. As a Fighter class hero, Orsus comes with the Chargeability, giving him an extra Power Die for attacks if he spends an action to Run. If you’ve looked at the card, you’ll realize that’s in addition to the Power Dice he gains from Rage Fueled, which can add three more before he’s taken enough damage to send him to the Cooler. So yeah. Foud Power Dice. Butcher’s gonna butcher.
The other defining element of our bare-chested psychopathic hero – I mean, besides his being a shirtless, bald, homicidal maniac – is Berserker, allowing him to sweep his attacks against every adjacent model. Every. As in, friend or foe, he doesn’t care. Given how many dice you’re going to be rolling this means that supporting Orsus with friendly abilities that require proximity will be a gamble. Yes, it also means your opponent is going to have to think very carefully about positioning his heroes in proximity to each other so you can potentially break up adjacency synergies, but it also means you’re going to have to be very mindful of your own positioning too.
Much like the Khadoran high command, when it comes to Orsus Zoktavir, it can be very prudent to point him at his target and then just stand back, preferably quite a ways back, lest you find yourself caught up in his whirlwind of carnage.
Oh, and just because we referenced his Warmachine role, he’s a 7pt solo that can’t be targeted by spells, with ARM19 against ranged attacks, has Tough, and once that gets him into melee, he’s a MAT 9 P+S16 Weapon Master with Dispel, Berserk, Relentless Charge and more… Oh, and his gauntlet has Beat Back, so if you do manage to survive the axe, he’ll just backhand you away.
Sir Dreyfus comes in the Riot Quest Mayhem starter box, and Orsus the Chained is available in a blister, each from your preferred online retailer or FLGS.