• Category Archives Riot Quest
  • Riot Quest: An axe to grind – Boomhowler the Destroyer

    Imagine. There you are, one of the most recognizable trollkin in the Iron Kingdoms. Not just by other trollkin, no, your name is known by human, dwarf, ogrun and elf alike. You are Greygore Boomhowler, of the bloodline of Bragg. You are a Fell Caller with magic vocal chords, and your mercenary band are one of the most sought after in the known world.

    Then came the Reckoning.

    The Infernals tore through the kingdoms of man like a dracodile through gobbers. Heroes and legends became corpses and wormfood. The souls of humanity were reaped, and you were left standing in the shattered remnants of the world you know. Oddly enough, this was a world you were well suited for. Survival of the toughest? You were well ‘ard long before the Infernals came along.

    At first, you picked up a chain gun, and you sought to collect what little wealth and power in the post-apocalyptic remains. As a mercenary you’d been driven by a love of coin, so what was the difference now, other than treasure being a little more dangerous to collect. While the Iron Kingdoms were broken down, coin was still the other of the day. You banded together with others of a similar mind and came into conflict with the same. Sometimes you won the day and scored the loot, other days you went home and licked your wounds.

    As the cold winds settled in you lay down the chain gun. You’d seen one too many casualties, and the song of revenge ran through your veins. Things were getting more personal, and sometimes the only solution when someone has an axe to grind, is to be the one holding the bigger axe. Conveniently, you’d come across the remains of  Khadoran warjack that no longer needed its axe. It was big, it was heavy, but then, no more so than the burdens that you already carried.

    Boomhowler the Destroyer – the second iteration of the trollkin for Riot Quest and his third version for Warmachine/Hordes – is a Fighter class hero for Riot Quest. Already one of the more resilient characters in the game, he’s decided that he’s going to add some obnoxious damage output in close combat as well. As with all Fighters, Boomhowler comes with the Charge ability, adding a red power die to his attacks on a turn where he rungs. This stacks nicely with his weapon, Massive Jack Axe, which already tolls two power die, along an action die and a boost die. Note that if you happen to roll a Super Strike on your power die you automatically to Super Damage, stacking the pain on your poor vicitms.

    A nod to his origins as a Fell Caller, Boomhowler also has a handy movement buff for his allies with Hoof It, allowing another nearby ally to move up to 3 spaces.

    For Warmachine/Hordes, I’ll confess I’m a little disappointed that I can’t bring him with my Protectorate, but that’s mainly because he’s packing a serious whallop with that axe. He’s not cheap, his 8pt cost putting him on par with the Archons as one of the most expensive Mercenary solos in the game. He’ll play for Cygnar, Cryx, Khador, Crucible Guard, and Trollbloods. Then the card gets long and more than a little bloodthirsty. Literally.

    Bloodthirst pushes his charge threat range to 12” against a living model. End your movement within 6” of an unengaged Boomhowler? You’re getting Countercharge’d. If you’re a warjack or a warbeast? Amputation on the ace means you’re losing a column or branch, even if he only scratches through your armor. Oh, and Knockdown as a bonus.

    Here’s where it gets obnoxious:

    • Boomhowler declares a *Thresher attack. Everything within 2” of his 40mm base’s front arc stares down a base MAT7 attack doing P+S13 damage.
      Knockdown means every hit model is now on their butt, no longer obscuring line of sight, regardless of whether or not they were damaged.
    • Thrasher – not to be confused with Thresher – means he get swing for a second Thresher attack, automatically hitting all those knocked down targets (and giving him a second shot at anyone he missed).
    • Trash says all of his damage rolls against knocked down targets get an extra damage dice.

    In case that isn’t enough, remember, he’s a Fell Caller, so he brings his dulcet tones to the table as well, with three options.

    • Dinner Time grants friendly warbeasts +2” movement when charging the target. Note that this will only be of use with warbeasts in a Mercenary, Minion or Trollblood force, as it is Faction stamped.
    • Hoof It grants a friendly Mercenary, Minion or Trollblood a free advance, ignoring free strikes. Positioning much?
    • Shout Down targets an enemy model/unit. Boomhowler and all friendly Mercenary, Minion or Trollblood warrior models starting in his 9” command range gain +2 to all attack rolls against the affected enemy models.

    So Hoof It to get Boomhowler into position, Shout Down the target so he’s functionally MAT9 against them, and go in Threshing (and Thrashing and Trashing).

    I won’t lie, painting Boomhowler the Destroyer was a bit of a chore after some of the other models I’ve been working on recently… maybe because he’s wearing Severius’s faceplate as a vanity belt buckle… but he’s a solid addition to a Riot Quest roster, and packs a heck of a punch (heck of a chop?) for the Warmachine and Hordes lists that can field him. My Protectorate can’t, so I’ll just have to figure out how I’m going to cut him down to size before he gets in range of my Flameguard with that bloody axe…

    Boomhowler the Destroyer is one of the five Riot Quest heroes you’ll find in the Wintertime Wasteland box, available now through your FLGS, your preferred online retail, and directly from Privateer press.

    Boomhowler the Destroyer, by Gdaybloke, who still needs to find his Ice Kingdoms bases for the Wintertime Wasteland block of models

  • Riot Quest: Wintertime Wasteland

    The world changed when the Infernals came. The kingdoms of men succumbed to The Claiming and the souls of humanity were harvested like so much wheat. Age-old enemies cast aside their enmity and fought as allies against the horrors that came from realms beyond, but it was to no avail. The Infernals… won. The races of men, of elves and dwarves, the Trollkin and more – in the wake of The Claiming, the inheritors of the shattered world left behind were left to scrabble and scavenge, to hunt for treasures of the time before in a quest to ensure their own survival.

    This is the world of Riot Quest, where you forge a team of… heroes, for lack of a better term, all seeking to find remnants of wealth and power from the golden age of humanity. They fight to claim these treasures for themselves that they may ensure their own survival, and to rise above those struggling to live in the devastated remnants of the Iron Kingdoms.

    Riot Quest kicked down the doors of the Iron Kingdoms in 2019, giving us a fast-paced, interactive board game set in the same world as Warmachine & Hordes, but in a timeline where mankind lost the war for their own souls. The Mayhem block introduced us to over thirty heroes, all of whom can be used in Warmachine & Hordes as well as in Riot Quest.

    Now, after a successful kickstarter, the Wintertime Wasteland block shifts us North, away from Thunderhead Fortress and into the Castle of the Dark Prince. Ice and snow are the order of the day, with a bitter chill biting to the bone as our heroes quest for loot and treasure on a new map. Bring all your heroes from the Mayhem block, or recruit a roster of chilly treasure hunters.

    The new Wintertime Wasteland starter has dropped, giving new players a great place to launch into the game (Mayhem block not required), and established players a new map, a new squad, new loot and more. Let’s unbox this darn thing!

    Continue reading  Post ID 20840


  • Riot Quest: Black Bella, Duchess of Dread

    As we continue to shelter in the Gdaycave, I continue to slowly work through the Silver Mountain that shames me for my lack of painting speed. I picked up Black Bella, Duchess of Dread, at Gencon 2019, one of the Riot Quest heroes that was available for purchase, and it wasn’t long before she found herself on the painting table, but for lack of a better term I stalled.

    The studio scheme for Black Bella is white leathers, and something I started painting her accordingly but I just wasn’t happy. White is a challenging colour to paint smoothly on a good day, but even though I’ve had plenty of experience with it on my old Menites, it just wasn’t working for me on a character named Black Bella. I contemplated redoing her in black leathers, but then this happened, and I’m much happier with it. In deference to her name, she does have black lipstick.

    One of the characters that is making the journey to Riot Quest Season 2, Bella is one the fastest heroes in Riot Quest. Her base speed of  6 means she moves faster than Helga On Wheels, and her 4/5 defensive stats put her on par with Eiryss and Scythe. 3 Stamina is pretty standard, but her Dueling Bladesroll one action, two boost, and two power dice, making her one of the deadliest melee combatants in the game.

    As a Fighter class hero, she gets Charge as a standard, adding an extra power die to her attacks. If an opponent tries to run away from her blades, Dirty Fighterlets her roll a power die for bonus damage as she stabs them in the keister. Should they choose to stand and fight, Side Step means if they miss, she gets to reposition. All in all, she’s very stabby and highly mobile.

    Now, should you pick up Black Bella as a mercenary for Warmachine – and yes, she does play for the Protectorate – 4pts gets you a MAT 7 Weapon Master with sword and dagger attacks, DEF 17 in melee thanks to Duelist, she can murder her way through a unit like the Whitemane used to thanks to Killing SpreeRipostewill let her utter a pointy rejoinder should someone try to hit her, and just for fun she’s functionally MAT 9 on a charge with her sword thanks to Brutal Charge.

    I’m now picturing Bella and a pair of Allegiants of the Order of the Fist running down a flank toward an opposing flag…

    Black Bella, Duchess of Dread, is available from your FLGS or preferred online retailer. Whether you’d like to stab opposing looters in Ironhead Fortress or to add her to your ranks on the tabletop, if you’ve got the coin, she’s got the blades.


  • RQ Boss Fight: Malvin & Mayhem

    I may be a little late to the party on this one, but I’ve only just managed to get my hands on Riot Quest’s first Boss Fight expansion, Malvin & Mayhem, so you get to hear about it now. A June release, the Malvin & Mayhem box adds a brand new fighter to your crew in the shape of a warjack being directly piloted by a mad scientist gobber (Is that redundant?). While the idea of adding a walking engine of destruction to your crew is tantalizing enough, the Boss Fight option brings something new: Co-operative play.

    Gaming with your friends and family is always a wonderful experience, but sometimes the dynamic doesn’t work well for competitive play. Do I really want to grind my niece’s army into the tabletop? At the same time, to I really want to play less than my best? I mean, personally, my best is still pretty subject to whimsy and I will always prioritize fun over competition, but still. Being able to set up the table to play not against my friends, but with them against a common foe, can really flip the paradigm and make for a more enriching experience for some. The Boss Fight option allows you to do just that. Put your crew together and team up with your friends to bring that nasty warjack down, and maybe get some sweet loot in the process.

    More timely, with the COVID-19 pandemic still hampering gatherings, the Malvin & Mayhem box allows you to set yourself up for a particularly challenging game that doesn’t require any other players at all. Boss Fight is designed for 1-4 players… In other words, strap on your sturdiest codpiece, Sir Deryfuss, it’s time to tackle this thing solo! The rulesheet does state that single player will be particularly challenging, but so is everything else in life right now for many of us. Why should Riot Quest be any different?

    We’ll take a closer look at Malvin & Mayhem as a hero when I get the models painted, but for today let’s look at them as a threat for you to gang up on.

    Continue reading  Post ID 20840


  • What’s on your Societal Reboot agenda?

    While the self-isolation, quarantine and social distancing of the Era of COVID-19 has been a boon for hobbyists in terms of getting things painted, it’s been an active struggle for those of us that crave the tabletop experience. Yes, there are tabletop simulators online, but they don’t compare to the actual fun of pushing toy soldiers around a tabletop, rolling dice, and uttering vague (or even specific!) invectives against the dice gods as your sure-thing turns into a complete crapfest.

    I’ve spoken several times on social media about the benefits of having a hobby that we can sink into while distant from our opponents, enjoying a creative outlet and getting models painted, but the end of the list of benefits is always that we have something to look forward to: Actually getting to play our games with our friends, putting the models we’ve been working on onto the table, and enjoying the full tabletop gaming experience with fully painted armies.

    To that end, I ask this – what are you lining up for your gaming experiences? What are you most looking forward to?

    Myself, Age of Sigmar is high on the list since my main #PandemicProject was my Flesh-Eater Courts army. My Court of the Radiant King is almost ready to ride out across the shining plains if Hysh in service to their liege, to unleash truth, liberty and justice upon those evil ne’er-do-wells of the so-called Realm-Lords. Of course, since they’re bat-sh!t crazy, truth, liberty and justice actually translates to horror, dessecration and a whole lot of snacking. The painting table’s gotten a little jumbled lately, but I’ll find time to paint the Terrorgheist yet. And yes, for the 40K fans out there I am keenly aware of the Indomitus crusade, but my Flesh Tearers are nowhere near ready to field. Yet. And yes, I’m aware that I’m playing Flesh-Eaters for AoS and Flesh Tearers for 40K. There may be a subconscious theme running here. I admit nothing.

    Marvel Crisis Protocol is right up there as well. I’m keen to assemble the full Guardians of the Galaxy roster (still need to get Drax/Ronan) and to get some personal experience as to how well they synergize (or don’t, which would also be totally in character). I’ve been slowly painting up other MCP models as well, so don’t be surprised if Spidey or Shuri find themselves in the mix, I’ve never been shy of applying whimsy to list creation.

    The world of Riot Quest is expanding with Wintertime Wasteland, but I still have a bunch of models to finish painting from the Mayhem block. Finishing Feora the Forsaken also resulted in War Room being fired up and a list being put together that I’d love to try out… and of course, it’s become another painting project waiting to be launched.

    Perhaps more timely is the imminent release of Warcaster. My Iron Star Alliance will be put on the table against AEdge’s Marcher Worlds, and pal Brandon’s admitted that the Empyreans are right up his alley aesthetically, so kicking tires with a new system is always on the to-do list… as is playing Monsterpocalypse. Blastikutter’s out now, it’s only a matter of time before Privateer gives me more units to work with beyond the Mollock Berserkers and Brutes.

    Now I need to finish the commission paintjobs I have on the table so I can get back to work on models for each of these plans…


  • We all watched Privateer’s Keynote, right?

    Were you online when we were graced with the digital presences of Will “I collect honey!” Hungerford and Oz “I am not a monster!” Schoonover, delivering the 2020 Keynote? We’re on the cusp of Warcaster, we’re in the aftermath of Oblivion, we’ve seen the coming of Gallamaxus as new friends and foes join the Monsterpocalypse, and of course, the Keynote – our sneak peek into Privateer’s plans for the coming year – had a few surprises for us as well.

    You can watch the Keynote here:

    Some neat things to note:

    Iron Kingdoms: Requiem

    The Iron Kingdoms RPG, reborn using the Dungeons & Dragons 5th Edtion ruleset. I love me some classic IKRPG, but bringing the setting fully into 5e compatibility means potentially opening up the setting we love to a much wider audience, and with Matt Goetz – hands down one of my favourite writers/designers in the RPG industry – working on the project, I am very keen to see Requiem in my grubby little hands.

    Bear in mind also, this will be a huge insight into the world of the Iron Kingdoms after the Infernal invasion. The events of Oblivion and the Hengehold Scroll were a major upheaval for Western Immoren, and we’ve all had a lot of questions as to the state of the world, and the fates of those left behind after the Cyriss gate closed. If the amount of lore and background for the setting in Requiem is anywhere near the quality that we got with IKRPG Full Metal Fantasy and IKRPG Kings, Nations and Gods (and of course, IK Unleashed) then we’re in for a hell of a treat.

    Minicrate

    Our primary source of alternate sculpts and concept reinventions, Minicrate has been putting out some excellent alternates through its subscription service. Some sign up for the six month stretch and get the VIP bonus model, others cherry pick the models that appeal most. The Keynote has given us a peek at 6 of the next year’s models, but of those shown in the video I think my personal favourites are Winter Watch (alt Pyg Lookout on a Polar Bear cub) and Fiona from the Black Lagoon (alt Fiona the Black as a mermaid).

    I mean, there were no Menites in the list, but that doesn’t mean a few others won’t find a potential home in the Gdaycave…

    Monsterpocalypse

    The Draken Armada are coming in full force, with three new monsters and six new units – but we’ve known that these guys were incoming for awhile (even if we had no idea about Gausamal). What caught my eye was the Zerkalo Bloc, a cold war era style heavy metal foe from an alternate Earth. When I watched Pacific Rim, Cherno-1 was my favourite Jaeger aesthetically, so the concept renders definitely caught my eye.

    On top of that we have the announcement of the Legion of Mutates – Anthropomorphic animals, including elephant men with rocket launchers – and the Masters of the 8th Dimension – geometric beings that defy physics and our understanding of biology. Now, I’m a commited Destroyers player, so I’ll pout a little that the Mutates are Protectors, but those Zerkalo’s will look awfully nice marching alongside my Mollocks…

    Warcaster

    The Keynote has announced the fourth faction for Warcaster, the first non-human faction – The Empyreans. The ancient alien masters of the Hyperanuion, they’ll follow the standard templating of the other factions – Solos, Units, Light and Heavy Warjacks – but the similarities largely end there. Armored carapaces with bonus tentacles, some of the Empyrean models don’t even bother with such gauche mundanities as legs and arms.

    Humanity will be receiving some new toys as well, with the coming year’s wave introducing vehicles – the Razorbat (Marcher Worlds), Interceptor (Iron Star Alliance), Scythe (Aeturnus Continuum) and the Zenith (bringing the Empyreans in line). Each will have weapon hardpoints that welcome different armaments, much as the warjacks do. They also look super cool.

    Warmachine & Hordes

    With such a strong focus on Warmachine leading up to and through the Infernal invasion, it’s time for Hordes to get some love. We saw a bunch of new models for the Legion of Everblight and the Trollbloodsm, as well as some merc/minion models such as the Death Archon. The Grymkin will also receive some new models, including the blasphemous Defiled Archon, and Isiah the Dread Harvester, their pumpkin-headed dragoon who can turn his own victims into Dread Rots.

    While Hordes factions will be enjoying a little time in the limelight, Warmachine won’t be completely ignored, with the Retribution of Scyrah expanding into House Ellowuyr. Thyron and his Swordsmen have reinforcements incoming. The Crucible Guard will also receive new models, including Major Aline Benett, a Rocketman Warcaster.

    Riot Quest

    Riot Quest is entering its second season, with the Wintertime Wasteland kickstarter live as we speak. A new map, a new block of looters, all of which will be compatible with both Warmachine and Hordes, including the baby Gorax. Maybe he’ll be a companion model for the new Boomhowler? Pure speculation on my part of course. The core set gives us a new melee-centric Boomhowler, a new Black Bella, a post apocalyptic Yuri the Hunter, the Nyss sorceress Yssylla, the aforementioned baby Gorax, Shivers.

    The new edition Riot Quest will add a slew of new heroes, including the first dual hero, Dez (from the Mayhem block) with Gubbin (also from the Mayhem block) loaded into a mortar. The Man-o-War Bulkhead will add some serious armor plating, while Bumbles the bear is adorably lethal. Major Benett – the Rocketman Warcaster mentioned earlier – will also be released as a Riot Quest model. For Kickstarter exclusives, alternate sculpts of some of the original Mayhem heroes will be available.

     

    While there’s no new Menites in the immediate winds, I can acknowledge that other players need new toys too, and I can appreciate the novelty of having more things to set on fire with Feora the Forsaken. Also, gimme two of those Interceptors ASAP…


  • RQ: Feora the Forsaken and the Four Horseymans

    On the one hand we have arguably the most ambitious woman in the Iron Kingdoms, having spent years rising to be one of the most powerful and influential individuals in the hierarchy of the Protectorate of Menoth, only to find her schemes torn asunder as the Iron Kingdoms fell apart during the Infernal invasion. On the other, we have four gremlins with macabre hobby horses, representing the riders of the apocalypse and generally causing havoc. Feora the Forsaken and The Four Horseymans are here to join your games of Riot Quest and Warmachine/Hordes.

    Continue reading  Post ID 20840


  • RQ: Chuck Dogwood

    So to the best of my knowledge, no-one in the Iron Kingdoms has successfully manufactured blue suede shoes, but some things just echo through all of time and space. Don’t believe me? Read Terry Pratchett’s Soul Music or Moving Pictures. In the post-apocalyptic setting of Riot Quest, the spirit of the King lives on through the man, the myth, the hoboiest of Orboros’ devotees, Chuck Dogwood.

    Riot Quest

    Chuck is a Guard class hero for Riot Quest, meaning he’s there to help defend his teammates through the Safeguard ability. Perhaps moreseo than the game’s other Guards though, Chuck does so by inflicting some raw chaos on the map through his Teleportability, and the Banishproperty of his “Whistling Staff”. I’m not sure if that means it has precision holes cut through it so it whistles when he swings it, or if he has to whistle himself to activate its function. Now I’m just picturing him whistling with moustache hairs stuck to his lip and it’s making a “Pfffrrtrrfft” sound and I’m amused.

    Both Teleportand Banishhave similar effects. The first teleports a friendly model, within 2 spaces, to a random Treasure Beacon. The second teleports an enemy model, on a successful hit, to a random Treasure Beacon.

    Now, there is the potential that it can backfire and and put your teammate in an unfavorable spot or an enemy model into a favorable position, but in terms of getting someone out of imminent danger or messing with an opponent’s attempts at board control, Chuck Dogwood is all set to add some delightful chaos to your games of Riot Quest.

    Hordes

    A 4pt Circle Orboros Blackclad solo, Chuck is  a support piece that will make your constructs more amazing thanks to one simple rule:

    Veteran Leader [Construct]: While in this model’s command range, friendly Faction construct models gain +1 to attack rolls.

    So every construct, be it a Warbeast, Unit or Solo, gets a very handy little buff. This makes Chuck a nice compatriot for Bradigus or Baldur.

    Chuck’s Whistling Staff retains the Banishrule, though it’s only a 1″ placement. That’s still enough to finagle someone into or out of a charge lane or control area, but given Chuck’s comparative squishiness you may want to rely on his spellcasting instead. Craft Talismanlets you ramp up the effectiveness of a friendly warlock’s spellcasting, Puppet Master gives you some reroll potential, and Phase Slide echoes the chaos of the Riot Quest as a personal teleport for Chuck, having you select a target spot 5″ away, and then scattering d3″ in a random direction.

    Chuck Dogwood introduces an element of whimsical chaos to both Riot Quest and Hordes as a support model, and is available for order through your FLGS or preferred online retailer.  Support local if you can, keep hobbying, and for cryin’ out loud, wash your hands.


  • Riot Quest: Building a crew by the rule of cool Pt2

    Welcome back to Part 2 of Gdaybloke rambling about Riot Quest characters that he likes for no practical reason! On Wednesday we decided that our team would have Gorman the Mad as its rogue, Boss MacHorn as the guard, Ledfoot & Tredz as the gunner. Today we round out the crew by selecting out specialist, fighter and scout.

    Once again a reminder, I don’t know all the available models, so we’re picking from what’s available to me here in the Gdaycave. Well, almost – Scythe and Dr Stygius are hiding, but everyone else is here to play. On with the show!

    Specialists hold a critical role in your crew by reducing the costs of Riot gear by 2 with the Tinker ability. our contenders are the winged girl-next-door Widget, the booking gremlin collector Wendell, the dwarf who thinks he’s a genie Bamfist, and the necrotech Master Gurglepox.

    Continue reading  Post ID 20840


  • Riot Quest: Building a crew by the rule of cool Pt1

    I’m a huge fan of building thematic lists. Warmachine/Hordes’ theme forces are my bread and butter, and you can bet my Flesh Eater Courts army for Age of Sigmar will be aligned to a specific Grand Court before I’m done. Thing is, it’s kinda difficult to build a crew for Riot Quest based around a specific theme. The game has introduced a variety of models covering an incredible array of aesthetics, and it could be argued that there really isn’t any notable theme among disparate survivors of the Infernal Apocalypse that cover more than maybe 3 models. So, if I can’t build a crew based on a thematic link, I turn to my next preference: The Rule of Cool.

    Choosing lists and factions – for any game – based on their ruleset has never been my thing. I simply cannot get into a game if I don’t find a faction that I can sink into the fluff for, or that I really enjoy the models for. If it turns out I can find some great rules or combos within the faction, that’s great, but I’d rather play a bunch of D-list goons that I find fun and interesting visually, rather than some flavor-of-the-month A-list competitive jank, any day of the week.

    So I thought for today’s mental exercise we’d build a Riot Quest squad based on the Rule of Cool. I don’t own all the available Riot Quest models, but I do have a healthy selection of at least 3 or 4 of each of the six classes. We’re going to pick one representative from each class. and when all of this quarantine business is over and we can get together and game again, we’ll put the list to the test.

    Disclaimer: What’s Cool to me may not be Cool to you. That’s okay. Cool is totally subjective. For the purposes of this post though, we’re going with my Cool.

    First up: Guards

    Three contenders step up to the plate. The storm knight Sir Dreyfus, mercenary legend Boss MacHorn, and the delightfully weird Chuck Dogwood. As Guards, each has the Safeguard ability, granting Cover bonuses to adjacent friendly models.

    Continue reading  Post ID 20840