A tumbleweed blows down the hallway. In the distance an eagle cries, and somewhere a herd of cattle lows in unison as they make their way through the plains. Dusty swirls down the street and mothers pull their children indoors as the figure lopes forward. A clawed hand grasps the swinging door and pushes it open. Cold eyes survey the room, settling on the lithe figure at he bar, magnabows holstered at her hips. The silence is broken by the sound of the hammer clicking back on his long rifle.
“Thunderhead Fortress ain’t big enough for the two of us…”
The Wolf With No Name doesn’t care if you’re good, bad, or ugly. For a fistful of crowns, or a few crowns more, he’ll join your crew and help you fill them yella-bellied other Riot Questers with lead.
All Western references aside, the Wolf With No Name was at the same time fun and irksome to paint. The exaggerated claws, the fringed blanket, the little details like his skinning knife and cigar, good times. Trying to get facial details painted under the brim of his hat? Slightly less so 😉
The Wolf isn’t particularly fast at 4 speed, nor is he particularly particularly hard to hurt at 3/5, but with Stamina 4 he can take a punch better than most. As a Scout he brings the Spotter ability, helping his teammates with their ranged attacks, but he’s no slouch on his own at his Long Rifle rolling two red power dice and a blue boost dice at 4 range.
Things really get interesting with his Cutthroat ability adding a a power dice to any attacks – be they with the Long Rifle or his Skinnin’ Knife – against a target that’s already damaged. This makes the Wolf an excellent finisher, with Pathfinder just being icing on the cake in terms of getting him where he needs to be.
The Wolf With No Name is available now through FLGS’ and your preferred online retailers,and will also be making an appearance in my crew at CaptainCon. You think you were gonna have free reign on all the loot? Think again, compadre…