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  • Paint The Target

    Posted on July 5, 2016 7:00 am by gdaybloke 1 Comment

    Hey! It was the First of July a few days ago! Silly holidays, interfering with my posting schedule. Let’s get back on track with a new Paint The Target. June’s Target got right to the core of what this series is all about : Painting our way through our Silver (or Grey) Mountains. All of those models that we’ve collected over time, and just never managed to find time to paint. This entire thing is supposed to help motivate you to keep working on your pile, so for June I asked you,  my dear Losties, to paint models that you’ve owned for more than 6 months, and just… never finished. Let’s see what you threw at me, shall we?

    FifthColumn_Sloan

    I wanted to start with FifthColumn’s reposed Kara Sloan, not only because I like the paint scheme but because I also appreciate the repose. Less dead seagulls when you aim your rifle at the enemy rather than a passing cumulo nimbus.

    Continue reading → Post ID 9819

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    Cephalyx Cygnar Khador Mercenaries Minions Painting Protectorate Skorne Super Dungeon Explore Trollbloods
  • Cognifex Cyphon

    Posted on August 17, 2015 7:00 am by gdaybloke Comment

    The introduction of the Cephalyx as a mercenary subpact was an interesting one. Forces of Warmachine: Cephalyx was originally disseminated via the PP Reader app, and also through No Quarter Magazine (which you should all be reading), and then finally printed in hardcopy form as part of Warmachine: Reckoning. We knew, as with the Convergence of Cyriss, that we shouldn’t be expecting toys for this new force on any regular release schedule, but Reckoning also dropped the hate-filled tadpole of doom on us…

    Ladies and Gentelost, Cognifex Cyphon…

    Continue reading → Post ID 9819

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    Cephalyx Reviews Warmachine
  • At Long Last: Cephalyx!!

    Posted on July 8, 2015 7:00 am by Autojack 1 Comment

    autojack80So my life has been a little difficult for the past few years. Much of it has been spent occupying myself while trying to get through my MA thesis and getting into the next program. Fortunately I have had the most wonderful support of a woman who has been kind, generous, and simply brilliant at all times in my life. While I have been largely without disposable income of any kind, she has kept me with a roof over my head, and even gassed our car for me so I could drive out to my favourite LGS to play Warmachine–something she understands well as one of the few things that keeps me sane.

    Last September, I found myself in a situation in which I have rather frequently found myself, scrounging what pennies I could to get her a really cool birthday present. At this time, my very understanding friend, Lostie TheGreatGaspy had just gotten into his Cephalyx army, and had collected up a fair number of them. I asked him if he would allow me to paint up his army for him in exchange for some money with which I could buy her a birthday present. Testament to the greatness of his namesake, he acceded, despite that he is normally far more inclined to paint his own things. I told him I would make every effort to finish them within two months. Unbeknownst to me at the time, life was about to drop the hammer on me big time, and I found myself having my thesis work kick into serious overdrive for the next five months and kept my attention focused squarely on it for almost all of my waking hours. He was understanding about the need for an extension. While all of the thesis work was in my rearview mirror, having finished it prompted the next four or five things that needed to happen with my life, and so I was forced, again to back-burner the Cephalyx project. In this time, however, I would much more easily have squeezed a few hours here and there to paint, and to my shame I did not.

    Finally, however, as those of you who can do rudimentary math can tell, nearly a year later *ulp*, I have fulfilled my promise, and here they are!

    ceph01

    Continue reading → Post ID 9819

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    Cephalyx
  • Warmachine: Reckoning

    Posted on June 18, 2015 7:00 am by gdaybloke 2 Comments

    Is there anything more hotly anticipated in the Privateer Press gaming community than the drop of a new book? I think not! Warmachine: Reckoning is falling into our laps with a thud of awesomeness. The book was pre-released at Lock & Load two weeks ago, and the internet being what it is spoilers abound, but it’s still not the same as holding a hallowed tome in your own hands and admiring its niftiness.

    Ladies and Gentlemen, we have new shiny…

    Continue reading → Post ID 9819

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    Cephalyx Cryx Cygnar Khador Mercenaries Protectorate Retribution Reviews Warmachine
  • Paint The Target: Dec Results, Jan Challenge

    Posted on January 5, 2015 7:00 am by gdaybloke 1 Comment

    It’s 2015! Get outta here, 2014, we’re done with  you, and all about the new shiny year in front of us, burgeoning with promise and hope and just waiting for us to break all of those New Years Eve resolutions. Heck,it’s already the 5th – have you stuck with your paint-every-day resolution so far??

    It’s also time for a new Target. Yes, we normally aim to get these posts up the 1st of the month, but heck, I was enjoying family time with the kids and having a birthday and … and… Get offa my lawn, you whippersnappers! (*ahem*) Now, this month’s target was to paint models that had some sort of defensive tech. It could be an ability or power that makes it harder to hit, or something that makes it more resilient to damage. I’m easy, just hard to tag. 😉 I painted my Invictor unit, but they had their own entire post (over here) so we’ll leave them off of today’s list.

    First Target Model of the New Year! Taks’ Exulon Thexus would like to creep you out a little. The rubber gloves are green to  hide the bloodstains. What? No, I never said it was *your* blood…

    Continue reading → Post ID 9819

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    Cephalyx Hordes Legion Minions Painting Protectorate Relic Knights Skorne Soda Pop Miniatures Trollbloods Warmachine
  • The Machine Stops: Dealing With Convergence, Part IX — The Warcasters: Aurora (The First Part)

    Posted on December 12, 2014 7:00 am by Autojack Comment

    autojack80Good Evening, fellow Losties! In this latest instalment of our ongoing series on breaking the synergies of the great machine that is the Convergence of Cyriss, we commence tackling the mighty warcasters.

    Seeing as the casters are the hub of the great wheel, we must do what we can to tackle the individual strengths and weaknesses that usually apply to warcasters and the effect they have on the army they have brought to bear (which is substantial, of course), but also the augmented capacity to influence the functions of the army that Convergence casters bring to the table. When Convergence was first announced, some of the concepts revealed were that one, the Convergence warcasters would each have a field marshal ability that would apply to battlegroups already anticipated to be very large, thus substantially altering the playing field from one caster to the next. The second rule regarding warcasters to be announced was that they would each contribute their MAT and RAT values to their battlegroup. This meant two things: first, that Convergence vectors would not have a consistent profile to aid players in predicting their ability to accomplish things, and second that they would have a unique aspect of their use from caster to caster. For the wielders of the monkey wrenches, this means it will be easier to underestimate their threat ranges, and, in my experience, more often *overestimate* their combat capability. Regardless, the caster will dictate more than opponents may appreciate. It’s one thing to see it on paper, it’s quite another to observe it in action in front of you.

    We will be discussing these features in greater detail as we tackle each warcaster. I will be dedicating an article or two to each of the five currently available, and in ascending order of least to greatest! Now that part will be my opinion only, of course, and according to my criteria of what makes a competitive caster, but bear in mind that with dedication, any one of these casters can become a fearsome weapon to be wielded by a trained specialist. (If from no one else, take it from Gdaybloke, who has brought many a tear to the eye of a would-be conqueror with some of the least favoured casters and units in the game. I have much faith in him, and you will be blindsided by his unconventional choices and tactics. Be afraid.) [KICKY  MONKS AND KOSSITES!!! – Gday]

    aurora1Now then! The first in these hallowed halls is considered by many to be one of the most beautiful caster models in the game, and a paragon of the aesthetic joining of cold functionality and religious fervor that Convergence represents. I am speaking of the clockwork angel of clockwork angels herself, Aurora, Numen of Aerogenesis. (Numen!) So let’s give her a quick rundown.

    Vital Statistics

    Besides being kickin’ in a bathing suit, Aurora is one of the two fleshier warcasters in the pantheon. She is therefore living, and is not a clockwork vessel construct like most Convergence casters. She can fly, naturally, and is fast to boot. She clocks in at SPD 7, MAT 6 and RAT 4, making her one of the more balanced casters in terms of statistics. Remember that this will make her vectors roughly equivalent to Khador jacks in terms of their fighting capacity! More on that in a moment. Defensively, she has a respectably dodgy DEF 16 with ARM slightly higher than the usual accompaniment, at 15. She also sports a CMD stat of 9, though it won’t come up all that often, with a great deal of fearless automatons in the faction. She sports a pair of weapons, both of which are magical–something a touch rarer in Convergence. Her Polynomial Staff is a reach weapon, with a P+S of 12. The same staff can presumably project a beam of energy not unlike the clockwork angels with which she is affiliated, with RNG 12 and POW to match. She also has 16 hit boxes and +6 warjack points. With a profile like this, one can be forgiven for finding it difficult to determine if she is built like a support caster or a combat caster. While most combat casters fall somewhere between the tanky (your Butchers, your Thagroshes, your Xerxeses) and speedy assassins (your Caines, your Rhyases, your Morghouls). She’s built like the assassin type, but doesn’t sport the same offensive statistics to match. Instead, she has much higher focus stat than is typical for such casters, at 7. She commands a formidable range of influence, and serves in largely a support capacity for much of the game. That is, unless she can kill the enemy caster. In which case, she will do so, and with gusto.

    Continue reading → Post ID 9819

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    Cephalyx Warmachine
  • Cepahlyx Mind Slaver & Drudges

    Posted on October 28, 2014 7:00 am by gdaybloke 1 Comment

    You know what we haven’t had enough of recently? Creepy things in rubber dresses with extra appendages tipped with hypodermic syringes, and their attendant tortured individuals, lobotomised and crowned with twisted versions of vintage diving helmets, and with their forelimbs replaced by a variety of crude implements that look like they were found in a demented handyman’s abandoned shack. Oh, and most of them should probably be shirtless too.

    Well, I guess it’s our lucky day! It’s time to look at the other unit of drudge infantry!

    Say what you will, they make for a striking presence when they pose en masse.

    Continue reading → Post ID 9819

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    Cephalyx Reviews Warmachine
  • Cepahlyx Dominator and Agitator

    Posted on October 23, 2014 7:00 am by gdaybloke Comment

    The Cephalyx continue to creep me out, though in I guess what you’d call all the right ways. I’ve never been much into horror movies or creepshows, but after getting in touch with the survival horror genre through Level 7 [Escape], I have to admit there’s something of an appeal about the fleshshapers and mindtakers as antagonists. Part of me really wants to see an IKRPG campaign where disparate PCs wake up in a Cephalyx complex and have to put aside their differences and work together to escape… heck, it’s about the only way you’ll get an Allegiant, a Greylord, a Gun Mage and an Invictor to work together… but I digress. Today we’re taking a look at the two Solo releases for the Cephalyx this month, the Agitator and the Dominator.

    Continue reading → Post ID 9819

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    Cephalyx Reviews Warmachine
  • Exulon Thexus, Cephalyx Mind Bender & Drudges

    Posted on September 9, 2014 7:00 am by gdaybloke 3 Comments

    It’s a Cephalyxapalooza today! Not only are we taking a peek at the floating cranium that is Exulon Thexus, but also the Cephalyx Mind Bender and his attentant Drudges. What more could you ask? Well, sure, you could ask for pie, but that’s a standard. I’d be much more impressed if you asked for pavlova. … … I’ll give you a minute to google that… okay, now when you’ve stopped drooling, we’ll get on with today’s show.

    Exulon Thexus is a 12 piece model dominated by a gargantuan cranium flanked by spiky bits.

    Continue reading → Post ID 9819

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    Cephalyx Reviews Warmachine 📎and tagged Cephalyx Gargantuan Cranium Mind Control
  • Cephalyx Monstrosity Kit

    Posted on September 4, 2014 7:00 am by gdaybloke Comment

    Sometimes, man makes a machine. Sometimes, machines make a machine. Sometimes, weird floaty guys in black rubber suits make a man-machine, driven by an obscure need to see just how many chains and pipes and whirly bits and things that go sproing can be jammed into a single living being before it goes splurt.

    That’s a technical term, that splurt thing.

    Today we’re taking a look at the recently released Cephalyx Heavy Monstrosity kit. Want to make your opponent squeamish? This isn’t a bad place to start.

    Continue reading → Post ID 9819

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    Cephalyx Reviews Warmachine 📎and tagged Eww Monstrosity Spinal

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