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  • BWU Goal: Durst is ready to brawl

    Every once in awhile, there’s that shining, glorious moment when you actually finish a project. One of my goals for the Brush Wielders Union for 2021 was to complete a Brawlmachine list, so that I can get my Menite on when we’re all comfortable playing in person again. Don’t ask how the other goals are going right now (expect for the Warcry warband, that one’s done too!). Behold!

    I opted to lean in on the Paladin subset with Anson Durst as my warcaster of choice. I had originally planned to include a Champion of the Order of the Wall, but when I finished up the Archon, it was just too pretty not to switch in as a visual centerpiece for the project.

    Continue reading  Post ID 21179


  • Burnination Incarnate: The Menite Archon

    We could start by quoting Meatloaf and talking about flying rodents launching out of the abyss, but the Menite Archon isn’t a bat and Urcaen doesn’t directly equate to Hell, so… Like a flaming manifestation of Law out of the shared afterlife of the Iron Kingdoms, I’ll be soaring across the battlefield burning heretics when the morning comes. Man, that really doesn’t roll of the tongue…

    After a hiatus while we upgraded some of the equipment in the Gdaycave (I can now type blog posts at the exact same speed on a computer that’s much faster than my old dinosaur!), we’re happy to be back with the model that kept me busy painting over the last while. You’d think that, as a long time Protectorate of Menoth player, I’d be more comfortable painting flame… but the Archon took it to a new level with its blazing pinions and the conflagration on which it rises, not to mention the adorable little burning head.

    While the Menite Archon was one of the first released, it’s no less potent than any of its counterparts. With sword and flail both limned with righteous flame, anything it strikes will soon be rendered naught but ashes. Convenient, since the Archon defends itself with an ashen veil, the burning haze blurring its outline from a distance, and choking opponents in close.

    The sword channels the essence of Menoth’s Law, denying those who would use magic to bend reality and dispelling their enchantments. Meanwhile the flail swings wide, threshing everything within range as the flames burn hotter. Divinely inspired, the Archon’s strikes are even more accurate and deadly than you would expect, and woe betide any who harm its charges, vengeance will be swiftly delivered, with righteous fury.

    There, I think I managed to sneak in an obscure reference to every rule on its card, except for Grievous Wounds on the flail. No matter how you want to look at it, the Menite Archon is a powerhouse of blazing destruction, and a perfect fit for flame-centric lists, with Fuel For the Flames making all damage rolls for the Fire continuous effect burn at +2 to the roll.

    Of course, the Menite Archon recognizes all who venerate the creator, not just those devout citizens of the Protectorate. The adherents of the Old Faith in Khador can welcome the divine manifestation of judgmental third degree burns into their lists as well.

    When you come up with a new paint scheme, it can be a challenge finding one that translates nicely across different model types. My old scheme of bright white and mid blues yielded to off-white armor and purple cloth, with blue menofixes as an accent. I wanted to have this model look almost like it had a ceramic feel, baked in the purifying kiln of Menoth’s love. The Archon is the second 50mm base model I’ve painted in the new scheme (the other being Hand of Silence), and by far the largest. Aside from being a shameful reminder of how few Menites I painted last year, it’s also an encouraging step forward as I work on my Brush Wielders Union goals. There’ll be a Brawlmachine list done by the end if the year, by hook or by crook!

    I figure I should prime some Paladins next time I’m prepping some models… need to get those Shield Sisters ready for war.


  • Brawlmachine plans: Pal’ing around

    Being a part of the Brush Wielders Union means putting some thought into planning painting projects. Begone, pure whimsy! You have no place here! Given how Warmachine is so damn near and dear to my heart, and how the True Law guides the faithful to serve Menoth both in this world and the next, is it any surprise, like, to anyone at all, that when I said one of my goals was to paint a Brawlmachine list, that the Protectorate would by high on the list of potential factions? No. of course not. You know better.

    What *may* surprise some of you though, is that in my ponderings I put together a list with a grand total of NO Allegiants of the Order of the Fist. Not a kicky monk in sight. I did, however, build a list bearing in mind the Shield Sister alternate Paladin model that was released through Mini-Crate.

    • Anson Durst, Rock of the Faith
      • Indictor
      • Scourge of Heresy
    • Champion of the Order of the Wall
    • Paladin of the Order of the Wall
    • Initiates of the Order of the Wall
    • Choir of Menoth (4)

    Alright, who can guess the concept?

    This works out at a neat little 25 point level for Brawlmachine.

    Pros: 

    1. Nice and thematic, a Paladin warcaster with some of his peeps, a couple of jacks and a support unit of choir
    2. It’s all models I already have in the basement at the gdaycave, awaiting paint in the new scheme
    3. The model count isn’t enormous, so it’s not as mentally daunting
    4. For such a low model count there’s a *lot* of wounds in the list.

    Cons:

    1. Very limited anti-infantry. No shooting to speak of and the only AoE’s are on Durst himself.
    2. Everything’s going to need to wade in – delivery in the face of a gunline will potentially be a pain.
    3. The list largely relies on higher ARM; I’m normally a high DEF player
    Long overdue for a new paintjob

    What’s Scourge of Heresy doing in there? Well, frankly, I just really like the model. He’s been a favorite of mine since release, punishing opposing lists for daring to use upkeep spells. Arcane Vortex can be a nasty surprise for spell-focused foes, negating their wizardry as long as there’s FOC to fuel it.  The Indictor’s Sacred Ward plays into this concept as well, your enemy not being able to target it with spells -and- if it can get within 6″, Consecration means they won’t be able to cast anything anyway. It’s rather rude on a model that’s lumbering across the battlefield at ARM 25 under Durst’s feat.

    The flipside to not having any AoE’s is that the bulk of the army is conversely immune to blast damage as long as the Champion is on the board. Durst, the Paladin and the Initiates will all gain Girded thanks to the Champion. Direct hits will still be a concern, but the Initiates can use Shield Guard to redirect fire and cover the advance of the heavier hitters.

    The one thing I will say here is that a big motivator for this little mental listmaking is that for me, Warmachine has always been about putting models on the table that look cool. I don’t care if model X is the most OP borked crazy bananas piece of whatever Privateer’s every released – if the model doesn’t make me squee a little, then sure, it’s a consideration, but it’s not a priority. The fact that Anson Durst, in all his roly-poly tubby armored glory, just happens to be a MAT8 P+S14 Weapon Master is just gravy.

    Will this be the final form of the 2021 BWU Brawlmachine painting goal? We’ll see. I’m not quite ready to start this project just yet (I’m partway into another BWU project and have some other models that need painting first) but it’s good to have a launching point for further consideration.

    Now, what if I went Vindictus and Holy Zealots…


  • WMH November Update: Burn Notice

    While COVID may have many of us staying away from tabletop around the tabletops (depending on local gathering restrictions and the contents of your bubble/pod), make no mistake: We still sit around thinking about how to fine tune our lists, searching for new combinations, and otherwise seeking the road to victory for the day when we can once more push army mans around the table and fling dice. Last week Privateer Press dropped the November Update for Warmachine and Hordes, codifying the results of the Trollblood CID and updating a number of other models. Players from the Kriels are no doubt wrapping their brains around the changes to the Trollkin, but anyone who’s spent any real time around the Lost Hemisphere knows that the Protectorate’s where I call my home, so there was one model update in particular that I’ve been staring at.

    One of my favorite burny boys has received an update, and is ready to set the world ablaze…

    Malekus the Burning Truth

    Gain the Divine Passages ability and sub-menu

    Divine Passages – Once per turn at the start of this model’s activation, it can use one of the following effects:

    Fable of Ash – While within this model’s control range, friendly Faction warrior models gain Ashen Veil. Fable of Ash lasts for one round.

    Hymn of Might – This model can cast one spell this turn without spending focus.

    Verse of Cinders – Friendly Faction warjacks activating in this model’s control range gain Blazing Wrath. Verse of Cinders lasts for one turn. (A model with Blazing Wrath can charge enemy models suffering the Fire continuous effect without spending focus.)

    • Remove Immolation spell
    • Gain Brand of Fire spell

    Developer’s Notes:  Malekus was missing a bit of versatility in the options available to a player each activation. We specifically were looking for a way to increase player agency when running Malekus and also to increase his fire delivery methods. His new Divine Passages offer a set of powerful and interesting options for a player to choose from each turn, while swapping Immolation for Brand of Fire (which can potentially be cast for free each turn) means Malekus has a bit more control over his fire effect allocation.

    Much of Malekus remains unchanged, but adding in the Divine Passages plays into the same concept exemplified by the Choir of Menoth – the ability to manifest divine magic effects through hymns and prayers to Menoth. In Malekus’ case, we now know why he’s holding aloft his text. We already know from his backstory that Malekus isn’t possessed of a shrewd intellect like our boy Vindictus, so he clearly has trouble remembering all the words. Hence, the book.

    He still has Ashen Veil, he still has Scourge for knockdown, Banishing Ward for protection or to hinder enemy buffs, Ignite for an attack buff and potential fire source, Open Fire for additional attacks (more Vanquisher pie plates?).

    Brand of Fire adds a new way to toss fire about the board as a RNG10 POW14 spell, setting the target and d3 nearby enemy models on fire. Given Malekus’ fondness of warjacks, a FOC3 spell might not see a lot of play, but – BUT! – thanks to his new passages, if he opts for the Hymn of Might he can cast it for free. Given that he can subsequently use the Verse of Cinders to let his warjacks charge the now-burning enemies for free, it lends some significant mid-late game focus efficiency.

    The other thing to be mindful of is that this also plays into his feat, Raging Inferno. The more things that you’ve managed to set ablaze, the more mileage you’ll get out of the feat, with each burning model taking an additional dice of damage on their fire damage rolls, and those same fire rolls not expiring in Malekus’ control area.

    Malekus may be a battlebox model, but Privateer has always impressed me with their dedication to keeping their starter models relevant, not just something you can use to learn the game and then shelve as you move on to more complicated, difficult models. High Exemplar Kreoss remained in my play roster for years after I’d adopted Amon Ad Raza as my MkII main, and Malekus continues to be a part of my plans. The Flameguard may not be my favourite subsect of the Protectorate’s military, but Malekus is putting the rest of the Iron Kingdoms on notice. On Burn Notice. (See what I did there? I kill me…)

     


  • RQ: Feora the Forsaken and the Four Horseymans

    On the one hand we have arguably the most ambitious woman in the Iron Kingdoms, having spent years rising to be one of the most powerful and influential individuals in the hierarchy of the Protectorate of Menoth, only to find her schemes torn asunder as the Iron Kingdoms fell apart during the Infernal invasion. On the other, we have four gremlins with macabre hobby horses, representing the riders of the apocalypse and generally causing havoc. Feora the Forsaken and The Four Horseymans are here to join your games of Riot Quest and Warmachine/Hordes.

    Continue reading  Post ID 21179


  • Burning Wings of Fire

    Oblivion stalks the Iron Kingdoms. The Infernals have arrived to demand their due, and few are able to stand in their way. Strange alliances are formed as Morrowans and Thamarites cast aside age-old enmity and join forces, but the stakes are so high that even the divine are entering the fray, sending their avatars to fight side by side with the faithful. Today we’re taking a look at another model snaffled from GenCon, the Menite Archon.

    Four pieces of resin, four pieces of metal. Menoth’s archon is a study in balance, as it weighs the fate of the Infernals who have dared to invade Immoren to claim the souls of those dedicated to Menoth.

    Continue reading  Post ID 21179


  • Theme Preview: Exemplar Interdiction

    Surprise! You get Friday’s post early! After talking yesterday about the Faithful Masses, it’s only fitting that my faith in Menoth is rewarded. Turn your eyes to the heavens, oh faithful Menites, for the word of the True Law is manifest in the Lost Hemisphere. I present to you, the last of the Warmachine Theme Force Previews for the Protectorate of Menoth. Losties of all descriptions, I present the Examplar Interdiction.

    While the Paladins of the Order of the Wall are the bulwark against which the enemies of the Protectorate break, the Exemplar Orders are mailed fist that drives forth at the direction of the priesthood to deliver Menoth’s word to the Iron Kingdoms.

    If you’re keen on fielding all the Weapon Masters, the Exemplar Orders would like to welcome you to chat.

    This new iteration of the Exemplar Interdiction doesn’t change the army composition.

    • Any warcasters
    • Any non-character warjacks
    • Fire of Salvation
    • Examplar models/units
    • Scrutator models/units
    • Vassal models/units
    • Choir units
    • Reclaimer models/solos
    • Heirophant solos
    • Wrack solos
    • The standard mercenary inclusion

    For those keeping count at home there are (at the time of writing) six Exemplar units, including Rhoven and his bodyguard. There are no Vassal or Scrutator units yet, but there’s room for growth.

    Exemplar solos include all three Seneschals, Gravus, both the regular Warders and Elias Gade. Hand of Silence rides out with the Reclaimer Gatekeepers, and Scrutator Potentate Severius is also welcome to come along and share Eye of Menoth with everyone, because why the heck wouldn’t you?

    While the theme doesn’t specify battle engines or structures, per War Room the Shrine of the Lawgiver counts as an Exemplar model, and the Vessel of Judgment is a Scrutator model, so you can include every 120mm base model available to the faction.

    Requisition Points allow you to bring a command attachment, two Vassals, or a small/medium based solo. That’s every solo on the list except for Hand of Silence and Gravus, and this is the part where I note that Severius0 is a 6pt model and you can get him for free, because why the snot wouldn’t you?

    The improvement on the older iteration is that the Requisition Points will allow you to get two free Vassals of Menoth as a single Requisition choice. Like Severius0, this is 6 free points of models, and gives you extra warjack support should you wish it. Something like this highlights the benefit of using Requisition Points. Previously, to get any free models you had to spend a significant portion of your points on Exemplar models. Not in itself a bad thing, but under this iteration you have the freedom to wield a wall of warjacks with some supporting Exemplars, rather than forcing an infantry-heavy list.

    The special rules of the theme force are fairly straightforward, but they’re beautiful in their simplicity.

    • The melee weapons of Protectorate warjacks in this army gain Blessed
    • Exemplar models in this army gain Aegis

    So every single melee weapon on every warjack you field, supported by the Choir and Severius’ Eye of Menoth and whatever other shenanigans you can wield, ignore every spell and animus on any opposing models that buff their DEF or ARM. None of their defensive buff magics can withstand your righteous assault. This was a part of the existing theme.

    Then, every single Exemplar model – and this includes the Shrine of the Lawgiver, Fire of Salvation, and the Exemplar warcasters – is immune to fire and corrosion continuous effects. You get to set your enemies ablaze but they can’t return the favor. This replaces a 2″ extension to the deployment zone as a theme benefit.

    The changes to the theme are subtle but significant. Listbuilding opens up significantly with the change to Requisition Points, and the option to build an Exemplar Interdiction list as something other than an infantry swarm bears examination. The loss of the 2″ deployment extension may have impact on more games than the immunity to continuous effects, but I’m totally in for an (almost) army-wide immunity to being set on fire.

    Oblivion is on the horizon, the winds of change are blowing, even through the colonades of Sul. The Exemplars muster for war, blessed weapons brandished in faith. Will you march forth?


  • Menoth giveth… Guardians of the Temple theme force

    Devotees of the True Law, your patience has been rewarded. Menoth, through his loyal vassals at Privateer Press, has seen fit to grace us with a preview of one of the updated theme forces. Specifically, Guardians of the Temple, lending strength to the unwavering defenders of the temples of Menoth, the Flameguard.

    An image snuck its way online but it’s a little blurry. No worries, I got you.

    ARMY COMPOSITION

    • Protectorate Warcasters
    • Non-Character Warjacks
    • Blood of Martyrs
    • Eye of Truth
    • Hand of Judgment
    • Flameguard models/units
    • Choir of Menoth
    • Reclaimer solos
    • Vassal solos
    • Wrack solos
    • Protectorate structures
    • The usual blurb allowing mercenaries, but let’s face it, it just means I’ll have Idrians all over the place.

    REQUISITION OPTIONS

    • One Protectorate command attachment
    • Two Reclaimer Gatekeeper solos
    • Two Vassal solos
    • One other small- or medium-based Protectorate solo

    SPECIAL RULES

    • While base to base with another model in their unit, Temple Flameguard trooper models gain Tough and cannot become knocked down.
    • Up to one Daughters of the Flame unit in this army gains Ambush

    Now, time will tell how the new theme structure works in the new meta as everyone adjusts to the new, adjusted rules, but out of the gate the Special Rules make me happy in that TFG are harder to kill in the theme, and Daughters get Ambush. The free model options aren’t bad – Reclaimer Gatekeepers in a troop-centric list are good times and as much as I miss Soulstorm, having the Gatekeepers as Jack Marshals can make for an easier load for your warcaster. Vassals are always handy, we’ve got some great command attachment options, and the last option is any solo except… Gravus and Hand of Silence? I expect that it’ll exclude the Covenant of Menoth as well.

    In terms of models allowed, being able to bring any of the Flameguard warcaster’s character warjacks – Blood, Eye and Hand – with any warcaster without breaking the theme restrictions is intriguing, and may lead to some interesting combinations once people get busy with their playtesting.

    Sadly, the theme doesn’t allow Paladins, so my current army plans won’t fit with this theme, but someone out there needs to do some amazing things with Pyrrhus, and this theme may be the perfect avenue for that to happen.

    Now excuse me while I get back to working on Sekrit Projekt so I can knock it off the painting table, and can line up Durst and his posse… and a bucketload of Zealots.


  • Holy crud, he painted something…

    Lock up your horses, hide your corned beef! It’s a world gone made, I tells ya… Painting miniatures has always been a huge part of the tabletop wargaming hobby for me. I find it therapeutic – as stressful as getting the right tone in the recesses or trying to remember the recipe you used on a model four or five years ago, it’s a different kind of stress than dealing with the twists and turns of adulting.  Now, while my old Menite army has changed hands a couple of times, the current owner is still local to the Gdaycave, and as new models are released I occasionally find myself getting a text.

    The end result is a handful of models painted to match my old Menite theme – or at least, using the same blue 😉

    Continue reading  Post ID 21179


  • Wings Ablaze: The Menite Archon

    The Oblivion CID continues to trundle its merry way, taunting all and sundry with talk of Morrowan armies rising to fight the new threat of the Infernals, but let’s be honest, for many of us our interest is piqued by the Archons, manifestations of the cosmic powers lurking beyond the Immoren’s material plane. Morrowan, Menite, Thamarite, Void, Primal and Dhunian. As fascinated as I am by the implications of Rolling Earth on the Primal Archon, and acknowledging that there are CID rules and not finalized (that’s a grumble for another day), it should come as no surprise to anyone whatsoever that the Menite Archon has the lion’s share of my attention.

    Armor like an Exemplar, wings of fire that remind Ashes-To-Ashlynn who real pyromaniacs are around here, and armed with a sword and flail? It’s like Vindictus found an old Zoltar machine at Coney Island and wished he was Big.

    The current iteration (as of the time of writing) comes loaded with all sorts of things I love to see in a pyromaniacal manifestation of Law and Order.

    • Ashen Veil – Stand too close and the smoke and heat will get to you
    • Flame Trail – He’ll set you on fire as he walks past too
    • Soul Ward – No stealing the souls of the faithful, you naughty Thamarites!
    • Righteous Fury – Pick on his pals and get angrier
    • Swift Vengeance – Beat up his pals and he’ll come after you
    • Divine Inspiration – Roll an extra dice for melee attacks and damage, toss the lowest.

    It’s a beautiful collection of abilities, backed by a sword with Dispel, and a flail, with Grievous Wounds – both of which set everything on fire, because of course they do, and there’s the option to use the flail for a 2″ Reach Thresher attack if you need to clear some infantry, or perhaps just pretend you’re a Castigator and try to set everything around you on fire.

    The sheer amount of burnination the Menite Archon can unleash makes him an excellent match for the Warcasters that feed on flame – Feora2 making sure the flames don’t expire and getting full use of her Wildfire feat, and Malekus’ Raging Inferno making the fires a serious threat to higher armored models – and the idea of a Sword-And-Flails list with Vindictus, Archons and Scourge of Heresy makes me smile, but I’d be pretty happy to slot a pair of these guys into almost any Protectorate list. Any actual list building will wait until we have finalized rules, but you can be assured I’ll be looking to score a pair of these.

    After all, Menoth wills it.