When an FLGS (Torchlight) says “Hey, we’re looking at getting this game in to the store, new stuff, rules designed by Alessio Cavatore, you wanna take a bo-peep at some of the minis?”, the only reasonable response is “Surely, guv, that’d be crackin’!”. Cavatore’s resume includes plenty work for GW including the LOTR strategy game and Mordheim, Bolt Action for Warlord games, and a number of titles for River Horse including the Labyrinth board game, and the My Little Pony Tails of Equestria RPG. He’s a talented game designer with a solid stable of titles under his belt, so is stands to reason that Conquest: Last Argument of Kings should be worthy of a look.
The full rules for the game are available as a downloadable PDF on the official website, but today we’re focusing on some of the minis. There are four factions in the game – the Hundred Kingdoms (Noble humanity), the Spires (Fleshshapers), the Nords (Wilder humanity) and the Dweghom (Dwarves). The setting has a few standard fantasy setting tropes, and the Nords caught my eye with their savage nature. Think the Wildlings from Game of Thrones if you’re looking for an approximate corollary. A knock on my door later in that evening, and a box of Nords Stalkers made their way into the Gdaycave.