• Feeling nostalgic, and wondering what Everblight’s up to.

    January 2008. A long time ago, in a Gdaycave far, far away… or, right here, because I’ve lived here for since 2001. That’s where Lost Hemisphere got its start. As we muddle through the global pandemic waiting for a governmental all-clear to resume social gatherings with our gamer pals, those of us who find joy in clashes on tabletops have are left without opponents, but with the memories of games past.

    Lost Hemisphere, of course, started out as a VS System blog, plotting cards combinations and decks with our favourite Marvel and DC characters (and Hellboy, just for good measure). It was a great game, and while it’s been reborn as a living card game (and yes, of course I have some of the new incarnation), I don’t have an opponent who’s interested, so it’s in a box as little more than a nostalgic paperweight. There’s quite a passionate online community for the original game though, and I’m pleased I still have my old favorite teams – the Fantastic Four and the Crime Lords. I miss playing with Pablo and CaptainSpud, but when the original game was cancelled, we moved on.

    Privateer Press’ Warmachine and Hordes became our tabletop focus, and over the years I’ve owned armies for almost every faction at one time or another, but the Protectorate of Menoth and the Retribution of Scyrah were my home factions. Apparently “Cygnar” and “Khador” and “Skorne” and other such factions simply lost out by having one-word names. The Protectorate is still the one faction that draws me more than any other, even to the point where I’m (slowly) painting up a new army, in a new scheme, after having to sell off my old army because life can be expensive and bills needed to be paid. I’m slowly getting returning to power, and will set my opponents’ models ablaze accordingly. Feora the Forsaken is contending with Anson Durst for my attention – two very different warcasters, two very different playstyles… My friend Nick’s burgeoning Circle Orboros force will feel the flames of my wrath when we can gather again.

    Of course, the Protectorate and the Retribution aren’t the only three-word factions in the game, and with the launch of the Legion of Everblight CID (and the presence of Yssylla in the Riot Quest: Wintertime Wasteland kickstarter) has me pondering the Hordes side of the game, and just what Everblight’s up to in the frozen North. The events of Oblivion and the Infernal Invasion focused very heavily (though not exclusively) on the Warmachine factions, and I’m keen to see what unfolds for the Hordes factions over the next twelve months.

    From the Trollbloods we’re looking to see a focus on the organized military led by Gunnbjorn (my favorite Trollblood warlock by far), but the CID has granted us an insight into the jealous manipulator that Everblight is. After seeing the Archons march to war he’s decided he needs his own, with the Blight Archon being not only a powerful manifestation of Everblight’s own essence, but also a Lesser Warlock in its own right. The Virtues enter the field as Everblight’s new elite infantry, Yssylla herself is a solo that can cast Shatterstorm (reread that a couple of times), but it’s Bethayne who has my attention.

    Bethayne was a groundbreaking concept when she was first introduced – both conceptually and mechanically – as a warlock that could meld with her personal warbeast mid-game to become a single entity. Now that union is permanent, with Bethayne, Pride of Everblight, being the very first Warbeast Warlock (much as Karchev the Terrible is a Warjack Warcaster).

    From the CID:

    Bethayne has been permanently fused with Belphagor during Everblight’s initial experimentation, having been pulled apart and put back together more times than she can recall. She is the Proto-Virtue, a truly unique creature that can likely never exist again, and that functioned as an early template for what the Virtues and the Blight Archon eventually became.

    Bethayne 2 is the first “warbeast warlock”, similar to how Karchev the Terrible is a “warjack warcaster”. She takes damage like a warbeast, can slam and make power attacks, and suffers crippled aspects OTHER than the Spirit aspect. Unlike Karchev, who is a smash-your-face style caster, Bethayne is far more of a ranged threat and brings several potent spells and an incredibly potent feat to the table.

    While her concept art depicts a creature far divorced from the grace and sleek menace we’re used to from a lot of Legion models, it speaks to the horrific mutation Bethayne’s undergone as Everblight’s enacted flesh melding and other unsanitary practices to mold her into his newest warlock. Heck, her feat is called Flesh Web. I’ll leave it your imagination visualize just how that might manifest.

    It’ll be awhile before Bethaye, Pride of Everblight, hits the tables but I’m loving that Privateer is looking into aspects of the Hordes factions that haven’t received love for some time. The Legion are getting some life poured into their abominations, as the Trollbloods get military reinforcements. Any guesses what we’ll see for Skorne and the Circle Orboros?


  • What’s on your Societal Reboot agenda?

    While the self-isolation, quarantine and social distancing of the Era of COVID-19 has been a boon for hobbyists in terms of getting things painted, it’s been an active struggle for those of us that crave the tabletop experience. Yes, there are tabletop simulators online, but they don’t compare to the actual fun of pushing toy soldiers around a tabletop, rolling dice, and uttering vague (or even specific!) invectives against the dice gods as your sure-thing turns into a complete crapfest.

    I’ve spoken several times on social media about the benefits of having a hobby that we can sink into while distant from our opponents, enjoying a creative outlet and getting models painted, but the end of the list of benefits is always that we have something to look forward to: Actually getting to play our games with our friends, putting the models we’ve been working on onto the table, and enjoying the full tabletop gaming experience with fully painted armies.

    To that end, I ask this – what are you lining up for your gaming experiences? What are you most looking forward to?

    Myself, Age of Sigmar is high on the list since my main #PandemicProject was my Flesh-Eater Courts army. My Court of the Radiant King is almost ready to ride out across the shining plains if Hysh in service to their liege, to unleash truth, liberty and justice upon those evil ne’er-do-wells of the so-called Realm-Lords. Of course, since they’re bat-sh!t crazy, truth, liberty and justice actually translates to horror, dessecration and a whole lot of snacking. The painting table’s gotten a little jumbled lately, but I’ll find time to paint the Terrorgheist yet. And yes, for the 40K fans out there I am keenly aware of the Indomitus crusade, but my Flesh Tearers are nowhere near ready to field. Yet. And yes, I’m aware that I’m playing Flesh-Eaters for AoS and Flesh Tearers for 40K. There may be a subconscious theme running here. I admit nothing.

    Marvel Crisis Protocol is right up there as well. I’m keen to assemble the full Guardians of the Galaxy roster (still need to get Drax/Ronan) and to get some personal experience as to how well they synergize (or don’t, which would also be totally in character). I’ve been slowly painting up other MCP models as well, so don’t be surprised if Spidey or Shuri find themselves in the mix, I’ve never been shy of applying whimsy to list creation.

    The world of Riot Quest is expanding with Wintertime Wasteland, but I still have a bunch of models to finish painting from the Mayhem block. Finishing Feora the Forsaken also resulted in War Room being fired up and a list being put together that I’d love to try out… and of course, it’s become another painting project waiting to be launched.

    Perhaps more timely is the imminent release of Warcaster. My Iron Star Alliance will be put on the table against AEdge’s Marcher Worlds, and pal Brandon’s admitted that the Empyreans are right up his alley aesthetically, so kicking tires with a new system is always on the to-do list… as is playing Monsterpocalypse. Blastikutter’s out now, it’s only a matter of time before Privateer gives me more units to work with beyond the Mollock Berserkers and Brutes.

    Now I need to finish the commission paintjobs I have on the table so I can get back to work on models for each of these plans…

  • Dungeons and Lasers: The Driud Was Right!

    It’s a fun day when a Kickstarter delivers, isn’t it? Friday afternoon a box appeared at the maw of the Gdaycave, and I was chuffed to find a bunch of floors and walls and stuff from Archon Studio‘s Dungeons & Lasers Kickstarter. This was one of the more fun campaigns I’ve supported, with the updates coming from “Roblin the Goblin”, a devious little trickster in service to Lord Bubo, master of the dungeon. The Kickstarter delivered clip-together components to create a three dimensional dungeon for tabletop roleplaying games, though I confess part of the motivation for me was having a selection of great terrain to use for taking pics of models.

    The stretch goals included some great fantasy and sci-fi components to bring the rooms to life, which will also make for some great scatter terrain or base details for models. Some of the sci-fi elements will be great for my Marvel: Crisis Protocol models, and we’ll see if any find homes on Warcaster models, or perhaps I’ll finally get some 40K assembled.

    The real treasure in the Kickstarter, though, is the Animal Companions Pack – “The Druid Was Right!”.

    A smattering of species, most with both a fantasy and a sci-fi variant, and a few mimics for good measure. Friday night was subsumed in short order by the clipping of components from sprues, and the heady aroma of plastic cement. Now I get to show you the adorable fruits of my labors.

    Continue reading  Post ID 20063

  • We all watched Privateer’s Keynote, right?

    Were you online when we were graced with the digital presences of Will “I collect honey!” Hungerford and Oz “I am not a monster!” Schoonover, delivering the 2020 Keynote? We’re on the cusp of Warcaster, we’re in the aftermath of Oblivion, we’ve seen the coming of Gallamaxus as new friends and foes join the Monsterpocalypse, and of course, the Keynote – our sneak peek into Privateer’s plans for the coming year – had a few surprises for us as well.

    You can watch the Keynote here:

    Some neat things to note:

    Iron Kingdoms: Requiem

    The Iron Kingdoms RPG, reborn using the Dungeons & Dragons 5th Edtion ruleset. I love me some classic IKRPG, but bringing the setting fully into 5e compatibility means potentially opening up the setting we love to a much wider audience, and with Matt Goetz – hands down one of my favourite writers/designers in the RPG industry – working on the project, I am very keen to see Requiem in my grubby little hands.

    Bear in mind also, this will be a huge insight into the world of the Iron Kingdoms after the Infernal invasion. The events of Oblivion and the Hengehold Scroll were a major upheaval for Western Immoren, and we’ve all had a lot of questions as to the state of the world, and the fates of those left behind after the Cyriss gate closed. If the amount of lore and background for the setting in Requiem is anywhere near the quality that we got with IKRPG Full Metal Fantasy and IKRPG Kings, Nations and Gods (and of course, IK Unleashed) then we’re in for a hell of a treat.


    Our primary source of alternate sculpts and concept reinventions, Minicrate has been putting out some excellent alternates through its subscription service. Some sign up for the six month stretch and get the VIP bonus model, others cherry pick the models that appeal most. The Keynote has given us a peek at 6 of the next year’s models, but of those shown in the video I think my personal favourites are Winter Watch (alt Pyg Lookout on a Polar Bear cub) and Fiona from the Black Lagoon (alt Fiona the Black as a mermaid).

    I mean, there were no Menites in the list, but that doesn’t mean a few others won’t find a potential home in the Gdaycave…


    The Draken Armada are coming in full force, with three new monsters and six new units – but we’ve known that these guys were incoming for awhile (even if we had no idea about Gausamal). What caught my eye was the Zerkalo Bloc, a cold war era style heavy metal foe from an alternate Earth. When I watched Pacific Rim, Cherno-1 was my favourite Jaeger aesthetically, so the concept renders definitely caught my eye.

    On top of that we have the announcement of the Legion of Mutates – Anthropomorphic animals, including elephant men with rocket launchers – and the Masters of the 8th Dimension – geometric beings that defy physics and our understanding of biology. Now, I’m a commited Destroyers player, so I’ll pout a little that the Mutates are Protectors, but those Zerkalo’s will look awfully nice marching alongside my Mollocks…


    The Keynote has announced the fourth faction for Warcaster, the first non-human faction – The Empyreans. The ancient alien masters of the Hyperanuion, they’ll follow the standard templating of the other factions – Solos, Units, Light and Heavy Warjacks – but the similarities largely end there. Armored carapaces with bonus tentacles, some of the Empyrean models don’t even bother with such gauche mundanities as legs and arms.

    Humanity will be receiving some new toys as well, with the coming year’s wave introducing vehicles – the Razorbat (Marcher Worlds), Interceptor (Iron Star Alliance), Scythe (Aeturnus Continuum) and the Zenith (bringing the Empyreans in line). Each will have weapon hardpoints that welcome different armaments, much as the warjacks do. They also look super cool.

    Warmachine & Hordes

    With such a strong focus on Warmachine leading up to and through the Infernal invasion, it’s time for Hordes to get some love. We saw a bunch of new models for the Legion of Everblight and the Trollbloodsm, as well as some merc/minion models such as the Death Archon. The Grymkin will also receive some new models, including the blasphemous Defiled Archon, and Isiah the Dread Harvester, their pumpkin-headed dragoon who can turn his own victims into Dread Rots.

    While Hordes factions will be enjoying a little time in the limelight, Warmachine won’t be completely ignored, with the Retribution of Scyrah expanding into House Ellowuyr. Thyron and his Swordsmen have reinforcements incoming. The Crucible Guard will also receive new models, including Major Aline Benett, a Rocketman Warcaster.

    Riot Quest

    Riot Quest is entering its second season, with the Wintertime Wasteland kickstarter live as we speak. A new map, a new block of looters, all of which will be compatible with both Warmachine and Hordes, including the baby Gorax. Maybe he’ll be a companion model for the new Boomhowler? Pure speculation on my part of course. The core set gives us a new melee-centric Boomhowler, a new Black Bella, a post apocalyptic Yuri the Hunter, the Nyss sorceress Yssylla, the aforementioned baby Gorax, Shivers.

    The new edition Riot Quest will add a slew of new heroes, including the first dual hero, Dez (from the Mayhem block) with Gubbin (also from the Mayhem block) loaded into a mortar. The Man-o-War Bulkhead will add some serious armor plating, while Bumbles the bear is adorably lethal. Major Benett – the Rocketman Warcaster mentioned earlier – will also be released as a Riot Quest model. For Kickstarter exclusives, alternate sculpts of some of the original Mayhem heroes will be available.


    While there’s no new Menites in the immediate winds, I can acknowledge that other players need new toys too, and I can appreciate the novelty of having more things to set on fire with Feora the Forsaken. Also, gimme two of those Interceptors ASAP…

  • MCP: Civil War – Captain America and Iron Man

    It’s been a busy old time in the Gdaycave, what with work and life and other such stuff, and the painting table’s been busy with a number of commissions and review models, but I’ve been able to enjoy slowly putting paint on various personal projects in between other models, not the least of which has been working through the remainder of the Marvel: Crisis Protocol starter box. Today we get a double whammy, with Captain America and Iron Man both being finished.

    Captain America and Iron Man are both pivotal characters in the Marvel Universe, and both have played critical roles in storyline after storyline, crossover after crossover. Both have led the Avengers for significant stretches, and both have led their own teams over the decades, but perhaps never with the impact on the Marvel Universe as they did during the Civil War storyline.

    The comic Civil War was a little different than what we saw in the movies. After an elementary school is blown up by the villain Nuke during a botched attempt to capture him by the New Warriors, more interested in getting ratings for their reality TV show than in safe apprehension of a bad guy who can literally detonate himself in a localized nuclear explosion (and reform himself later), public outcry demands that the New Warriors – and all superheroes – be held responsible for collateral damage caused by their conflicts. They demand all superheroes be registered and licensed, young superheroes be trained before being allowed to go save the day, and more.

    Tony is the figurehead for the Superhero Registration Act, which he sees as trying to safeguard not only the public, but also future generations of superheroes. Steve sees the whole thing as an infringement of their rights, and believes heroes should be free to act without government oversight. This in large part mirrors the ideologies we see in the movies. Iron Man and the pro-SHRA side are in the limelight, and Captain America and his allies are driven underground. The whole thing ends when an sleeper assassin kills Steve Rogers, leading to the chain of events that results in Sam Wilson – The Falcon – taking up the shield as the new Captain America. Until Steve Rogers returns, of course, because it’s a bloody miracle when anyone actually stays dead in the comics.

    Continue reading  Post ID 20063

  • Warcaster: Iron Star Alliance troops

    Good citizens! The Iron Star Alliance is the pinnacle of interstellar government, offering you peace and security and stability! All that we ask is your compliance. Don’t be like those dirty Marcher Worlds Coalition anarchists. Why, some of them don’t even shave! Washing their hands after using the restroom is merely a suggestion to them, not enforced for the sake of public safety like it is in the Alliance core worlds. Don’t you want to be safe from the evils of poor hygiene and unsanitary habits? Compliant citizens have nothing to fear from the Paladin squads, who are dedicated to your well-being. It is advised that you heed their instructions at all times.

    The troops of the Iron Star Aliance are clean, regimented, and frankly, a little sinister. I dig the aesthetic, clean armor plates accented with glowie points all over the place. In the end I went with a scheme not too dissimilar to the studio scheme, but rather than carrying the orange glow throughout the model I decided to restrict it to the arc receivers and a few additional points, going with a blue glow otherwise. Imagine being a Continuum agent, thinking your all safe in your rodent-infested hideaway, when suddenly a smoke grenade pops, filling the room, and all you can see is vague silhouettes and points of blue light. It’s a little bit alien invasion, a little bit time to pay for your crimes against the Alliance…

    Continue reading  Post ID 20063

  • Return to Icewind Dale

    While the world at large is slowly opening up again, the Gdaycave is still on lockdown as we take precautions to prevent pandemic spread and to safeguard those we love and the more vulnerable members of our community. Tabletop miniature gaming and board gaming is a fond memory, but thanks to the wonders of the interwebs I’ve had a lot of fun playing D&D with some friends, introducing them to the wonderful world of Ravenloft. As the only actual gaming I’ve been able to enjoy for months now, I’m sure you can imagine my excitement to hear that the next adventure being released is a return to one of the most famous settings in D&D History: Icewind Dale.

    Throughout my long and storied D&D career I’ve stormed Castle Greyhawk, sweated under the Dark Sun, enjoyed a brew at the Inn of the Last Home. I’ve spotted the Spelljammer, dodged the Red Wizards of Thay, and played in many custom settings. I didn’t have any Oriental Adventures, and Al-Qadim remains a mystery, but as a blossoming nerd in the late 80’s and early 90’s, you can bet your bippy I read R.A.Salvatore’s original Icewind Dale trilogy – The Crystal Shard, Streams of Silver and The Halfling’s Gem. Drizzt, Wulgar and Bruenor are among the most famous fictional characters in D&D Lore, and it all started in a frozen region in the North of Faerun.

    Now, 32 years after Salvatore first set the icy chill in our bones, it’s time to go back.

    In Icewind Dale, adventure is a dish best served cold.

    Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?

    We only know a few bits and pieces so far.

    • The campaign will be large enough to level a party from level 1 to 12.
    • NPCs include the Saurial Dragonbait, from Azure Bonds, at least in the intro – A wonderful callback to D&D novel history
    • They’re pre-releasing a series of adventures with novice adventurers playing the part of courier, safeguarding packages aboard the Icebreaker (Here’s a link to the first one)
    • There’s a polar bear with a fishing rod. Playable bear-man race? We’ll find out soon,

    As a DM who’s been introducing new players to D&D, there’s a singular delight in knowing that I may have the opportunity to introduce my players to a corner of Faerun that brought me so much joy back in ye olden times. Of course, I’m still waiting to run a party through White Plume Mountain, so it’s not like I don’t have other things on a checklist of nerding to-do’s, but a return to Icewind Dale would be an amazing thing.

  • Paint The Target

    Summer’s rolling along here in the Northern Hemisphere, and frankly, it’s stinking hot outside. As the sun starts to set, there’s a distinct pleasure in sitting out on the patio furniture and enjoying a nice cold brewski. Or a mint julep, some sangria, a glass of moscato, whatever tickles your palate. The target for June – as chosen by my lovely girlfriend when she was quite inebriated and in the middle of a Pitch Perfect marathon – was the word Drunk. Drunk on beverages, drunk with power, models painted while the artists themselves were enjoying  a tipple – the standard Target rules apply, wherein if you can come up with some spurious reasoning, the entry is good to go. Let’s see what we got!

    Pete F has made me proud, knocking out a Hooch Hauler! I can speak from personal experience, this is a heck of a model to muscle through once it hits the painting table. Well done, that man!

    Continue reading  Post ID 20063

  • An appeal to common sense

    No pretty pictures in today’s post. I’m taking a moment to reach out with an appeal to common sense and mindfulness. This past weekend pictures and a video were posted of a group of over a dozen wargamers from my local area, engaging in an outdoor Warmachine tournament. Even ignoring the fact that when playing a cross a 4′ table everyone’s going to at some point be within 6′ of their opponent, players were certainly with 6′ of players at other tables. Masks were not being worn.

    By the guidelines in Ontario, updated only a week or so back, masks should be worn, social distancing should be utilized, and that gatherings should be of no more than ten people, and if you’re not going to use masks and social distancing at your gathering, those ten people should be with an agreed-upon social bubble – ie, that those ten people agree to socialize exclusively with other members of the bubble, including their households. This means that if Bob and Joe want to be in a bubble, that bubble would consist of Bob, Bob’s partner, Bob’s kids, and the same for Joe. If both have three kids, then the bubble would be Bob and Joe’s immediate households and no-one else, such as grandparents and other extended family.

    What I saw on the weekend was a gathering larger than the prescribed limit (and thus every person present could have been fined if the authorities were called, starting at $750 per person), none with masks, and I know several of the players present have partners and children. All it would take is for one person present to be asymptomatic, and the entire gathering and their households could have been infected. Despite the risk, I don’t expect anyone at that gathering to put their households on a two week full quarantine as a precaution.

    Now, I get it. I really do. I haven’t played a board game or minis game in several months. I miss my gaming pals something fierce. I miss being able to get together, to hang out, to relax and nerd out among like minded geeks. I also get that Canada hasn’t doesn’t have anywhere near the extremity of COVID-19 outbreaks that our southern neighbors are enduring. A large part of the reason Canada hasn’t experienced as prolific a spread of cases is because people, at least initially, observed self-isolation recommendations, cancelled public gatherings, limited any contact with anyone outside of their house, and hand washing and mask wearing were prevalent.

    Now things are slowly reopening, we’re moving forward in stages as we try to return to some semblance of normal, but there are still guidelines in place for a reason. The more people ignore the guidelines, the more we’re at risk of an increased outbreak, and the longer this whole thing is going to continue.

    Yes,I want to see my friends. Yes, I want to be able to go down to the FLGS and play games. I’ve almost completely painted a Flesh-Eater Courts army for Age of Sigmar that I’m super keen to actually put on the table. I’ve knocked out a bunch of Riot Quest, Marvel Crisis Protocol, Monsterpocalypse and more – so many great hobby projects, and I have no clue when I’ll finally be able to actually play with them, but I refuse to be a transmission vector. I refuse to be the reason COVID-19 gets introduced to someone else. I refuse to put other people’s lives at risk due to my own selfish desire to geek.

    More significantly, I want to be able to hug my kids. I want to be able to take my girlfriend to visit her son, and I want her to be able to hug him. It’s something of a blessing in disguise that the rest of my family is on the other side of the planet, but have you had to visit with a loved one, standing apart, and have you had to walk away without hugging them? It sucks dirt.

    So I’m asking you.

    Please be mindful. Please consider those around you, and the grander consequences of your choosing to disregard the recommendations and guidelines. Your flippancy potentially endangers you and your household and those you love. Your casual disregard potentially pushes the clock that much further back on when we can -all- move forward.

    Yes, it all sucks, masks can be uncomfortable, social distancing and lack of human contact takes a toll mentally. Yes, not being able to gather during beach and bbq season is both incredibly disappointing and depressing, especially for those of us who are more socially inclined. Sure, your health is your own business, and you may choose a more lackadaisical attitude toward precautions, but when you do so you potentially put other people at risk. Take precautions and follow the guidelines. They may not be 100% guaranteed to thwart transmission, they’re our best bet of beating this, or at least holding out until we can get a vaccine.

    Fire up a tabletop simulator and play online. Get yourself into an online D&D game with Zoom and Roll20 or somesuch. Fire up Diablo III and play with your friends as you work to finally level up a Necromancer. While it’s certainly not the same, it’s better than being the reason why someone else has to say goodbye to a loved one.

    We’ll get back to nerdier things later in the week, for now… please be mindful.

    And wash your damn hands.

  • SDE: The Pauper Prince & Modiphius’ The Art of Conan

    Welcome to the end of the week! Today we’re taking a quick look at two different treats that were announced this week. From our friends at Ninja Division, the latest addition to the Masterclass line of resin chibi models is the Pauper Price and his guild of goblin urchins, and from Modiphius, the latest book for the Conan RPG – The Art of Conan!

    The Pauper Prince

    Ninja Division has been releasing some wonderful resin chibi models for their Masterclass line, proceeds of which are going to fund their larger projects including Super Dungeon Legends and Relic Knights 2.0. We’ve seen some great new heroes like the Easter-themed Springtime Druid and the star-spanning Chuy, playable in both Super Dungeon and Rail Raiders, but the Pauper Prince is the first Masterclass entry that provides not just a a model or two, but a brand new Dungeon Boss and spawn point. These new models also add some more life to Clockwork Cove, expanding the lore of the region.

    Clockwork Cove is the most “Steampunk” area of Crystalia, home to inventors and industry, setting itself apart from more traditional Fantasy regions, the gothic shadows of Glauerdoom Moor, or the savage peaks of Frostbyte Reach. The Pauper Prince holds power in the Undercove, the seedier underbelly of Clockwork Cove, backed by the goblins of the Prince’s Guild. This is immediately reminiscent of Oliver Twist’s Fagin and his orphans.

    A troll in a top hat, the Pauper Prince is a radical change from the trolls we’ve previously seen in Super Dungeon, the shamans of the Mistmourn Coast. We don’t have any information about his rules yet, but one can only assume he’s traded his people’s spiritual abilities for the ability to command an army of rats. Given my fondness of rats, I won’t lie, the rats alone are almost enough to garner my investment.

    The Prince’s Guild are those who serve the prince. Undercove Goblins, the spawn point comes with a small horde of little greenskins with impressive probosci. Moffet leads the bunch, with her repeating pistol, and she’s backed by four dagger-wielding Guttersnipes and a pair of Fetchers with weighted nets.

    Hopefully we’ll see rules soon, but for now you can click the pictures to put in a pre-order, with shipping expected to begin near the end of July. It occurs that the two combined – the Prince and the Guild – will make for an awesome chibi diorama, let alone the centerpiece for a whole new campaign of Super Dungeon Explore.

    The Art of Conan

    We’ve had a look at a few of the sourcebooks for Conan: Adventures In An Age Undreamed Of in the past. Modiphius has consistently been releasing excellent sourcebooks for the RPG, expanding on Robert E Howard’s world with more and more resources. Any storyteller, dungeon master, overseer or Friend Computer will tell you how art can make a huge impact on your gaming experiences, from setting the tone to providing reference visuals for NPCs and monsters –  both of which can make the gaming experience come alive for your players.

    The Art of Conan is a compilation volume of art from seventeen (17!) sourcebooks, ranging from the Player’s Guide to Conan The Thief to Horrors of the Hyborian Age to Conan The Exiles, bringing the world and beasties of the Conan Exiles video game into the RPG.

    Each chapter introduces art from a new sourcebook, with a special spotlight on the cover artist. The covers include fantasy art luminaries such as Brom, Paolo Parente, Simon Bisley, Alex Horley, Darren Bader, and more.

    Whether you’re interested in a coffee table book, a resource to add a visual element to your games, or you’re just a fan of fantasy art of shirtless swordsmen fighting an array of giant apes, reptiles and gibbering monstrosities, The Art of Conan is worth a peek. You can get the PDF directly from Modiphius or via DriveThruRPG.