• 49 welcomes OAG to the Nightvault

    The Warhammer Underworlds box games have been one of my favourite developments from GW in the last few years. I’ve really enjoyed the small unit sizes for painting projects to try out new colour schemes and to paint models I’d never normally buy for an army otherwise. With the pandemic, I’ve not played any in-person games recently but the notorious OAG, my girlfriend, has never played a miniature game in her life. She expressed interest in my wargaming addiction and since I didn’t have a lot of experience with actually playing the Underworlds game, it was time for a new experience for both of us!

    We’ve been playing a Zoom-based D&D campaign geared to noobs with a fantastic DM and have been enjoying it immensely, so adding models and boards to dice wasn’t a big stretch.  Going over the warbands and models available, she instantly fell in love with squigs, calling them ‘Angry Grapes”. Accordingly, Zarbag’s Gits were procured. Painting took a bit of time with some false starts, but now that they were fully done, it was time to teach her how to play. I chose the Godsworn Hunt, purely because I love the models. We took the cards straight out of the packages, and didn’t get too involved in deck building to keep things slightly simple.

    Rather than leaping directly into the game, OAG sat down with the Nightvault rule book. Many confused noises where made, and quizzical expressions directed towards me. After a short while, we set up the kitchen table with our chosen boards, placed objectives and rolled for initiative!

    Continue reading  Post ID 20787


  • Riot Quest: Wintertime Wasteland

    The world changed when the Infernals came. The kingdoms of men succumbed to The Claiming and the souls of humanity were harvested like so much wheat. Age-old enemies cast aside their enmity and fought as allies against the horrors that came from realms beyond, but it was to no avail. The Infernals… won. The races of men, of elves and dwarves, the Trollkin and more – in the wake of The Claiming, the inheritors of the shattered world left behind were left to scrabble and scavenge, to hunt for treasures of the time before in a quest to ensure their own survival.

    This is the world of Riot Quest, where you forge a team of… heroes, for lack of a better term, all seeking to find remnants of wealth and power from the golden age of humanity. They fight to claim these treasures for themselves that they may ensure their own survival, and to rise above those struggling to live in the devastated remnants of the Iron Kingdoms.

    Riot Quest kicked down the doors of the Iron Kingdoms in 2019, giving us a fast-paced, interactive board game set in the same world as Warmachine & Hordes, but in a timeline where mankind lost the war for their own souls. The Mayhem block introduced us to over thirty heroes, all of whom can be used in Warmachine & Hordes as well as in Riot Quest.

    Now, after a successful kickstarter, the Wintertime Wasteland block shifts us North, away from Thunderhead Fortress and into the Castle of the Dark Prince. Ice and snow are the order of the day, with a bitter chill biting to the bone as our heroes quest for loot and treasure on a new map. Bring all your heroes from the Mayhem block, or recruit a roster of chilly treasure hunters.

    The new Wintertime Wasteland starter has dropped, giving new players a great place to launch into the game (Mayhem block not required), and established players a new map, a new squad, new loot and more. Let’s unbox this darn thing!

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  • MonPoc: Cassander and the Legion of Mutates

    In the (concrete) jungle, the quiet (concrete) jungle, the lion sleeps tonight… well, not quite. Cassander roars and unleashes feline fury on the Destroyers. What’s the point of being the king of beasts if you’re not willing to defend your throne? The Monsterpocalypse is affects us all, so why not sign up for genetic alteration. One day you’re a normal human, possibly a chartered accountant, and the next? You’re an enormous lion hybrid and by golly, you’re gonna make sure the Zerkalo Bloc are filing their taxes on time! The Legion of Mutates has entered the fray.

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  • Heroforge: Lago Ratburgher – Now in Glorious Technicolor

    As a roleplayer, it’s often a challenge finding a miniature that’s -just right- to represent my characters. That somewhat changed a few years back when Heroforge started producing customizable miniatures, taking advantage of advances in 3-D printing and designing a fairly robust website that let clients choose just what components they wanted for their figures. Different races, different poses, different equipment loadouts; it quickly became a quick and easy way to design character visuals, and most of my D&D Beyond character sheets have a Heroforge headshot.

    Last year, Heroforge kicked it up a notch by adding custom colorization of your figure, and the option to have your model printed in glorious technicolor. As someone who enjoys the act of painting, this feature didn’t immediately appeal to me personally, but I totally get that there’s a lot of gamers out there who don’t enjoy painting, so for them it as an amazing opportunity.

    Roll it forward to the recent holiday season and early January, and I got older, and my stepson decided he’d like to buy me a Heroforge model. This presented what we in the blogging world call an opportunity. I’m always keen to have more minis in my collection, and now we had a chance to not only get a mini for another of my PC’s, but also to see what Heroforge‘s colored models come out like!

    Enter: Lago Ratburgher, Halfling Rogue drafted into the Ratburgh constabulary to serve as an archer.

    Let’s be clear, this isn’t my first Heroforge model, so I knew to expect possible layer lines from the printer, and we got them. The graininess hasn’t been evident on all of the Heroforge models I’ve painted in the past, but it’s not unknown. The point of all this, though, was to look at the color.

    Realistically I knew not to expect the same lustre and vibrancy that we got on the 3-D render, but I’ll confess I expected a little more than we actually got. The coins on the base are a dull yellow, the arrowhead and helm are greys – it may just be that metallics aren’t really dialed in yet – and the three gemstones on the base are all quite dull.

    Conversely, I was impressed by the precision. Each quilted diamond of the armor has a darker center and lighter edges as portrayed in the render; the blue trim is spot on, as is the trim around the kneepads. There’s even color variation in the skin under his cheekbones.

    What made me smile, oddly enough, was the shiny spot on the helmet. That white spot near the front right of the helm’s crown is present both in the render and on the model – they’ve got color gradation doing a pretty good job of presenting reflective surfaces on steel, even if the coins in the sack do look a little like ravioli. I mean, he -is- a halfling, it’s totally understandable if he’s been looting pasta.

    The verdict?

    As someone who enjoys painting, I will likely not be relying on Heroforge for color printed models. I’ll happily use Heroforge for custom figures, but I’ll tackle the color chores myself – both because painting is a big part of the hobby for me, and because I like my models to have stronger saturation. For a non-painter, though, someone who may not be into painting ? The color service provides a simple, straightforward way to put your favorite character on the tabletop.


  • Isaiah, Dread Harvester

    “The dominant spirit, however, that haunts this enchanted region, and seems to be commander-in-chief of all the powers of the Urcaen, is the apparition of a figure on horseback, without a head. It is said by some to be the ghost of a Llaelese trooper, whose head had been carried away by a cannon-ball, in some nameless battle during the Northern Crusade, and who is ever and anon seen by the country folk hurrying along in the gloom of night, as if on the wings of the wind. His haunts are not confined to the valley, but extend at times to the adjacent roads, and especially to the vicinity of a church at no great distance. Indeed, certain of the most authentic historians of those parts, who have been careful in collecting and collating the floating facts concerning this spectre, allege that the body of the trooper having been buried in the churchyard, the ghost rides forth to the scene of battle in nightly quest of his head, and that the rushing speed with which he sometimes passes along the Hollow, like a midnight blast, is owing to his being belated, and in a hurry to get back to the churchyard before daybreak.”
    – From The Legend of Sleepy Hollow, with apologies to Washington Irving

    Isaiah is a legend even among the pumpkin-headed Dread Rots, riding out of the soup-thick mists to reap not only those wicked souls who abuse their laborers, but also the communities that turn a blind eye to the evil among their own. Other Dread Rots come in his wake, spurred on by his presence, passing through any obstacle as they coordinate their efforts. The Harvest waits for no man…

    A dragoon solo, Isaiah starts the game riding forth on his Frightmare, his Wicked Scythe reaping a terrible harvest as he collects the corpses of his victims to fuel his own attacks and those of his fellow Dread Rots. The front of the Frightmare is the only resin component of the model, and yes, the hoof had snapped off in transit, but resin tends to break cleanly and it was a super easy repair. The pieces assemble seamlessly once the resin channels are cleared making for very easy assembly.

    Once dismounted, you’d think Isaiah would be weakened, but no – he just gets mad, and starts throwing his head as a ranged attack. With the Assaultrule, it just means he can schmuck someone from up to 16″ away, with the added bonus that if he boxes the target with his own flaming head, that target rises as a Dread Rot themselves, reinforcing an existing unit. I guess Isaiah reloads by grabbing another spectral pumpkin head from his scythe?

    Painted by our pal NekuraIzou, who continues to stray further and further from the Light of Menoth. Frankly, I would have thought his Infernal legacy would have conflicted with the Grymkin, but here we see NekuraIzou entreating Isaiah with the promise of cinnamon, a crumbly crust, and some whipped cream. Wait, no, that’s a pumpkin pie, not a pumpkin head… Oh, it’s all so confusing for a faithful Menite like me…

    Isaiah rides out of your nightmares and onto your tabletops, from your FLGS or preferred online retailer.


  • MCP: The Avenging Archer – Hawkeye

    My history with Hawkeye has been somewhat tumultuous. At one point he was the best thing ever. Next, he was so sucky it sucked. Next, loved him. Next, man, he irritated me on so many levels. Of course, such is potentially a concern with any fictional character, depending on who’s doing the writing.

    In the comics, Hawkeye has always been something of a cocky hothead, but he’s swiveled from being a leader, someone who can see the potential in someone and who wants to push you to be the best you can be, to being little more than an arrogant asshat who seems to be making it his mission in life to be th ebiggest jerk he can be. I’m looking at you, Force Works era Hawkeye.

    Despite starting his career as a villain (an evil carnie, nonetheless), Clint Barton has grown and evolved over the years, but I think my favorite iteration was from the Matt Fraction run from 2012-2015, which above all else humanized Hawkeye. There’s an arc in there where all he’s trying to do is help out the tenants in his building as a slumlord tries to evict them. Like, it’s a multiple issue story, and it’s just excellent reading. We get to see Clint as more than just a dink with a bow, and they do a wonderful job of portraying Clint’s hearing difficulties.

    I think this arc went a long way toward informing the character we got in the MCU, where Clint may strictly speaking be the most underpowered Avenger in the movies, but his humanity is also somehow part of what binds the team together.

    It’s worth bearing in mind that Hawkeye may lack super strength, flight, and all that jazz, but he’s more than just an exceptionally accurate bowman. He’s often been depicted in the comics training with Captain America himself, and is exceptionally fit, a world class gymnast/acrobat and hand-to-hand combatant.

    Given that he doesn’t have a lot of the powers that most of the other Avengers have, I’d posit there’s an argument to be made for Clint being one of top five most capable members on the Avengers roster, simply because he doesn’t have any abilities to rely on. He’s not invulnerable, so he has to know how to take a punch, how to dodge. He’s not super fast or strong, so he has to be an expert in an array of martial techniques just to be able to stand his own.

    On the tabletop, Clint comes in at Threat 3, and  has one the more sparse cards in the game, but htis is largely due to it being all about the bow.

    His basic attack is a range 5, 5 dice Arrow Shot. The usual free basic strike. It’s not a huge amount of power, -but- with Hawkeye switching out arrows from his quiver  you get to choose if it’s a physical or energy attack, tailoring your assault to your target’s weakess. On top of that, any Wild results let you incflict Bleeck, Shock, Slow or Poison on the target as well.

    For 2 power you can use Hawkeye’s Hook Shot, allowing you to reposition Clint anywhere within range 3 of his current location. To be extra tricky, move him behind a building and then use Trick Shot for 1 more power, to ignore LOS and any cover your opponent may be lurking behind. Note that Trick Shot isn’t an attack in itself, but rather it enhances the next basic Arrow Shot you take, so you still get to choos physical or energy, and potentially inflict a special condition on the target.

    Clint’s final ability is Fast Draw. If someone targets Clint from more than range 3 distance, he can spend two power to make an Arrow Shot as a reaction. Note that the trigger is being targeted, so if you have the power to feed the Fast Draw you can potentially mess up the attacker before they even get to roll the attack.

    While Clint and Natasha may remember Budapest very differently, there’s no saying you can’t put them through their paces together – especially since they come in a two-pack of models. Swing by  your preferred FLGS or online retailer and load your quiver.

     


  • MCP: Take cover! (thanks to Play Bosco)

    I’ve been playing tabletop miniature games for a long time. I’ve played a lot of different games, and as I advance in years I’ll freely admit that my addlepated noggin is at risk of sometimes confusing rules from different games, or even from different editions of the same game. The Warhammer of right now is very different to the Warhammer of the late 1990’s, when my clown-hat Nagash ran roughshod over the armies fighting for supremacy in a small rural city in New South Wales.

    In a world where different games can all have different rules for movement, determining line of sight, even exactly when you can declare an action in the middle of what’s ostensibly your opponent’s turn (I’m looking at you, Infinity), having clear, simple visual aids can be a real boon.

    This week, while trawling through the social media feeds, we spotted some super helpful diagrams by Play Bosco to help players come to terms with Cover rules for Marvel Crisis Protocol. I was so charmed by the simplicity of the diagrams that today we’re taking you to school to the simplicity of checking to see if you get a bonus block dice or not in Marvel Crisis Protocol, by looking at four simple parameters.

    Continue reading  Post ID 20787


  • Brawlmachine plans: Pal’ing around

    Being a part of the Brush Wielders Union means putting some thought into planning painting projects. Begone, pure whimsy! You have no place here! Given how Warmachine is so damn near and dear to my heart, and how the True Law guides the faithful to serve Menoth both in this world and the next, is it any surprise, like, to anyone at all, that when I said one of my goals was to paint a Brawlmachine list, that the Protectorate would by high on the list of potential factions? No. of course not. You know better.

    What *may* surprise some of you though, is that in my ponderings I put together a list with a grand total of NO Allegiants of the Order of the Fist. Not a kicky monk in sight. I did, however, build a list bearing in mind the Shield Sister alternate Paladin model that was released through Mini-Crate.

    • Anson Durst, Rock of the Faith
      • Indictor
      • Scourge of Heresy
    • Champion of the Order of the Wall
    • Paladin of the Order of the Wall
    • Initiates of the Order of the Wall
    • Choir of Menoth (4)

    Alright, who can guess the concept?

    This works out at a neat little 25 point level for Brawlmachine.

    Pros: 

    1. Nice and thematic, a Paladin warcaster with some of his peeps, a couple of jacks and a support unit of choir
    2. It’s all models I already have in the basement at the gdaycave, awaiting paint in the new scheme
    3. The model count isn’t enormous, so it’s not as mentally daunting
    4. For such a low model count there’s a *lot* of wounds in the list.

    Cons:

    1. Very limited anti-infantry. No shooting to speak of and the only AoE’s are on Durst himself.
    2. Everything’s going to need to wade in – delivery in the face of a gunline will potentially be a pain.
    3. The list largely relies on higher ARM; I’m normally a high DEF player
    Long overdue for a new paintjob

    What’s Scourge of Heresy doing in there? Well, frankly, I just really like the model. He’s been a favorite of mine since release, punishing opposing lists for daring to use upkeep spells. Arcane Vortex can be a nasty surprise for spell-focused foes, negating their wizardry as long as there’s FOC to fuel it.  The Indictor’s Sacred Ward plays into this concept as well, your enemy not being able to target it with spells -and- if it can get within 6″, Consecration means they won’t be able to cast anything anyway. It’s rather rude on a model that’s lumbering across the battlefield at ARM 25 under Durst’s feat.

    The flipside to not having any AoE’s is that the bulk of the army is conversely immune to blast damage as long as the Champion is on the board. Durst, the Paladin and the Initiates will all gain Girded thanks to the Champion. Direct hits will still be a concern, but the Initiates can use Shield Guard to redirect fire and cover the advance of the heavier hitters.

    The one thing I will say here is that a big motivator for this little mental listmaking is that for me, Warmachine has always been about putting models on the table that look cool. I don’t care if model X is the most OP borked crazy bananas piece of whatever Privateer’s every released – if the model doesn’t make me squee a little, then sure, it’s a consideration, but it’s not a priority. The fact that Anson Durst, in all his roly-poly tubby armored glory, just happens to be a MAT8 P+S14 Weapon Master is just gravy.

    Will this be the final form of the 2021 BWU Brawlmachine painting goal? We’ll see. I’m not quite ready to start this project just yet (I’m partway into another BWU project and have some other models that need painting first) but it’s good to have a launching point for further consideration.

    Now, what if I went Vindictus and Holy Zealots…


  • Paint The Target

    BABY YOU’RE A FIIIIIIIRWORK! Well, your entries this month are at least. Welcome to Paint The Target! As usual, we set a target for your painting efforts, and you – yes, you, dear reader – have the opportunity to paint something that fits the theme. One lucky participant will win something from the Lost Hemisphere prize pool. Throughout January painters were tasking with the them “Fireworks”. Things that may you go BOOM. From hand grenades to rocketpacks, laser rifles to redheads, let’s see what’s lighting up the Lost Hemisphere with this month’s gallery.

    Lonelymonk never does anything by halves. It’s a full squadron of Crucible Guard Rocketmen!

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  • Feeling Sappy: The Farrow Sapper and the Gunnery Sergeant

    I’ve shared with you all before my thoughts on the Trollkin Kriels and their organized military, with Brigadier General Gunnbjorn (and no doubt General Brug) bringing their expertise to the war effort and helping the Trollbloods embrace gunpowder and high explosives, so I’m sure it’ll come as no surprise that I’m delighted to see the Trollkin Gunnery Sergeant releasing. You may be more surprised to know that the same through processes apply to the farrow of the Thornfall Alliance. Gun Boars, Razorback Crews – these things make me happy, so let’s double up on the fun times today by unpacking both the Trollkin Gunnery Sergeant and the Farrow Sapper and his mines.

    Continue reading  Post ID 20787