Imagine. There you are, one of the most recognizable trollkin in the Iron Kingdoms. Not just by other trollkin, no, your name is known by human, dwarf, ogrun and elf alike. You are Greygore Boomhowler, of the bloodline of Bragg. You are a Fell Caller with magic vocal chords, and your mercenary band are one of the most sought after in the known world.
Then came the Reckoning.
The Infernals tore through the kingdoms of man like a dracodile through gobbers. Heroes and legends became corpses and wormfood. The souls of humanity were reaped, and you were left standing in the shattered remnants of the world you know. Oddly enough, this was a world you were well suited for. Survival of the toughest? You were well ‘ard long before the Infernals came along.
At first, you picked up a chain gun, and you sought to collect what little wealth and power in the post-apocalyptic remains. As a mercenary you’d been driven by a love of coin, so what was the difference now, other than treasure being a little more dangerous to collect. While the Iron Kingdoms were broken down, coin was still the other of the day. You banded together with others of a similar mind and came into conflict with the same. Sometimes you won the day and scored the loot, other days you went home and licked your wounds.
As the cold winds settled in you lay down the chain gun. You’d seen one too many casualties, and the song of revenge ran through your veins. Things were getting more personal, and sometimes the only solution when someone has an axe to grind, is to be the one holding the bigger axe. Conveniently, you’d come across the remains of Khadoran warjack that no longer needed its axe. It was big, it was heavy, but then, no more so than the burdens that you already carried.
Boomhowler the Destroyer – the second iteration of the trollkin for Riot Quest and his third version for Warmachine/Hordes – is a Fighter class hero for Riot Quest. Already one of the more resilient characters in the game, he’s decided that he’s going to add some obnoxious damage output in close combat as well. As with all Fighters, Boomhowler comes with the Charge ability, adding a red power die to his attacks on a turn where he rungs. This stacks nicely with his weapon, Massive Jack Axe, which already tolls two power die, along an action die and a boost die. Note that if you happen to roll a Super Strike on your power die you automatically to Super Damage, stacking the pain on your poor vicitms.
A nod to his origins as a Fell Caller, Boomhowler also has a handy movement buff for his allies with Hoof It, allowing another nearby ally to move up to 3 spaces.
For Warmachine/Hordes, I’ll confess I’m a little disappointed that I can’t bring him with my Protectorate, but that’s mainly because he’s packing a serious whallop with that axe. He’s not cheap, his 8pt cost putting him on par with the Archons as one of the most expensive Mercenary solos in the game. He’ll play for Cygnar, Cryx, Khador, Crucible Guard, and Trollbloods. Then the card gets long and more than a little bloodthirsty. Literally.
Bloodthirst pushes his charge threat range to 12” against a living model. End your movement within 6” of an unengaged Boomhowler? You’re getting Countercharge’d. If you’re a warjack or a warbeast? Amputation on the ace means you’re losing a column or branch, even if he only scratches through your armor. Oh, and Knockdown as a bonus.
Here’s where it gets obnoxious:
- Boomhowler declares a *Thresher attack. Everything within 2” of his 40mm base’s front arc stares down a base MAT7 attack doing P+S13 damage.
• Knockdown means every hit model is now on their butt, no longer obscuring line of sight, regardless of whether or not they were damaged.
- Thrasher – not to be confused with Thresher – means he get swing for a second Thresher attack, automatically hitting all those knocked down targets (and giving him a second shot at anyone he missed).
- Trash says all of his damage rolls against knocked down targets get an extra damage dice.
In case that isn’t enough, remember, he’s a Fell Caller, so he brings his dulcet tones to the table as well, with three options.
- Dinner Time grants friendly warbeasts +2” movement when charging the target. Note that this will only be of use with warbeasts in a Mercenary, Minion or Trollblood force, as it is Faction stamped.
- Hoof It grants a friendly Mercenary, Minion or Trollblood a free advance, ignoring free strikes. Positioning much?
- Shout Down targets an enemy model/unit. Boomhowler and all friendly Mercenary, Minion or Trollblood warrior models starting in his 9” command range gain +2 to all attack rolls against the affected enemy models.
So Hoof It to get Boomhowler into position, Shout Down the target so he’s functionally MAT9 against them, and go in Threshing (and Thrashing and Trashing).
I won’t lie, painting Boomhowler the Destroyer was a bit of a chore after some of the other models I’ve been working on recently… maybe because he’s wearing Severius’s faceplate as a vanity belt buckle… but he’s a solid addition to a Riot Quest roster, and packs a heck of a punch (heck of a chop?) for the Warmachine and Hordes lists that can field him. My Protectorate can’t, so I’ll just have to figure out how I’m going to cut him down to size before he gets in range of my Flameguard with that bloody axe…
Boomhowler the Destroyer is one of the five Riot Quest heroes you’ll find in the Wintertime Wasteland box, available now through your FLGS, your preferred online retail, and directly from Privateer press.