• Tag Archives Chibi
  • Kringle bells

    I’m not normally one for shoving projects aside on the painting table to paint something seasonally appropriate, but I sure as heck am on board with changing gears to work on something completely unrelated to the current goal based on spurious whimsy. Accordingly, without warning, the Cawdor models that have been slowly receiving love were unceremoniously shoved aside as a train of thought mainly centered on dwarf characters for D&D reminded me that I’ve had a longbeard sitting in a drawer aging like a fine cheese for about a year now.

    Kringle is one of Ninja Division’s Masterclass models, quite obviously themed after a certain  jolly fat man. These resin models have been part of Ninja Division’s commitment to making good on their kickstarter commitments, and are an inordinate amount of fun to paint. As someone who otherwise spends his time painting heroic scale models for Warmachine, Age of Sigmar and the like, painting chibi models can be an incredible breath of fresh air.

    Painting Kringle started with the reds of his hat and robes, followed by the fur trim and beard, before getting stuck into finer details. The wet palette saw more use than it has in awhile, with the leaves being a blend of five different green tones. While the berries may have been intended as holly, I had The Dance of the Sugar Plum Fairy in my head so I went with something a little more purple and sugar-dusted. I think it’s also provides a little  better contrast against the red of the hat.

    The staff head unfortunately broke off, and while I had originally been contemplating trying to do something along the lines of a candy can with alternating tones, I really liked the idea of his just having a walking stick or cane rather than a druidic staff. The end result is a model that I’m pretty darn happy with. Sure, he’ll never be at the forefront of an army, but there’s always the chance someone will play a dwarf wizard or somesuch in a D&D campaign, once we’re in a position to play in person again. My Super Dungeon models often appeared on the table as both heroes and monsters, since I’ve managed to collect a small horde of assorted chibi gribblies over the years.

    While Kringle is a playable hero in Super Dungeon, his ultimate fate may be to be woven into a small vignette.  A few scenery elements, maybe another model or two to tell a story, and some judicious use of small LED lights and a veritable mystical wonderland could appear encapsulated in a glass sphere.

    Time permitting, a new side project may happen over the next little while. Much will depend on whether or not I can find the elements I’m picturing in my head. Where does one find a chibi owlbear to approximate a sasquatch? I can’t rightly put a yeti in a forested scene…

    It’s worth noting that both Kringle and Krampus are available for order until the end of January, for those who might be interested in taking on some new chibi painting projects of their own.

     

     


  • SDE: House Phoenix Pugilist

    One of the delights of having made friends with a number of games over the years is the sheer variety of stuff you end up with in your mountain of unpainted stuff. From Warmachine’s steampunk armies to Relic Knights’ anime troopers, from Warhammer’s ‘classic’ fantasy to Monsterpocalypse’s world-destroying gribblies… and then there’s Super Dungeon Explore. Ninja Division’s chibi dungeon crawl is home to some oustandingly fun models, and applying brush to chibi is an amazingly different painting experience to painting warjacks or space marines or any other of models. Enter one of the models that came home with me from GenCon, the House Phoenix Pugilist.

    The fourth of the Takaoshi University models, the House Phoenix Pugilist joins the House Cerberus Occultist, House Unicorn Diviner, and the House Siren Enforcer. She’s the first of the four I’ve managed to put paint on, much to my own chagrin, but I’m pretty chuffed with how she came out.

    As a Kitsune hero, the Pugilist had to have reddish-brown hair, showcasing her vulpine heritage. The gloves and helmet were weirdly fun to paint, and I like that the final effect has an almost vinyl look when the light hits it just right. When I’m more comfortable with the freehand I’d like to put “Everlast” or a Crystalian equivalent across the back of the helmet, and of course I’ll need to base it at some point,. but for now she’s done.

    On the table

    The Pugilist has a fairly standard move of 6, and the usual 3 actions per turn. She has Yellow crystal affinity, and the Surefoot trait reflects her fancy footwork as she shuffles through difficult terrain as if it was never there. She packs three blue dice for her strength rolls, per primary attack, and a surprisingly hefty two red dice for armour. Two blue will and three blue dexterity aren’t her focus.

    Unusual for a hero, none of her abilities take a single action.

    Punch, Punch, Punch is where she’s going to shine once she has some equipment that ups her strength. She makes an attack and, if it hits, moves two squares and swings again against a different target, using one less dice. Then again. Then again. She keeps going until (a) there’s no-one who hasn’t been hit yet, (b) she misses, or (c) she runs out of dice. A few extra strength dice and she’s going to be amazing at clearing out mobs. This ability takes two of her three actions, but the potential to wipe out a bunch of kinoshrooms is pretty damn sweet.

    Got a harder target? The Finisher, taking two actions, winds up for a power hit. Adding a red dice to her existing three blues it’s a more accurate attack, and does Massive Damage for double the usual wounds.

    Finally, her potion – Ringside Canteen – grants an extra blue strength dice and Feint, forcing a an target to reroll one of their armour dice (or, in Arcade mode, decreasing their armour stat by one). Sooo she swings from the Canteen, adding an extra blue dice to the pool for Punch, Punch, Punch and reducing the armour of any targets for the round, making the hits even more likely to succeed, thus triggering more bonus swings.

    So…

    She looks great, she’s fun to paint, and her abilities have a nice synergy that will make her a real boon for cleaning out spawn points and choked corridors. She’s as a front-line bruiser with good armour, bonus mobility, and a potion that will help anyone on the team crack armour and score better hits against harder targets.

    I’m really quite glad I picked her up at GenCon – she’s a great addition to the Masterclass models, and she’ll be a great addition to an adventuring party out to punch the Dark Consul right smack in the chin.


  • GenCon Photodump 4: Ninja Division

    Okay, so Monday’s post was kinda half unboxing, half GenCon debriefing, but today it’s the official Photodump #4. Lost Hemisphere has a history of hassling the Ninja Division booth, and that’s in large part due to my fondness for their chibi models (Super Dungeon Explore, Ninja All Stars, Rail Raiders Infiniite). Sure, they produce other games too, but the chibis have my heart… Nevertheless I *did* try to talk about other things with Ninja Division’s John Cadice, such as the newly released Doomseeker, which we unboxed right before we headed off to GenCon.

    And now you can see other Ninja Division things!

    Museum Rush was also unleashed at GenCon…

    Continue reading  Post ID 20578


  • Gday At GenCon: ALL THE PINS!

    So I’m not going to lie, I may have gone a little overboard collecting Privateer Press pins at GenCon. I’ve wanted to get some for, well, since we heard that they were coming out, and I’ve avidly followed the assorted Privateer Press Insider blogs that relate to them, but in the end I just wasn’t prepared for the niftiness. I walked into that booth, past guardian of the gate Nick Kay, and promptly boggled at the pin carousel and proceeded to load up my basket.

    And then there was the trading! If you spotted a pin you wanted on a Privateer staffer’s lanyard, you could offer to trade any pin that they didn’t currently have, for the one you were after. This was key because there’s a number of alternate scheme pins that you can *only* get by trading with staffers. At GenCon this was the alternate Chibi Ashlynn, which we’ll get to in a minute.

    Three full lanyards and a decent portion of satchel later, and Will Hungerford tweeted me at my… best? Worst? Either way, there was a lot of heavy metal hanging around my neck at the end of Friday night, so I thought I’d showcase what I ended up with once all of the trading was done.

    Continue reading  Post ID 20578