• Tag Archives Heroforge
  • Heroforge: Lago Ratburgher – Now in Glorious Technicolor

    As a roleplayer, it’s often a challenge finding a miniature that’s -just right- to represent my characters. That somewhat changed a few years back when Heroforge started producing customizable miniatures, taking advantage of advances in 3-D printing and designing a fairly robust website that let clients choose just what components they wanted for their figures. Different races, different poses, different equipment loadouts; it quickly became a quick and easy way to design character visuals, and most of my D&D Beyond character sheets have a Heroforge headshot.

    Last year, Heroforge kicked it up a notch by adding custom colorization of your figure, and the option to have your model printed in glorious technicolor. As someone who enjoys the act of painting, this feature didn’t immediately appeal to me personally, but I totally get that there’s a lot of gamers out there who don’t enjoy painting, so for them it as an amazing opportunity.

    Roll it forward to the recent holiday season and early January, and I got older, and my stepson decided he’d like to buy me a Heroforge model. This presented what we in the blogging world call an opportunity. I’m always keen to have more minis in my collection, and now we had a chance to not only get a mini for another of my PC’s, but also to see what Heroforge‘s colored models come out like!

    Enter: Lago Ratburgher, Halfling Rogue drafted into the Ratburgh constabulary to serve as an archer.

    Let’s be clear, this isn’t my first Heroforge model, so I knew to expect possible layer lines from the printer, and we got them. The graininess hasn’t been evident on all of the Heroforge models I’ve painted in the past, but it’s not unknown. The point of all this, though, was to look at the color.

    Realistically I knew not to expect the same lustre and vibrancy that we got on the 3-D render, but I’ll confess I expected a little more than we actually got. The coins on the base are a dull yellow, the arrowhead and helm are greys – it may just be that metallics aren’t really dialed in yet – and the three gemstones on the base are all quite dull.

    Conversely, I was impressed by the precision. Each quilted diamond of the armor has a darker center and lighter edges as portrayed in the render; the blue trim is spot on, as is the trim around the kneepads. There’s even color variation in the skin under his cheekbones.

    What made me smile, oddly enough, was the shiny spot on the helmet. That white spot near the front right of the helm’s crown is present both in the render and on the model – they’ve got color gradation doing a pretty good job of presenting reflective surfaces on steel, even if the coins in the sack do look a little like ravioli. I mean, he -is- a halfling, it’s totally understandable if he’s been looting pasta.

    The verdict?

    As someone who enjoys painting, I will likely not be relying on Heroforge for color printed models. I’ll happily use Heroforge for custom figures, but I’ll tackle the color chores myself – both because painting is a big part of the hobby for me, and because I like my models to have stronger saturation. For a non-painter, though, someone who may not be into painting ? The color service provides a simple, straightforward way to put your favorite character on the tabletop.


  • D&D in the Classroom

    One of the things I love is introducing games to new players. I was a Heroclix Judge, I ran VS System demos, I was a Press Ganger for Privateer Press, not just because I loved the games, but also because it’s so incredibly rewarding to introduce nascent nerds to a new hobby, to welcome them into a whole new world of experiences and good hobby times. This is part of why I’m so chuffed to see what Paris Conte’s been up to with the GenU GAMER program back in the old country, and why I was so excited to learn that one of my friend’s wives actually ran a Dungeons and Dragons group for students at her school.

    Dungeons & Dragons can be so much more than just a bunch of people sitting around a table. It can help break down social and mental boundaries as players use roleplaying to explore not only the worlds of the game itself, but also to test personal expression and interaction. There’s a reason counselors often use roleplay excercises to help people work through some of the barriers they’re facing.

    So when I was asked to paint some custom Heroforge models for some of the players in the school group, I was excited not only because, well, painting is good times, and painting for friends can be even better times, but also because these models were actually tied to a French Language assignment.

    Each of the kids was tasked with describing their character in French. The description couldn’t be as basic as “My dude is a dwarf fighter” either, the descriptions included a glimpse of the personalities and backgrounds of the characters, which will only in turn enrich their D&D experience as they put their characters on the table with a better understanding of who the characters themselves are.

    NB: The varnish frosted the models to a degree that wasn’t noticeable until I took the photos – darn you, brighter desk light! – but I put a correcting coat on after I took the pics.

    Continue reading  Post ID 20761


  • Salty Tales: Tarryc

     Way back in April I mentioned that I was running a D&D campaign for some newer players, introducing them to the world of roleplaying games and the joy of collaborative storytelling. We play biweekly, and thus far I’ve failed in killing any of the PCs had a lot of fun watching them work their way out of tough situations. Today I thought I’d introduce you to Tarryc.

    Let me tell you about my character…

    Ah, the cry of the RPG dork…

    Tarry is a Hill Dwarf, but he never really fit in with his people. He had no interest in typical dwarvish pursuits, other than a penchant for throwing axes. He’d often leave for days at a time, exploring the region, and one day he came across a small crater with a small crystal at its center. Ever uncautious, Tarryc approached and reached out to pick up the crystal, at which point it embedded itself in his palm, causing a reaction that hardened his skin to an almost stone-like texture. The flipside is he lost an awful lot of mobility in the process.

    The crystal that was now lodged in his hand was in fact a piece of crystallized wild magic, and had permanently fused with Tarryc. The effect left him somewhat loopy and a lot of the time he simply appears to be operating on a different wavelength than his present reality, but while he’s a little disjointed, there’s no doubting the impact of his spellcasting. Chromatic Orb is his default whammy, but he has recently learned to summon a literal wave to crush and drown his enemies, and he’s also very fond of helping his teammates suddenly gain the ability to breath fire…

    He’s a charming little fellow who seems to endear himself to everyone he meets, despite his being a distinctly odd fellow.

    Continue reading  Post ID 20761