• Tag Archives Riot Quest
  • Vying for your coin: Kickstarter Confluence

    As we star down the barrel of the warmer months in the Northern hemisphere, we’d normally be planning adventures outside, but the vagaries of a global pandemic continue to have many of us staying inside for our own wellbeing, as well as for the good of our communities and loved ones. Thankfully, there’s some super groovy things out there to keep us occupied, and we’re in the middle of three Kickstarter campaigns that may pique your interest. Three contenders have been circling my wallet like hungry sharks…

    Marvel United: X-Men

    Anyone who’s follows Lost Hemisphere for any length of time knows I’m a fan of chibi models – there are plenty of Ninja Division products in the Gdaycave – and a lifelong love of comic books means I’m well familiar with every single model in this kickstarter. At the time of writing there are  49 models in the core pledge alone (including the Stretch Goal additions), and an additional 29 in the Additional Options, before you even consider that they’re also including all of the models from the original Marvel United kickstarter as optional buys.

    Is the game any good? I have no idea, I haven’t played the original though will note that it’s received some exceptionally good reviews, and if you scored the expansions there’s a *lot* of options and gameplay variants. It’s a co-op game, with the players all teaming up against whatever the mission parameters are, and each expansion introduces new concepts – such as Apocalypse being reinforced by any of his Horsemen you weren’t able to defeat, or the members of the Phoenix Five powering up as you defeat each one, culminating in the last opponent having the full power of the Phoenix Force.

    The appeal for me is, frankly, the amazing figures. I still low-key kick myself for not buying into the last one because it means there’s a Beta Ray Bill figure out there that I don’t own, but for this round the designers have done some super deep dives into X-lore. Hell, you can field the entire Peter David era X-Factor, with everyone except Havok in the right uniforms. I guess he didn’t like the puffy jacket…

    The models are gorgeous, it’s almost like they know that the punters won’t care about how good the game is if they’ve got an amazing collection of chibi models of beloved characters…

    Monster Hunter World

    In stark contract to the X-Men, I’ll confess to knowing nothing about Monster Hunter World other than (a) it’s popular, (b) there’s a movie in the works. While Pokemon made its mark on pop culture with Pocket Monsters, Monster Hunter World seems to be carving its way with Definitely Not Pocket Monsters. I mean, unless you’ve got some enormous pockets.

    This one’s produced by Steamforged, whose track record includes the very successful (albeit inexplicably abandoned) Guild Ball, and more recently, the Epic Encounters series of self-contained encounters and mini-campaigns for D&D. Monster Hunter World is a visually gorgeous adventure into a world of, well, hunting enormous beasties, armed with comically exaggerated weaponry, so the game is loaded with miniatures accordingly.

    The core game has you scouring the Ancient Forest, but you also have the option to fight your way through the Wildspire Waste, and there are several additional add-ons for more weapon options and three Elder Dragons – Kushala Daora, Nergigante and Teostra.

    Without having played the video game, the main appeal personally is the sweet looking minis. The hunters are 33mm scale, but the gribblies range from 75mm to 255mm in height, meaning if you’re looking for a stock of giant monsters to paint your way through, you’ll get your fill here. Gameplay wise, each hunter and each monster is unique in how they play. Hunters are defined by their weapon selection, so with 20 different heroes to choose from (potentially more to be unlocked by stretch goals), there’s going to be some decent replayability before you even consider that each monster will also have its own profile, attacks, and generally ruin your day. Monsters will spit venom at you, slam you around the board, try to drown you in putrescent sludge, bullrush past your teammates to pin you in a corner…

    I have no idea if it’s better to be melee-centric or focused more on ranged attacks, but I’ll take the Insect Glaive based on the name alone.

    Riot Quest: Chilly Con Carnage

    Ah, now here’s something I know a little about! Riot Quest is Privateer Press’ alternate timeline game where the more mercenarilly inclined survivors of The Claiming scavenge their way across the remnants of the Iron Kingdoms, fighting for money, power, and cool loot. The main game was kickstarted last year, and the Chilly Con Carnage kickstarter gives us an opportunity to get early access to the expansions that make up the second half of the Wintertime Wasteland block.

    From the Karchev/Deathjack boss fight expansion to the Heist expansion with Princess Delores, now’s your chance to add new depth to one of the most entertaining arena board game experiences out there, bringing the Warmachine/Hordes flavor with a dash of wackiness.

    Form your ranks with new heroes, including Widget: Mathlete Archaeologist and the combo hero Dreyfuss & Flubbin: Storm Patrol! Or of course you can add the Karchev/Deathjack hybrid monstrosity, but you know me, I’m all about the Living Covenant…


    The kickstarter also gives you a chance to pick up either of the Riot Quest starters and alternate sculpts of some of the earlier heroes (including the Blinged Out versions of Bamfist and Gubbin), not to mention Kommandog Barkevich, who I am told is a very good boy, and appreciates pats.


    Three very different kickstarters, no doubt appealing to different audiences, but I think it’s fair to say there’s something for everyone to help keep you busy once they deliver, even if it’s only staring at the pile of models you’ve just garnered and trying to figure out what to paint first. What’s tickling your fancy?


  • Riot Quest: Phantom of the Rimeshaws – Yssylla

    Silence. Emptiness. Where before there had been light, sound, visions… now only a blank void. Everblight had been the star by which she sailed. His oracle to the blighted Nyss tribes, Yssylla’s word had been that of their lord and master. From the shepherds to the striders, Yssylla had spoken for Everblight, providing guidance for the winter elves as they fulfilled the whims of the great dragon.

    Then the Claiming.

    Something happened when the Infernals came. Everblight vanished. No longer could she hear his inscrutable thoughts, begging to be… scruted… to direct her people. Yssylla was at once free from the hold the dragon had on her very soul, and stripped of everything that had elevated her above her fellow Nyss. 

    In the post-apocalyptic world that remained, would she rise or fall? She heard the call of Greygore Boomhowler as he ventured into the ruined castle of the dark prince seeking lost treasures… maybe there she will find a new niche to fill.

    A Specialist hero for Riot Quest, Yssylla is about brains more than brawn, but don’t be deceived. While she may pack the Tinker ability like all Specialists, she’s still a potent ice sorceress in her own right, and also packs a suitably pretentious feather back display. Bonus points to whoever paints her up a a peackock. 😉

    Her Freeze ability lets you deny your opponents activations by putting action die from the dice well onto their card, and her Toxic Ice Blast is one of the few area effect attacks in the game, letting you potentially damage a handful of clumped opposing models in one shot. Note that Toxic Ice Blast doesn’t discriminate between friend or foe…

    For Hordes, Yssylla is a Nyss solo for the Legion of Everblight. The dragon’s voice still ringing in her head (remember, Riot Quest is set in an alternate timeline), Yssylla’s position as an oracle and sorceress is secure.

    So secure, in fact, that she has no melee or ranged attacks whatsoever, relying entirely on her spellcasting. This can make her vulnerable to abilities that capitalize on spellcasting targets, but her Stealth will help keep her on the board long enough to earn her points cost.

    Her spells are a solid mix of offense and utility. Shatter Storm is a longtime personal favorite, giving a unit of regular ranged infantry the potential to carpet-bomb an entire line targets, or even to simply threaten opposing support models snuggled up too close to intervening models.

    Puppet Master has a long and venerable tradition of wreaking havoc on opposing accuracy, as vision blurs and what seemed like a solid hit turns out to be no more than a glancing blow. Alternatively, if you can’t afford to miss, you can give a friendly model some reassurance by giving them a second chance with a roll. Being able to pull it off with a 16″ threat range means Yssylla herself can stay quite safe while supporting that Carnivean or messing with that Blitzer.

    Toxic Blizzard rounds out the arsenal, a nice 4″ pie plate that will make a mess of single wound infantry not through the POW10 damage roll, but by inflicting the Corrosion continuous effect. As a devout Menite I’ve relished watching opponents burn under Fire effects, but Corrosion doesn’t care how much armor you have.

    Each of those abilities is potent in themselves, but it’s Unleash the Arcane that’s going to bring Yssylla to the table. With a Magic stat of 8, Yssylla’s solidly accurate with her spells and if she hits with one, she immediately gets to fire off another one. So that’s TWO puppet masters. TWO toxic blizzards corroding that unit of Temple Flameguard in Shield Wall.  TWO friendly units buffed by Shatter Storm. Or, you know, you can mix and match. Simply being able to utilize two spells a turn is a very solid thing.

        Yssylla’s, by Patrick Wilson (left) and Trevor Hyde (right, Devil’s in The Details)

    Yssylla is one of the five starting heroes in the Riot Quest: Wintertime Wasteland starter, available from Privateer Pres. Also apparently multiple painters have decided she needs a purple base.

  • Riot Quest: An axe to grind – Boomhowler the Destroyer

    Imagine. There you are, one of the most recognizable trollkin in the Iron Kingdoms. Not just by other trollkin, no, your name is known by human, dwarf, ogrun and elf alike. You are Greygore Boomhowler, of the bloodline of Bragg. You are a Fell Caller with magic vocal chords, and your mercenary band are one of the most sought after in the known world.

    Then came the Reckoning.

    The Infernals tore through the kingdoms of man like a dracodile through gobbers. Heroes and legends became corpses and wormfood. The souls of humanity were reaped, and you were left standing in the shattered remnants of the world you know. Oddly enough, this was a world you were well suited for. Survival of the toughest? You were well ‘ard long before the Infernals came along.

    At first, you picked up a chain gun, and you sought to collect what little wealth and power in the post-apocalyptic remains. As a mercenary you’d been driven by a love of coin, so what was the difference now, other than treasure being a little more dangerous to collect. While the Iron Kingdoms were broken down, coin was still the other of the day. You banded together with others of a similar mind and came into conflict with the same. Sometimes you won the day and scored the loot, other days you went home and licked your wounds.

    As the cold winds settled in you lay down the chain gun. You’d seen one too many casualties, and the song of revenge ran through your veins. Things were getting more personal, and sometimes the only solution when someone has an axe to grind, is to be the one holding the bigger axe. Conveniently, you’d come across the remains of  Khadoran warjack that no longer needed its axe. It was big, it was heavy, but then, no more so than the burdens that you already carried.

    Boomhowler the Destroyer – the second iteration of the trollkin for Riot Quest and his third version for Warmachine/Hordes – is a Fighter class hero for Riot Quest. Already one of the more resilient characters in the game, he’s decided that he’s going to add some obnoxious damage output in close combat as well. As with all Fighters, Boomhowler comes with the Charge ability, adding a red power die to his attacks on a turn where he rungs. This stacks nicely with his weapon, Massive Jack Axe, which already tolls two power die, along an action die and a boost die. Note that if you happen to roll a Super Strike on your power die you automatically to Super Damage, stacking the pain on your poor vicitms.

    A nod to his origins as a Fell Caller, Boomhowler also has a handy movement buff for his allies with Hoof It, allowing another nearby ally to move up to 3 spaces.

    For Warmachine/Hordes, I’ll confess I’m a little disappointed that I can’t bring him with my Protectorate, but that’s mainly because he’s packing a serious whallop with that axe. He’s not cheap, his 8pt cost putting him on par with the Archons as one of the most expensive Mercenary solos in the game. He’ll play for Cygnar, Cryx, Khador, Crucible Guard, and Trollbloods. Then the card gets long and more than a little bloodthirsty. Literally.

    Bloodthirst pushes his charge threat range to 12” against a living model. End your movement within 6” of an unengaged Boomhowler? You’re getting Countercharge’d. If you’re a warjack or a warbeast? Amputation on the ace means you’re losing a column or branch, even if he only scratches through your armor. Oh, and Knockdown as a bonus.

    Here’s where it gets obnoxious:

    • Boomhowler declares a *Thresher attack. Everything within 2” of his 40mm base’s front arc stares down a base MAT7 attack doing P+S13 damage.
      Knockdown means every hit model is now on their butt, no longer obscuring line of sight, regardless of whether or not they were damaged.
    • Thrasher – not to be confused with Thresher – means he get swing for a second Thresher attack, automatically hitting all those knocked down targets (and giving him a second shot at anyone he missed).
    • Trash says all of his damage rolls against knocked down targets get an extra damage dice.

    In case that isn’t enough, remember, he’s a Fell Caller, so he brings his dulcet tones to the table as well, with three options.

    • Dinner Time grants friendly warbeasts +2” movement when charging the target. Note that this will only be of use with warbeasts in a Mercenary, Minion or Trollblood force, as it is Faction stamped.
    • Hoof It grants a friendly Mercenary, Minion or Trollblood a free advance, ignoring free strikes. Positioning much?
    • Shout Down targets an enemy model/unit. Boomhowler and all friendly Mercenary, Minion or Trollblood warrior models starting in his 9” command range gain +2 to all attack rolls against the affected enemy models.

    So Hoof It to get Boomhowler into position, Shout Down the target so he’s functionally MAT9 against them, and go in Threshing (and Thrashing and Trashing).

    I won’t lie, painting Boomhowler the Destroyer was a bit of a chore after some of the other models I’ve been working on recently… maybe because he’s wearing Severius’s faceplate as a vanity belt buckle… but he’s a solid addition to a Riot Quest roster, and packs a heck of a punch (heck of a chop?) for the Warmachine and Hordes lists that can field him. My Protectorate can’t, so I’ll just have to figure out how I’m going to cut him down to size before he gets in range of my Flameguard with that bloody axe…

    Boomhowler the Destroyer is one of the five Riot Quest heroes you’ll find in the Wintertime Wasteland box, available now through your FLGS, your preferred online retail, and directly from Privateer press.

    Boomhowler the Destroyer, by Gdaybloke, who still needs to find his Ice Kingdoms bases for the Wintertime Wasteland block of models

  • Riot Quest: A little chill in the air – SHIVERS

    There’s been some debate about who the cutest hero is from the new Wintertime Wasteland block for Riot Quest, and while I can agree that there’s some argument to be made for Bumbles the armored polar bear, I honestly think there’s a stronger one for the tiny whirlwind of destruction that is Shivers, the infant Gorax.

    One of the most notable warbeasts among the Circle Orboros, the Gorax is synonymous with the unleashing of a primal fury, a berserk rage that can only end with the (literally) bone-crushing demise of whatever it’s pointed at. To take that wrath and pack it into something the size of a small human child is at the same time entertaining and, to anyone who actually -has- a small human child, utterly terrifying. The net result is adorable mayhem, which may well what was intended all along.

    Continue reading  Post ID 20991

  • Riot Quest: Wintertime Wasteland

    The world changed when the Infernals came. The kingdoms of men succumbed to The Claiming and the souls of humanity were harvested like so much wheat. Age-old enemies cast aside their enmity and fought as allies against the horrors that came from realms beyond, but it was to no avail. The Infernals… won. The races of men, of elves and dwarves, the Trollkin and more – in the wake of The Claiming, the inheritors of the shattered world left behind were left to scrabble and scavenge, to hunt for treasures of the time before in a quest to ensure their own survival.

    This is the world of Riot Quest, where you forge a team of… heroes, for lack of a better term, all seeking to find remnants of wealth and power from the golden age of humanity. They fight to claim these treasures for themselves that they may ensure their own survival, and to rise above those struggling to live in the devastated remnants of the Iron Kingdoms.

    Riot Quest kicked down the doors of the Iron Kingdoms in 2019, giving us a fast-paced, interactive board game set in the same world as Warmachine & Hordes, but in a timeline where mankind lost the war for their own souls. The Mayhem block introduced us to over thirty heroes, all of whom can be used in Warmachine & Hordes as well as in Riot Quest.

    Now, after a successful kickstarter, the Wintertime Wasteland block shifts us North, away from Thunderhead Fortress and into the Castle of the Dark Prince. Ice and snow are the order of the day, with a bitter chill biting to the bone as our heroes quest for loot and treasure on a new map. Bring all your heroes from the Mayhem block, or recruit a roster of chilly treasure hunters.

    The new Wintertime Wasteland starter has dropped, giving new players a great place to launch into the game (Mayhem block not required), and established players a new map, a new squad, new loot and more. Let’s unbox this darn thing!

    Continue reading  Post ID 20991

  • RQ Boss Fight: Malvin & Mayhem

    I may be a little late to the party on this one, but I’ve only just managed to get my hands on Riot Quest’s first Boss Fight expansion, Malvin & Mayhem, so you get to hear about it now. A June release, the Malvin & Mayhem box adds a brand new fighter to your crew in the shape of a warjack being directly piloted by a mad scientist gobber (Is that redundant?). While the idea of adding a walking engine of destruction to your crew is tantalizing enough, the Boss Fight option brings something new: Co-operative play.

    Gaming with your friends and family is always a wonderful experience, but sometimes the dynamic doesn’t work well for competitive play. Do I really want to grind my niece’s army into the tabletop? At the same time, to I really want to play less than my best? I mean, personally, my best is still pretty subject to whimsy and I will always prioritize fun over competition, but still. Being able to set up the table to play not against my friends, but with them against a common foe, can really flip the paradigm and make for a more enriching experience for some. The Boss Fight option allows you to do just that. Put your crew together and team up with your friends to bring that nasty warjack down, and maybe get some sweet loot in the process.

    More timely, with the COVID-19 pandemic still hampering gatherings, the Malvin & Mayhem box allows you to set yourself up for a particularly challenging game that doesn’t require any other players at all. Boss Fight is designed for 1-4 players… In other words, strap on your sturdiest codpiece, Sir Deryfuss, it’s time to tackle this thing solo! The rulesheet does state that single player will be particularly challenging, but so is everything else in life right now for many of us. Why should Riot Quest be any different?

    We’ll take a closer look at Malvin & Mayhem as a hero when I get the models painted, but for today let’s look at them as a threat for you to gang up on.

    Continue reading  Post ID 20991

  • Riot Quest: Expanding the Iron Kingdoms?

    Privateer’s preview of their 2019 plans was full of shiny niftiness, from narrative events (a huge hit at major conventions this past year) penned my our pal Aeryn Rudel, to an art book, a campaign book (tres excite!), L5R minicrate previews, more gribblies for Monsterpocalypse (Oh Krakenoctus, why must you be a Protector? I’ll come to terms with your betrayal in the comforting clamps of Hammerklak Korvissik), and more. You can, of course, read it for yourself here – Link! – but I think the thing that has the back of my mind churning most – Aside from Hammerklak, of course – isn’t the new details about the Infernals as a new Hordes faction, but rather more information about Riot Quest, a new game coming in 2019.

    In an alternate future of the Iron Kingdoms, teams of mercenaries compete for loot. It’s a tale as old as time, and with the popularity of MOBA style games in recent years and skirmish squad games in high demand, I’m very interested to see how Privateer has personalized the concept to their IP. The preview promises all new models which can be used in Warmachine/Hordes – likely in the same manner that the convention exclusives can be used as alternate sculpts of existing models, but that’s just an assumption on my part.

    As someone who loves alternate sculpts, it’s safe to say that concept has my attention, even though we don’t know much at all about the game itself, from play area – Game mat taking up a table? Small tiles a la Level 7: Escape? Small boards a la Shadespire?) – to the mechanics. What we -do- know is that some of the models are going to look bloody fantastic. A tinker with steampunk wings… A pygmy troll in a little tank…


    .. A Necrotech with a circular saw riding out on the back of a Deathripper. I don’t care what faction you personally adhere to, that’s amazing. I’m a freakin’ Menite and I really want to get my hands on this one. 

    I love the Iron Kingdoms as a setting. It has a depth and flavor that I find lacking in a lot of other gaming worlds. Nations are constantly in conflict to some degree, there’s no clear good guys, even most of the bad guys have depth and dimension such that we as players can feel a degree of sympathy or empathy for them. The wealth of fiction available – from the Mk1 and Mk2 books, from backissues of No Quarter, from the literally dozens of books that were released under the Skull Island Expeditions imprint – breaths life into the setting, and don’t even get me started on how freaking amazing Kings, Nations & Gods is as an RPG supplement. If I had to forsake all gaming settings except one, there’s no contest in my mind which I’d choose.

    So to say I’m very intrigued to see Riot Quest when it comes to fruition is a little bit of an understatement. My biggest concern is that we’ll get a game – which may be bloody amazing fun – without the background depth to make it a living, breathing thing. You know, as much as it’ll be plastic and resin and cardboard and stuff. Alright, it’s not a perfect analogy, but you get what I mean. 

    Thankfully Privateer has a good track record of respecting the heritage of their setting even in their “side games” with few exceptions. Bring it on, PP. I’m keen to see what you’ve got for us in 2019.