• Tag Archives Super Dungeon
  • When your Dork is a little Turbo

    Isn’t it lovely when your FLGS gets in a new product that’s had your curiosity for months? Turbo Dork‘s metallics have been on my radar for while now, not least because of the Brush Wielders Union putting the spotlight on them awhile back. The reputation is for super sweet metallics and colour shifting paints, and while I have limited painting projects that call for things like paints that change colour depending on the angle of viewing, I was more than happy to swing by the store to grab some paint to play with.

    I stared at the rack for quite some time before opting for Bullion (as a general Gold metallic), Cool Ranch (as a blue because I’ve been looking O-12 for Infinity), Multipass (as an orange, because I really like orange) and the Blue Raspberry colourshift, because blue to purple is a neat concept, and I was very curious that the paint in the bottle wasn’t blue or purple at all, but rather a thick white.

    Continue reading  Post ID 21166


  • When the chibis go to war…

    A long time ago I picked up Super Dungeon Explore, because the chibi models were adorable, a huge change of pace from painting Warmachine, Infinity and Warhammer, and the idea of an adorable dungeon crawl style game that played like a 1980’s arcade adventure was appealing as hell to my slow-getting-older-and-more-nostalgic self. I really, reallyliked what I found. The game wasn’t perfect but it was a stupid amount of fun, easy to pick up and teach, and – as mentioned – the models were adorable and fun to paint. Over the years I added Ninja All Stars and Rail Raiders Infinite to my collection, and the end result is an awful lot of chibi models at home in the Gdaycave.

    A decent percentage are painted, and that’s something I’m proud of, though there’s a long way to go before they’re all done. Even though it’s been awhile since I’ve been able to coordinate a game of SDE (or NAS or RRI, for that matter), I love my pile of chibi adventurers and monsters, and I’ve added a bunch of Masterclass models to the collection over the years, such as the utterly gorgeous Star Guild Rock Singer and the Tusk Raider.

    With such a prodigious collection chibi models, I’m well invested in Ninja Division, and I’m in support of John, Deke and the lads as they work to make cool things and to deliver on their kickstarters. It’s a slow process, but they’re working to make good on all of the things, and with Super Dungeon Conquest going into public alpha, I’m very curious to see the next stage.

    Super Dungeon Conquest is – at least, in the Alpha – a tabletop miniature game that’ll scale down to fit on a 2×2, but a 3×3 seems to be the norm. While the game is being made available with Ninja Division’s excellent chibis, the rules do allow for any miniatures to be used. Players put together a warband of up to 20 models, from which you’ll select a limited number (point value) of models depending on the scenario. The rules currently have you building a warband of up to 1000pts value, but the two scenarios in the rules recommend playing at 750pts. It’s implied in the rules that there’ll possibly be a campaign system where casualties and injuries can carry over from game to game – that alone could be a major selling point for gamers looking for an alternative campaign tabletop game with a different aesthetic to, for example, Necromunda.

    The current rules introduce two factions – the Royal Army and House Von Drakk – allowing you to pit paladins against the undead, with a variety of models available for each, from grunts to solo heroes. Another nice touch is spellcasters than can pick and choose their spell lists, based on level. This really called back to 1990’s Warhammer to me, where pumping Heinrich Kemmler or Nagash up to be the single most powerful spellcasters on the table was a big deal, and more powerful spellcasters meant more spell options from your preferred lore – and yes, the Royal Army and House Von Drakk build their spell lists from seperate lores (Aegis and Necromancy respectively).

    True to the Super Dungeon theme, models have a crystalline affiliation, powered by one of five gem types – Sapphire, Amethyst, Citrine, Ruby and Emerald – which implies that we’ll see at least five primary factions. The Royal Army are Sapphire, Von Drakk is Amethyst, though of course there’s nothing restricting the release of multiple warbands affiliated with a single gem.

    Play is d10 based, meaning you’re not restricted to using the usual Super Dungeon red, blue and green dice. This, combined with the rules allowing for any models around the 28-30mm scale, has me looking at these rules and thinking they’re very timely as people try to make their way though the pandemic and are looking to be able to play games with whatever they have on hand. I would hope that we would see dedicated armies come out and rules for the existing models from SDE – who doesn’t want to play an army of koopa troopa analogues led by a Blastoise analogue with the Rock Top Gang? – but time will tell.

    You can get your mitts on the alpha rules directly from the source, and Sapphire and Amethyst starter sets are available directly from Ninja Division. If all goes well, not only will we have a new game to play, not only will we have another use for those swarms of kinoshrooms (which, to be fair, I use as mobs for D&D), but we’ll also be that much closer to Super Dungeon Legends…

     

     


  • SDE: The Pauper Prince & Modiphius’ The Art of Conan

    Welcome to the end of the week! Today we’re taking a quick look at two different treats that were announced this week. From our friends at Ninja Division, the latest addition to the Masterclass line of resin chibi models is the Pauper Price and his guild of goblin urchins, and from Modiphius, the latest book for the Conan RPG – The Art of Conan!

    The Pauper Prince

    Ninja Division has been releasing some wonderful resin chibi models for their Masterclass line, proceeds of which are going to fund their larger projects including Super Dungeon Legends and Relic Knights 2.0. We’ve seen some great new heroes like the Easter-themed Springtime Druid and the star-spanning Chuy, playable in both Super Dungeon and Rail Raiders, but the Pauper Prince is the first Masterclass entry that provides not just a a model or two, but a brand new Dungeon Boss and spawn point. These new models also add some more life to Clockwork Cove, expanding the lore of the region.

    Clockwork Cove is the most “Steampunk” area of Crystalia, home to inventors and industry, setting itself apart from more traditional Fantasy regions, the gothic shadows of Glauerdoom Moor, or the savage peaks of Frostbyte Reach. The Pauper Prince holds power in the Undercove, the seedier underbelly of Clockwork Cove, backed by the goblins of the Prince’s Guild. This is immediately reminiscent of Oliver Twist’s Fagin and his orphans.

    A troll in a top hat, the Pauper Prince is a radical change from the trolls we’ve previously seen in Super Dungeon, the shamans of the Mistmourn Coast. We don’t have any information about his rules yet, but one can only assume he’s traded his people’s spiritual abilities for the ability to command an army of rats. Given my fondness of rats, I won’t lie, the rats alone are almost enough to garner my investment.

    The Prince’s Guild are those who serve the prince. Undercove Goblins, the spawn point comes with a small horde of little greenskins with impressive probosci. Moffet leads the bunch, with her repeating pistol, and she’s backed by four dagger-wielding Guttersnipes and a pair of Fetchers with weighted nets.

    Hopefully we’ll see rules soon, but for now you can click the pictures to put in a pre-order, with shipping expected to begin near the end of July. It occurs that the two combined – the Prince and the Guild – will make for an awesome chibi diorama, let alone the centerpiece for a whole new campaign of Super Dungeon Explore.

    The Art of Conan

    We’ve had a look at a few of the sourcebooks for Conan: Adventures In An Age Undreamed Of in the past. Modiphius has consistently been releasing excellent sourcebooks for the RPG, expanding on Robert E Howard’s world with more and more resources. Any storyteller, dungeon master, overseer or Friend Computer will tell you how art can make a huge impact on your gaming experiences, from setting the tone to providing reference visuals for NPCs and monsters –  both of which can make the gaming experience come alive for your players.

    The Art of Conan is a compilation volume of art from seventeen (17!) sourcebooks, ranging from the Player’s Guide to Conan The Thief to Horrors of the Hyborian Age to Conan The Exiles, bringing the world and beasties of the Conan Exiles video game into the RPG.

    Each chapter introduces art from a new sourcebook, with a special spotlight on the cover artist. The covers include fantasy art luminaries such as Brom, Paolo Parente, Simon Bisley, Alex Horley, Darren Bader, and more.

    Whether you’re interested in a coffee table book, a resource to add a visual element to your games, or you’re just a fan of fantasy art of shirtless swordsmen fighting an array of giant apes, reptiles and gibbering monstrosities, The Art of Conan is worth a peek. You can get the PDF directly from Modiphius or via DriveThruRPG.