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  • Salty Tales: Tarryc

     Way back in April I mentioned that I was running a D&D campaign for some newer players, introducing them to the world of roleplaying games and the joy of collaborative storytelling. We play biweekly, and thus far I’ve failed in killing any of the PCs had a lot of fun watching them work their way out of tough situations. Today I thought I’d introduce you to Tarryc.

    Let me tell you about my character…

    Ah, the cry of the RPG dork…

    Tarry is a Hill Dwarf, but he never really fit in with his people. He had no interest in typical dwarvish pursuits, other than a penchant for throwing axes. He’d often leave for days at a time, exploring the region, and one day he came across a small crater with a small crystal at its center. Ever uncautious, Tarryc approached and reached out to pick up the crystal, at which point it embedded itself in his palm, causing a reaction that hardened his skin to an almost stone-like texture. The flipside is he lost an awful lot of mobility in the process.

    The crystal that was now lodged in his hand was in fact a piece of crystallized wild magic, and had permanently fused with Tarryc. The effect left him somewhat loopy and a lot of the time he simply appears to be operating on a different wavelength than his present reality, but while he’s a little disjointed, there’s no doubting the impact of his spellcasting. Chromatic Orb is his default whammy, but he has recently learned to summon a literal wave to crush and drown his enemies, and he’s also very fond of helping his teammates suddenly gain the ability to breath fire…

    He’s a charming little fellow who seems to endear himself to everyone he meets, despite his being a distinctly odd fellow.

    Continue reading  Post ID 16281