High Command: Gargantuan Might

As it’s grown and developed, High Command has evolved from an out-of-the-box game to a fully fledged LCG. While you can still enjoy the core sets out of the box for an evening’s shenanigans, there’s a certain delight in customizing your own divisions, trying to find that right combination of cards to suit your personal playstyle that still includes enough VP’s. Of course, it goes without saying that adding bigger toys is fun too. Accordingly, today we’re taking a quick look at this month’s release for the Hordes side of things: Gargantuan Might.

We can preface this one by stating that each of the four Hordes High Command factions gets a brand new Epic Warlock, a Gargantuan, a Battle Engine, a themed resource card, and a warrior card of some description.

First up, Trollbloods!

Hoarluk Doomshaper, Rage of Dhunia, brings in the Red and Purple divisions. No surprise there, given his predilection for heavy warbeasts and shamanistic bent. As an Epic incarnation he costs 5 WAR, but it’s his Scroll of Grimmr that carries the day. When you rush Hoarluk, instead of attacking you just tally up the number of Warbeasts and Warlocks you have at the location, and for each you simply destroy an enemy card. Bam. No fight scene, just wiping your opponent’s cards away, without risking losing any of your own cards at a location, potentially granting you instant numerical superiority. If nothing else, Hoarluk translates to an instant killshot on any opposing Colossals or Gargantuans.

With Doomshaper we get the immense Mountain King with 9 Health, more than any other card currently available in the game, worth 3VPs and spawning free Whelps every turn. Whelps? Oh yes, they’re a free end-of-turn recruit if you have a warbeast at a location, further messing with numerical advantages. The War Wagon rolls in at a healthy 3/7 with 2 VPs and Quake, and we round out the new Trollbloods cards with Shamanic Ritual, a 3/3 resource card that upgrades to a 5/5 if you’re using it to pay for either a Gargantuan or a Battle Engine.

Circle Orboros!

Kaya the Moonhunter is built to swarm with her Orange and Green divisions. At 3 POW she’s in the middle ground for Warlocks, but her Call of the Hunt ability is where she earns her 5 WAR rush cost if you’ve built your deck appropriately. When you pay her rush cost you can deploy and rush any and all warbeasts with a purchase cost of 3 or less for free. Ideally you’d have a hand full of Argii and Griffons to take advantage of this, but any in your row are also fair game. If you get to deploy or rush even one warbeast then you’ve covered the additional expense of Kaya’s own rush cost, as well as improved your numerical superiority.

The Ley Line Intersection is the resource card for Circle, and can be used to fuel the WoldWrath – who rushes, I might add, for only 2 more WAR than its purchase cost – or the Celestial Fulcrum. Oh, the Fulcrum… a respectable 3/5 out of the gate, but the Fury Generator ability means he can ramp that up to a potential 7/5. Taking down an Archangel with a bunch of rotating rocks? Yes please! Oh, and there’s a Tharn Chieftain to buff all of your Tharn warriors as well, if you’re into that kind of thing… like I kinda am…


Lord Assassin Morghoul is one of the scariest warlocks in the bunch. He swings on the slightly heavier side with 4 Power, and of course, he has Battlegroup Commander providing a slight buff to all of your warbeasts, but the scary thing is Assassination Run. This is the first character we’ve seen that can actively participate in multiple combats in the same turn. He shows up at one site, slices and dices, and then shadow-shifts to a completely different location where he does it all over again. All of the Epic warlocks have a Rush cost of 5, which is not by any means insignificant, but getting to use him twice is huge, especially if you can plant a Cyclops Shaman at each.

Who’s been waiting for Nihilators? Wait no more! The berserking Ascetics swing out for the low, low price of 3 CMD. Need something a little meatier? Why, slap down Beast Mastery – Skorne’s resource cards from the expansion – and back them up with a Siege Animantarax (buffing its attack up to 4 thanks to having a friendly warrior on-site) or even the mighty Mammoth, whose siege battery just gets more and more powerful for every enemy construct and/or warjack present at its location. Bring on that swarm of Wolds, they’ll all get trampled!

And finally, Legion of Everblight…

Lylyth, Shadow of Everblight, plays on a similar concept to Morghoul in that she can add her attack power to multiple locations. Where Morghoul makes his presence known personally, buffing all warbeasts at each location as well, Lylyth calls on the archers with her – any model with Combined Fire or Superior Range at her location – and sends a hail of arrows to other locations where you’re also attacking. She naturally does less damage than Morghoul, but if you can stack ranged warriors on her location and have a token presence elsewhere, her Decimation ability can potentially help you achieve a board wipe.

The Throne of Everblight may seem expensive at 7 CMD for a battle engine that only has 6 health, but with Blight Gift you can pay for it using either WAR or CMD cards, and those 2 VPs are always welcome. I should note that Legion are the only faction who add three VP cards to their decks from this expansion. The second is the Warspear Horde, who bring with them Assault, one of my favourite abilities. Coalescing Dragonblight is the resource card which will enable you to deploy the Archangel, wafting over your foes with its draconic aura reducing the health of every enemy card at its location.

Gargantuan Might is the latest expansion for High Command’s Hordes line, and brings with it the heaviest hitters we’ve seen to date. I mean, seriously, that Celestial Fulcrum… Check out your FLGS and nab a copy to help you bring the beats.