Grymkin…

If you’re a Warmachine/Hordes player (and if you’re reading this blog there’s a good chance you’re at least adjacent to the WarmaHordes community), you’d have to have been living under a rock to be unaware of all the teasers and the like coming out for the new Hordes faction that was announced this past weekend at SmogCon – the Grymkin. The creepy sods have been a part of the Iron Kingdoms since the early days, with entries in the original rpg sourcebooks, and now they’re finally moving out into the light. The Boogeyman has stepped out of the spooky dreams of the young and nonsensical, because Menoth knows us cultured, educated folk don’t believe in such night terrors… do we?

Long story short (as much as we can tell from the video), Zevanna Agha – the Old Witch of Khador – has had enough of the ways of mortal men and the Lawgiver, and has opened the doors to what essentially equates to some sort of Phantom Zone where Menoth shoved five powerful individuals who opposed his codifying the laws of mankind in the early days of humanity on Caen. These five – the Defiers – will each be an option to lead an army of Grymkin, though to refer to them as warlocks is a little misleading as they don’t quite follow the same template as the warlocks of other Hordes factions.

Of particular note:

Each of the five Defiers – The Heretic, The Child, The Dreamer, The Wander and The King of Nothing – has an personal arcana (something like an Elite Cadre ability) and can choose two additional arcana, making each very flexible and adding a lot of variety to their playstyles. Add in the fact that the Old Witch herself will have a new model, including a heavily upgraded Scrapjack, that can be played as either an epic Khador warcaster or as a Grymkin warlock, we have a minifaction that is starting out of the gate with six “Warlock” options. Take that, Cephalyx…+

So far we’ve seen two heavy warbeasts and two light warbeasts, three (four?) infantry units, and at least one type of solo. From the Hollow Men to the Piggybacks, there’s a touch of the absurd mixed in with the macabre, and while it may not be everyone’s cup of tea, it’s going to be very interesting to see how the nightmares unfold on the tabletop. I’m nor personally into the horror side of the genre – I’d much rather burn it all away with purifying flame – but I must admit the Cage Rager looks like it’d be an engaging model to paint, and the idea of an army helmed by a character known as the King of Nothing has a lot of appeal…

More than anything else though I think I’m curious to read the fluff to find out the reason whyZevanna Agha has unlocked the doors to the otherwordly prison that has until now held the Defiers captive. It she fed up with humanity as a whole? Is it a direct reaction to the Northern Crusade, given the Defier’s personal vendetta against Menites?

Thankfully, the Strangelight Workshop anthology from Skull Island – Wicked Ways – expected in June that will hopefully have some answers for me…