Salty Tales: Tarryc

 Way back in April I mentioned that I was running a D&D campaign for some newer players, introducing them to the world of roleplaying games and the joy of collaborative storytelling. We play biweekly, and thus far I’ve failed in killing any of the PCs had a lot of fun watching them work their way out of tough situations. Today I thought I’d introduce you to Tarryc.

Let me tell you about my character…

Ah, the cry of the RPG dork…

Tarry is a Hill Dwarf, but he never really fit in with his people. He had no interest in typical dwarvish pursuits, other than a penchant for throwing axes. He’d often leave for days at a time, exploring the region, and one day he came across a small crater with a small crystal at its center. Ever uncautious, Tarryc approached and reached out to pick up the crystal, at which point it embedded itself in his palm, causing a reaction that hardened his skin to an almost stone-like texture. The flipside is he lost an awful lot of mobility in the process.

The crystal that was now lodged in his hand was in fact a piece of crystallized wild magic, and had permanently fused with Tarryc. The effect left him somewhat loopy and a lot of the time he simply appears to be operating on a different wavelength than his present reality, but while he’s a little disjointed, there’s no doubting the impact of his spellcasting. Chromatic Orb is his default whammy, but he has recently learned to summon a literal wave to crush and drown his enemies, and he’s also very fond of helping his teammates suddenly gain the ability to breath fire…

He’s a charming little fellow who seems to endear himself to everyone he meets, despite his being a distinctly odd fellow.

On Paper?

I wanted to play a Wild Sorcerer and for some reason I decided to make him a dwarf.  His heritage makes him resilient – STR 15, CON 18 – and that note about his being charming is valid as heck – CHA 16 – but while he’s smart enough – INT 16 – he’s definitely lacking in the common sense department and don’t expect him to juggle. His DEX has gone up through leveling, but it started at 5, and his WIS sits at 7.

Coming up with a background that fit the stats was interesting, but once I struck upon the idea of the crystalized wild magic actually being embedded in skin, having it also turn him partially to stone as a random effect just followed. This accounted for his high Constitution and absolutely abysmal Dexterity. He was tough, but don’t expect to be fast or dodgy.

Choosing spells was interesting, thanks to the way Wild Sorcerers learn new spells… in that, they kinda sorta don’t. New spells just… occur to them when they level up. They have a lot less versatility in their spell arsenal since they can’t just build up a library of spells to load up for each occasion, but there’s other perks. Chromatic Orb quickly became his signature spell, since it provided a degree of offensive versatility, but I’ve been mindful to include spells that don’t have an immediate combat application, because frankly, I wanted him to be a reasonably rounded character, not just a zot turret. Jump and Spider Climb have proven useful, and more recently, Major Image summoned an illusion of a giant chicken. Cos, ya know, Tarryc.

Army mans?

I’ve used a lot of models for RPGs over the years, and even designed characters based specifically on a specific miniature that inspired me (heck my Vampire: the Masquerade Nosferatu was based on a GW hobgoblin), but Tarryc is the first model where I’ve approached that idea from the other side. Tarryc’s mini was made using Heroforge. I was leary of the price tag, but there’s really not a lot of dwarf sorcerer models out there, let alone ones wielding a pair of hand axes. After visiting the Heroforge booth at GenCon and getting to closely examine the different grades of model, and getting to see Ninja Steve’s Heroforge model when I was visiting, I decided to take the step.

The axes are his backup, so they sit on each hip, but the Chromatic Orb was a no-brainer, especially since it’s constantly described in-game as his throwing them like oversized baseballs. It also meant that I got to paint a big green orb. In retrospect I probably should have painted his skin a little greyer to represent the stone, but heck, I’m pretty happy with how he came out.

Is fun times?

Oh yes. Tarryc is fun times. He’s learned to assess quality of stone by licking it (which kinda sorta has a basis in real science), and occasionally licks other things – including the odd NPC – to determine their quality as well. He’s like a kindly old man, doddering around and just generally being amiable, until someone or something threatens his friends. Then it’s axes and exploding baseballs all around.

Tarry and the other SALTY Tales adventurers are currently in the middle of Storm King’s Thunder, and are getting rather annoyed with the Hill Giants they keep running into. Word on the wind is that there’s a mountain with a cloud of pale smoke in their future…