Return to Icewind Dale

While the world at large is slowly opening up again, the Gdaycave is still on lockdown as we take precautions to prevent pandemic spread and to safeguard those we love and the more vulnerable members of our community. Tabletop miniature gaming and board gaming is a fond memory, but thanks to the wonders of the interwebs I’ve had a lot of fun playing D&D with some friends, introducing them to the wonderful world of Ravenloft. As the only actual gaming I’ve been able to enjoy for months now, I’m sure you can imagine my excitement to hear that the next adventure being released is a return to one of the most famous settings in D&D History: Icewind Dale.

Throughout my long and storied D&D career I’ve stormed Castle Greyhawk, sweated under the Dark Sun, enjoyed a brew at the Inn of the Last Home. I’ve spotted the Spelljammer, dodged the Red Wizards of Thay, and played in many custom settings. I didn’t have any Oriental Adventures, and Al-Qadim remains a mystery, but as a blossoming nerd in the late 80’s and early 90’s, you can bet your bippy I read R.A.Salvatore’s original Icewind Dale trilogy – The Crystal Shard, Streams of Silver and The Halfling’s Gem. Drizzt, Wulgar and Bruenor are among the most famous fictional characters in D&D Lore, and it all started in a frozen region in the North of Faerun.

Now, 32 years after Salvatore first set the icy chill in our bones, it’s time to go back.

In Icewind Dale, adventure is a dish best served cold.

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?

We only know a few bits and pieces so far.

  • The campaign will be large enough to level a party from level 1 to 12.
  • NPCs include the Saurial Dragonbait, from Azure Bonds, at least in the intro – A wonderful callback to D&D novel history
  • They’re pre-releasing a series of adventures with novice adventurers playing the part of courier, safeguarding packages aboard the Icebreaker (Here’s a link to the first one)
  • There’s a polar bear with a fishing rod. Playable bear-man race? We’ll find out soon,

As a DM who’s been introducing new players to D&D, there’s a singular delight in knowing that I may have the opportunity to introduce my players to a corner of Faerun that brought me so much joy back in ye olden times. Of course, I’m still waiting to run a party through White Plume Mountain, so it’s not like I don’t have other things on a checklist of nerding to-do’s, but a return to Icewind Dale would be an amazing thing.