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  • Category Archives High Command
  • High Command: Rapid Engagement

    Posted on September 14, 2015 7:00 am by gdaybloke 1 Comment

    Many years ago, I played Warhammer. It was the early 90’s and my introduction to tabletop miniature wargaming. When I immigrated, I had to sell pretty much everything off to finance the move halfway around the planet. After several years in Canuckistan, I discovered Warmachine/Hordes. Wait, said my brain. A tabletop game where I don’t need umpty bajillion models, and and AND I could play robots and zapguns against monsters and crossbows all in the same universe? Hot diggity!

    Fast forward several years and Privateer Press expands their gaming options with the introduction of High Command, opening the door for Cardfloppers to sink their teeth into the Iron Kingdoms. We had the core Warmachine set, the core Hordes set, and then Faith & Fortune bringing in four more Warmachine factions. True to the tabletop, we can once again play our Warmachine and Hordes factions together in one glorious melange, with no-one excluded just because they prefer a different type of fictional setting. Is it clear how much of a deal this is to me yet?

    Point is, last month Privateer took another step. After blowing the door wide open to card game fanatics, they’ve started throwing metaphorical bricks through the window with their Rapid Engagement two player starter. I picked on up and GenCon and made new pal Budi play games with me while I was at Pennsic.

    Look how sweet and innocent he is, so happy to be a newly recruited Lostie. Warms my heart, it does!

    Continue reading → Post ID 7092

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    High Command Reviews
  • SCA: Pennsic XLIV Pt 2

    Posted on August 14, 2015 7:00 am by gdaybloke 2 Comments

    Aaaand after GenCon, it was back to Pennsic! You have no idea how long it took me to pare down the photos for this post, and there’s *still* enough here for multiple day’s worth… but let’s git ‘er dun! The road trip from Indianapolis back to Slippery Rock, Pennsylvania, was uneventful, though it did include stopping off at a mundane clothing vendor to pick up some more shorts… we’d been told Pennsic was going to be cool and damp, so I’d only packed a couple of pair of warmer weather leg garments.

    NB: I’m lumping pics in this one into loosely defined categories, rather than in chronological order. WHEE!

    It turns out my campmates decided my pavillion needed to be a little more festive, so decorated it while I was away!

    Continue reading → Post ID 7092

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    Field Reports High Command 📎and tagged Bog Ealdormere Fire Fizzball Lochac Pennsic SCA War
  • Pub High Command!

    Posted on April 6, 2015 7:00 am by gdaybloke Comment

    Awhile ago Lostie Autojack decided that he and I needed to get some High Command in and just have some guy time, so naturally it happened at one of the local watering holes.

    Given Friday’s bloggery about the new Kingmaker Showdown format, it seemed only appropiate that we kick the tires (I even used the deck I posted on Friday! Whee!) and of course, we dragged in a couple of ringers for a quick followup photodump.

    Horrible window glare made my head even shinier than usual!

    Continue reading → Post ID 7092

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    High Command
  • High Command: Game Changer

    Posted on April 3, 2015 7:00 am by gdaybloke Comment

    It’s been a few weeks since I’ve been able to indulge in Pub High Command Fridays, but with having tomorrow off work the afternoon’s going to include some cardflopping with pals Autojack and GreatGaspy. This is all well, and good, and I *was* looking forward to trying out the Highborn Covenant deck I’d put together [Edit – it’s legal for the format too! Woot!] , but the Privateer goes and drops a bomb on us with the new Organised Play rules for High Command.

    Ladies and Gentlemen, one little paragraph in the Kingmaker Showdown format has me disassembling and rebuilding all of my decks.

    hcks

    Continue reading → Post ID 7092

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    High Command
  • High Command: Ultimate Weapons

    Posted on March 17, 2015 7:00 am by gdaybloke Comment

    Isn’t it nice when you more of a good thing? When there’s something you like just fine, and then someone comes along and says “Here, have a little more of that nifty thing!”? That’s the kind of feeling I got when I got my grubby little mitts on Ultimate Weapons. More warriors, more solos, four new “epic” warcasters and finally, we get my Hyperion… Okay, we actually get a Colossal for each of the Faith & Fortune factions, but you know me, I’m all about my pointy eared mage killers… I’ll try to give you a slight break from that at the end of this post.

    Continue reading → Post ID 7092

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    High Command Reviews
  • Templecon Prize Table Loadout

    Posted on January 27, 2015 7:00 am by gdaybloke Comment

    And now, for the next expisode of Adventures In Terrible Photography, I’m going to give you all a reminder of some of the niftiness that’s going to be on the prize table at Templecon! Remember, folks, this is all for charity, and all of these prizes have been donated by not only the Lost Crew and our sponsors, but also by the companies that make the games we love, and by members of the community – folks just like you, dear reader, who are pitching into make this all awesome. Again, we’re raising funds for the Hope Alzheimer’s Center through the raffle, and for Earl’s Brain Trust through the sale of apparel via the swag bag, and of Lost Hemisphere pins at Templecon with the assistance of the New England Privateers.

    HopeCenterLogo650earlpins

    First up, sent to us just for this event by our pals at Privateer Press and to help you save your pennies for a Sacral Vault, enough Gators to start your very own Jaga Jaga theme force…

    Continue reading → Post ID 7092

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    Arena Rex Convergence Cryx High Command Hordes Legion Level 7 Mercenaries Minions Soda Pop Miniatures Sponsors Trollbloods Warmachine
  • The Road To Templecon: Cardfloppery

    Posted on January 21, 2015 7:00 am by gdaybloke Comment

    I feel like the blog has had a very heavy Retribution focus lately, and to players of lesser, round-ear factions I apologize, but it’s what I’ve been wrapped up in as I prepare to close out the 2014 gaming year in a couple of weeks at Templecon. I will continue to play Retribution for a short period after Templecon, but only until I have enough Skorne models painted to start putting them on the table and figuring them out… assuming I can come up with a paint scheme I want to run with.

    That said, Retribution… I’m bringing Incissar Vyros with me, and am currently trying to muscle through a unit of Dawnguard Destors so that I can pony my way around the Iron Arena. The Destors are the very last unit in the Retribution arsenal for me to actually try out. I own to units, but it’s only been recently that I’ve actually gotten around to assembling them and trying to figure out how to use them. I’ve never had an abundance of luck with cavalry, so there was never a huge a mount of impetus to get them painted… but when it comes to High Command? Well, that’s a different kettle of fish. When it comes to defending a location against a swarm of attackers, a single card that can sit there with 7 Health is a real thing.

    (Yes, we’ve used this picture before, but I just really like it… Hi Faultie!)

    I’ve had some difficulty finding my feet with the Retribution deck. I like a deck where I can spam out cheap, highly effective stuff – Daughters of the Flame, I love you. The Retribution divisions of High Command, however, tend to have a significant price to Purchase or Recruit cards. Granted, there are power levels to match, and I’m talking about a High Command: Faith & Fortune faction so they don’t have the advantage of having four or five expansion currently available to them, but with the impending release of Ultimate Weapons we’re seeing more options to work with. Hello, Mage Hunter Infiltrators… Yes, yes, I’m excited about Paragon Rahn as well, but one thing at a time.

    Continue reading → Post ID 7092

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    High Command Retribution
  • Whut I did on my weekend

    Posted on November 17, 2014 7:00 am by gdaybloke Comment

    As many of you know, either from being longtime readers, followers on Facebook or Twitter, or listening to far too many episodes of Lost Hemisphere Radio, I’m a fairly busy guy. As much as I’d like to say Lost Hemisphere has all of my attention and dedication, I have many other demands on my time, not the least of which are the Gdaykids and that pesky job thingie that my employer demands I attend five days a week.

    Accordingly, it’s a special treat when I get to spend an afternoon or evening gaming that isn’t part of the regular routine. This weekend, I was a lucky duck, and it all started because my FLGS was finally able to get some Relic Knights models from the distributor-who-shall-not-be-named.

    This inspired a flurry of emails and texts, and thus was the day planned, but not just around Soda Pop’s tabletop miniatures… my favourite card game was also on the agenda, and then there were these guys waiting to take center-stage on Broadway…

    … because after playing King of Tokyo at Gencon, when I saw King of New York was in stock at the Hobby Kingdom I kinda had to grab it.

    Continue reading → Post ID 7092

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    High Command Relic Knights 📎and tagged Phteven Tomfoolery
  • I wasn’t at Warmachine Weekend

    Posted on November 10, 2014 7:00 am by gdaybloke 5 Comments

    Ah, Warmachine Weekend… A glorious time, to be sure, and one that I had the fortune to attend once. I got to meet Explosivo and teach him the Australian meaning of “Cracker”… I got to play games against Jason Martin and DC (thus expanding my collection of PP’ers I can lose games to… Tony Konichek, I got your number at Templecon!) … I lunched with Julie, I played in one of Kim’s Scrambles… I even had the delight of waking one morning to find Mr Plummer passed out, snoring like a chainsaw, under a desk. Good times… good times…

    Sadly, this year I wasn’t able to attend. I didn’t get to seem Trevor Christensen’s realisation that he should have been playing Legion all along… I didn’t get to watch AK’s hat control the man beneath… I did get to watch the weekend be won by Brandon Cating using Heirarch Severius (Protectorate! Yuss!)… but thanks to some eyes on the ground, we were able to share a number of cool pics on our Facebook and Twitter feeds of the lovely surprises Privateer had for us. For those of you  don’t follow either of our feeds (and why not??) I thought I’d post for you a consolidated list of the images we shared (and a couple we didn’t, but that we found on teh interwebs thanks to Muse, Chain Attack, and Enter The Crucible). Enjoy!

    For those of you not quite sure what you’re looking at, this is one of the sprues of hard styrene plastic that holds components for the long awaited Transfinite Emergence Projector. We saw the completed model showcased on PP’s website earlier in the week, and then Will Shick’s twitter feed revealed to the world at large that Privateer’s moved in this new material. Oh, he also said the Vengeance warjacks would be made of the same stuff. I’m excited for my Grolar.

    Continue reading → Post ID 7092

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    Field Reports High Command
  • Digging deeper into HC: Faith & Fortune

    Posted on September 29, 2014 7:00 am by gdaybloke Comment

    I’m sure many of you will be aware – especially if you follow my Twitter feed – that I frequently participate in lunchtime gaming shenanigans. I’m blessed in that  my FLGS is less than 10 minutes drive from the office, so it’s easy to duck over, hang out for 45 minutes or so, and then drive back while on my lunch hour. Of course, since it is  only an hour, any gaming shenanigans that are embarked upon must fit into that 45 minute time slot. Joy of joys, a game of High Command fits in nicely.

    My most recent LunchCommand game had me pulling out two Faith & Fortune decks. On the one hand, Convergence of Cyriss, thrown together almost on a whim and with no real idea where I was going, since it’s not a faction I’m even remotely familiar with on the tabletop beyond the occasional bout of theorymachine. On the other, Searforge. Okay, it’s a Highborn Covenant deck, but the asture observer will notice that if you separate out the Highborn divisions, three of them are what you’d typically expect in an army leads by Ashlynn, and the other three are all Searforge-legal models. Thus, while it flew a purple flag in the corner, it was a Searforge deck.

    My opponent was pal Anthony, who took the Searforge deck, so I was able to look at things through clockwork eyes. The decks were as follows:

    Convergence of Cyriss

    Axis, the Harmonic Enforcer
    Iron Mother Directrix
    Iron Father Lucant

    Core deck: Divine Equations (4), Clockwork Vessels (4), Vector Forge (4)
    Purple Resource: Army of Gears (1), Transfiguration (1), Pervasive Attendants (2), The Great Work (1)
    Purple CMD: Transverse Enumerator Core (2), Enigma Foundry Core (1), Attunement Servitor Array (3)
    Purple WAR: Corollary (1)
    Orange Resource: Army of Gears (1), Transfiguration (1)
    Orange CMD: Transverse Enumerator Core (1), Enigma Foundry Core (1), Reciprocators Complement (1), Obstructors Complement (2)
    Orange WAR: Assimilator (1), Galvanizer (2), Modulator (2)
    Blue Resource: Army of Gears (1), Transfiguration (1)
    Blue CMD: Clockwork Angel Squadron (1), Eradicators Complement(2)
    Blue WAR: Corollary (2), Diffuser (2), Cypher (1), Inverter (2)

    Continue reading → Post ID 7092

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    Convergence High Command Mercenaries

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