• Category Archives Riot Quest
  • Vying for your coin: Kickstarter Confluence

    As we star down the barrel of the warmer months in the Northern hemisphere, we’d normally be planning adventures outside, but the vagaries of a global pandemic continue to have many of us staying inside for our own wellbeing, as well as for the good of our communities and loved ones. Thankfully, there’s some super groovy things out there to keep us occupied, and we’re in the middle of three Kickstarter campaigns that may pique your interest. Three contenders have been circling my wallet like hungry sharks…

    Marvel United: X-Men

    Anyone who’s follows Lost Hemisphere for any length of time knows I’m a fan of chibi models – there are plenty of Ninja Division products in the Gdaycave – and a lifelong love of comic books means I’m well familiar with every single model in this kickstarter. At the time of writing there are  49 models in the core pledge alone (including the Stretch Goal additions), and an additional 29 in the Additional Options, before you even consider that they’re also including all of the models from the original Marvel United kickstarter as optional buys.

    Is the game any good? I have no idea, I haven’t played the original though will note that it’s received some exceptionally good reviews, and if you scored the expansions there’s a *lot* of options and gameplay variants. It’s a co-op game, with the players all teaming up against whatever the mission parameters are, and each expansion introduces new concepts – such as Apocalypse being reinforced by any of his Horsemen you weren’t able to defeat, or the members of the Phoenix Five powering up as you defeat each one, culminating in the last opponent having the full power of the Phoenix Force.

    The appeal for me is, frankly, the amazing figures. I still low-key kick myself for not buying into the last one because it means there’s a Beta Ray Bill figure out there that I don’t own, but for this round the designers have done some super deep dives into X-lore. Hell, you can field the entire Peter David era X-Factor, with everyone except Havok in the right uniforms. I guess he didn’t like the puffy jacket…

    The models are gorgeous, it’s almost like they know that the punters won’t care about how good the game is if they’ve got an amazing collection of chibi models of beloved characters…

    Monster Hunter World

    In stark contract to the X-Men, I’ll confess to knowing nothing about Monster Hunter World other than (a) it’s popular, (b) there’s a movie in the works. While Pokemon made its mark on pop culture with Pocket Monsters, Monster Hunter World seems to be carving its way with Definitely Not Pocket Monsters. I mean, unless you’ve got some enormous pockets.

    This one’s produced by Steamforged, whose track record includes the very successful (albeit inexplicably abandoned) Guild Ball, and more recently, the Epic Encounters series of self-contained encounters and mini-campaigns for D&D. Monster Hunter World is a visually gorgeous adventure into a world of, well, hunting enormous beasties, armed with comically exaggerated weaponry, so the game is loaded with miniatures accordingly.

    The core game has you scouring the Ancient Forest, but you also have the option to fight your way through the Wildspire Waste, and there are several additional add-ons for more weapon options and three Elder Dragons – Kushala Daora, Nergigante and Teostra.

    Without having played the video game, the main appeal personally is the sweet looking minis. The hunters are 33mm scale, but the gribblies range from 75mm to 255mm in height, meaning if you’re looking for a stock of giant monsters to paint your way through, you’ll get your fill here. Gameplay wise, each hunter and each monster is unique in how they play. Hunters are defined by their weapon selection, so with 20 different heroes to choose from (potentially more to be unlocked by stretch goals), there’s going to be some decent replayability before you even consider that each monster will also have its own profile, attacks, and generally ruin your day. Monsters will spit venom at you, slam you around the board, try to drown you in putrescent sludge, bullrush past your teammates to pin you in a corner…

    I have no idea if it’s better to be melee-centric or focused more on ranged attacks, but I’ll take the Insect Glaive based on the name alone.

    Riot Quest: Chilly Con Carnage

    Ah, now here’s something I know a little about! Riot Quest is Privateer Press’ alternate timeline game where the more mercenarilly inclined survivors of The Claiming scavenge their way across the remnants of the Iron Kingdoms, fighting for money, power, and cool loot. The main game was kickstarted last year, and the Chilly Con Carnage kickstarter gives us an opportunity to get early access to the expansions that make up the second half of the Wintertime Wasteland block.

    From the Karchev/Deathjack boss fight expansion to the Heist expansion with Princess Delores, now’s your chance to add new depth to one of the most entertaining arena board game experiences out there, bringing the Warmachine/Hordes flavor with a dash of wackiness.

    Form your ranks with new heroes, including Widget: Mathlete Archaeologist and the combo hero Dreyfuss & Flubbin: Storm Patrol! Or of course you can add the Karchev/Deathjack hybrid monstrosity, but you know me, I’m all about the Living Covenant…


    The kickstarter also gives you a chance to pick up either of the Riot Quest starters and alternate sculpts of some of the earlier heroes (including the Blinged Out versions of Bamfist and Gubbin), not to mention Kommandog Barkevich, who I am told is a very good boy, and appreciates pats.


    Three very different kickstarters, no doubt appealing to different audiences, but I think it’s fair to say there’s something for everyone to help keep you busy once they deliver, even if it’s only staring at the pile of models you’ve just garnered and trying to figure out what to paint first. What’s tickling your fancy?


  • Riot Quest: On the wagon – Gudrun the Wasted

    I’ll start today with a confession: Gudrun has always been one of my favorite characters that I pretty much never used in Warmachine and Hordes. When Gudrun the Wanderer was released I was playing the Searforge Commission, so I was snaffling up any rhulfolk and ogrun models I could find, and for reasons I can’t explain beyond pure whimsy, I painted Gudrun blue.

    He was my Ogrun Smurf, and … shortly thereafter I succumbed to the siren call of the Harbinger of Menoth, started playing Protectorate, and never looked back. Eventually the Searforge models found a new home, and Gudrun no longer had a home on my shelves.

    This brings us to Gudrun the Wasted, something of a misleading name. Gudrun was a drunkard, so much so that he actually missed out on the entire Infernal invasion while blackout drunk. When he sobered, the world had dramatically changed and he had no idea what was going on, and promptly swore off the demon drink entirely.

    Now a teetotaller, Gudrun joins Riot Quest as a Scout hero, a whirlwind of destruction with his Mekamaul, his Berserker ability meaning he gets to roll against every adjacent model, friend or foe.

    Don’t be mislead into thinking the Mekanical Discharge is to be dismissed; while it rolls no red dice, it does pair nicely with Spotter, the common Scout ability, to ensure that targets have weakened defenses against it.

    Gudrun is not a complicated model to use, as befits the ogrun himself. An Avalanche of Insults draws in opposing models, and he promptly beats the snot out of them.

    In Warmachine & Hordes, Gudrun won’t play for the Protectorate, but he’ll play for all 7 of the other core factions.

    Advance deploy, Pathfinder and Tough will help you get Gudrun where you want him him to be, though you’ll still need to be mindful of incoming ranged attacks – DEF13 only goes so far, and the last thing your opponent wants to do is let Gudrun get into melee so he can start swinging that Mekamaul.

    Gudrun straddles in interesting fence. He wants to get into melee ot start collecting energy tokens with Force Battery, potentially earning two per turn thank to Cleave, without taking hits. ARM 16 is healthy for someone that isn’t a warjack, but those 8 wounds will still whittle away under concentrated fire.

    That said, he’s DEF 15 against ranged attacks thanks to Kinetic Distortion (as are nearby pals), and every hit he -does- take generates a power token. Assuming he survives the incoming barrage, he can then tap into the Mekamaul’s drink dispenser (who knew!) for an Energy Drink, healing d3 damage.

    I think my favorite aspect of Gudrun the Wasted is that he’s reminiscent of my favorite Retribution warjack, the Hydra. Every token pumps up the range and damage on the Mekanical Discharge ranged attack up to a max RNG13 POW13. Even if Gudrun can’t spend tokens to boost attack or damage rolls like the Hydra can, there’s a little bit of the flavor there, and the tokens increasing the range of the Kinetic Distortion is nice little buff as well.

    Gudrun the Wasted is available through your FLGS or preferred online retailer. While he may no longer be partaking of alcohol, I’m fairly certain the power flowing through that Mekamaul is somewhat intoxicating…

    Gudrun the Wasted

  • Riot Quest: The stunner – Stonecold Black Bella

    I will freely admit, when I first saw that Black Bella was getting a new  model for the Wintertime Wasteland block, I was trepidatious. Not because I was scared of playing against her, not because I was nervous to figure our how to use her in either Riot Quest or Warmachine, but because the Duchess of Dread’s model from the Mayhem block had for some inexplicable reason been a huge mental stumbling block.

    I was nervous about painting another Black Bella.

    I was wrong.

    Stonecold Black Bella was a lot of fun to paint, but we’ll get to that in minute.

    In RiotQuest, Stonecold Black Bella os a Rpgue class hero, complete with the Sneak ability to help her get around the board. Given that her earlier incarnation was a Fighter, apparently it’s just too chilly in the Wintertimd Wasteland for her to fence with her dueling blades, so now she’s armed with a Telescoping Whip for melee attacks, and she’s made friends with Frostwing.

    The… owl? I wanna say owl… harasses opponents from afar, forcing them to drop their bounty tokens with the Snatchability,

    Stonecold Black Bella doesn’t have anywhere near the damage potential of Black Bella, Duchess of Dread, but that doesn’t mean she won’t be impactful. With Frostwing forcing opposing models to scrabble to pick up dropped bounty tokens and the Flankability to help allies, she’ll find room in more than a few rosters.

    For Warmachine, Stonecold Black Bella is a mercenary who’ll work for most of the Warmachine factions. Even the Protectorate, despite her filthy Thamarite tendencies (Where’s a scrutator and a wrack when you need one?).

    Frostwing is a basic POW12 ranged attack, and the telescoping blade – while still limited to 1″ melee range – is a P+S10 Weapon Master Chain Weapon attack. In and of itself, solid, but not about to one-shot a warcaster. The real value of our avian airborne assault is that while he’s flapping about the target’s head, he’s also picking their pockets for loot tokens, which Bella can then use to boost attack and damage rolls.

    Stacking with this, Dual Attack allows Frostwing to attack in melee, ignoring the target-in-melee penalty thanks to Black Penny, looting a token which Bella can then use to boost the attack or damage roll on her Telescoping Blade.

    Given that the blade also extends to 4″ reach thanks to Chain Strike, that’s now a 13″ threat range with a boostable MAT7, rolling 4d6 damage with a chain weapon (buh-bye shield bonus),  and potential boostable attack and damage on any other targets in melee range since they’ll be targeted by Blood Reaperas well.

    This means you can charge Model A, launching Frostwing with a boosted attack roll for a little nibble (and to replace the loot token you just used), swing wildly at your initial charge target, and then potentially boost the attack and damage roll on Model B, who you couldn’t see to charge at the start of the activation.

    Having spent a lot of time throwing Mage Hunter Assassins across tables in my Retribution days, it’s a fun thing to do, and Bella can bring it to every Warmachine faction as a mercenary. Granted, she brings it with an active threat to every model in her melee range, be they friend or foe, so she’s less of a Mage Hunter Assassin scalpel, and more of a Stonecold Black Bella blender.

    The last piece of the Bella puzzle is Call To Sacrifice. While the Mage Hunter Assassin has Stealth to keep her safe as she runs up the board, Stonecold Black Bella is a target. The solution isn’t cheap, but let’s face it, you’ll get plenty of utility out of a unit of Sea Dogs, especially with a pair of Riflemen and a selection of the other piratical solos that usually come to port with them.

    And then there’s painting the model. In hindsight, the job may have been easier if I’d left the telescoping blade off while working on the model, but I’m occasionally a glutton for hobby punishment.

    Painting Black Bella, Duchess of Dread, brought my table to a standstill for some time, as I struggled to get the studio scheme white armor down. Changing tack to blue armor was the trick in the end, but I’m pleased to say that Stonecold Black Bella gave me no such headaches.

    I tried for the pale armor again, and while it’s not as crisp and neat as I usually like to get my white armor, I’m happy enough with the end results, layering up through light blue/greys to the white. I am absolutely chugged with the rich blue cape, the purple hair, and while Frostwing isn’t pure white as in the art, I’m still pretty darn happy with his flappy self.

    Stonecold Black Bella was a challenge, to be sure, but a very satisfying model to work on in the end. Stonecold Black Bella is one of the five heroes in the Riot Quest: Wintertime Wasteland starter box, available through your FLGS and online retailer.

    Stonecold Black Bella, by Gdaybloke

  • Riot Quest: Phantom of the Rimeshaws – Yssylla

    Silence. Emptiness. Where before there had been light, sound, visions… now only a blank void. Everblight had been the star by which she sailed. His oracle to the blighted Nyss tribes, Yssylla’s word had been that of their lord and master. From the shepherds to the striders, Yssylla had spoken for Everblight, providing guidance for the winter elves as they fulfilled the whims of the great dragon.

    Then the Claiming.

    Something happened when the Infernals came. Everblight vanished. No longer could she hear his inscrutable thoughts, begging to be… scruted… to direct her people. Yssylla was at once free from the hold the dragon had on her very soul, and stripped of everything that had elevated her above her fellow Nyss. 

    In the post-apocalyptic world that remained, would she rise or fall? She heard the call of Greygore Boomhowler as he ventured into the ruined castle of the dark prince seeking lost treasures… maybe there she will find a new niche to fill.

    A Specialist hero for Riot Quest, Yssylla is about brains more than brawn, but don’t be deceived. While she may pack the Tinker ability like all Specialists, she’s still a potent ice sorceress in her own right, and also packs a suitably pretentious feather back display. Bonus points to whoever paints her up a a peackock. 😉

    Her Freeze ability lets you deny your opponents activations by putting action die from the dice well onto their card, and her Toxic Ice Blast is one of the few area effect attacks in the game, letting you potentially damage a handful of clumped opposing models in one shot. Note that Toxic Ice Blast doesn’t discriminate between friend or foe…

    For Hordes, Yssylla is a Nyss solo for the Legion of Everblight. The dragon’s voice still ringing in her head (remember, Riot Quest is set in an alternate timeline), Yssylla’s position as an oracle and sorceress is secure.

    So secure, in fact, that she has no melee or ranged attacks whatsoever, relying entirely on her spellcasting. This can make her vulnerable to abilities that capitalize on spellcasting targets, but her Stealth will help keep her on the board long enough to earn her points cost.

    Her spells are a solid mix of offense and utility. Shatter Storm is a longtime personal favorite, giving a unit of regular ranged infantry the potential to carpet-bomb an entire line targets, or even to simply threaten opposing support models snuggled up too close to intervening models.

    Puppet Master has a long and venerable tradition of wreaking havoc on opposing accuracy, as vision blurs and what seemed like a solid hit turns out to be no more than a glancing blow. Alternatively, if you can’t afford to miss, you can give a friendly model some reassurance by giving them a second chance with a roll. Being able to pull it off with a 16″ threat range means Yssylla herself can stay quite safe while supporting that Carnivean or messing with that Blitzer.

    Toxic Blizzard rounds out the arsenal, a nice 4″ pie plate that will make a mess of single wound infantry not through the POW10 damage roll, but by inflicting the Corrosion continuous effect. As a devout Menite I’ve relished watching opponents burn under Fire effects, but Corrosion doesn’t care how much armor you have.

    Each of those abilities is potent in themselves, but it’s Unleash the Arcane that’s going to bring Yssylla to the table. With a Magic stat of 8, Yssylla’s solidly accurate with her spells and if she hits with one, she immediately gets to fire off another one. So that’s TWO puppet masters. TWO toxic blizzards corroding that unit of Temple Flameguard in Shield Wall.  TWO friendly units buffed by Shatter Storm. Or, you know, you can mix and match. Simply being able to utilize two spells a turn is a very solid thing.

        Yssylla’s, by Patrick Wilson (left) and Trevor Hyde (right, Devil’s in The Details)

    Yssylla is one of the five starting heroes in the Riot Quest: Wintertime Wasteland starter, available from Privateer Pres. Also apparently multiple painters have decided she needs a purple base.

  • Riot Quest: The haunted hunter – Yuri

    Ah, the life of a Kossite. Those city folk w’ their high-falutin’ indoor plumbing, steamjacks  and pasteurized milk can go hang, just give me a hand axe, a bolt-action long gun, and an unhealthy preference for furry hats. Yuri the Axe was a legend among Khador’s manhunters long before the Infernals came to claim the souls of mankind, but the events of the Claiming left Yuri a changed man.

    No longer was he driven to decapitate Southerners; rather, when the perfidy and corruption of his leaders was unveiled, Yuri’s own soul was similarly laid bare. The Infernals didn’t come for him, but the weight of his own deeds brought him to his knees. He tried to eschew a life of violence, but it was only a matter of time before Greygore Boomhowler crossed his path, a limb was severed, and Yuri once again found himself embroiled in a world of conflict.

    Yuri the Hunter is the post-apocalyptic incarnation of Yuri the Axe, but he’s changed from being a frenzied maniac lumberjack to a fur-clad archer. He’s a Gunner class hero for Riot Quest, moving slowly with SPD4 but being able to take a heck of a punch and being lethal at a distance. While his speed may be low, Swift Hunter lets him move an additional 3 spaces when he hits a target with his purloined Tharn Long Bow.

    As with all Gunners he has the Aim ability, and the as he closes in for the kill Trapper slows down his targets, giving the burly bowman a degree of board control.

    For Warmachine, Yuri is still loyal to the Khadoran crown. The Empress’ court may have been eviscerated, but Yuri is unwavering.

    Yuri is no longer a threshing machine, though he’s still a MAT8 Weapon Master with his hunting knife, so his melee threat is not to be ignored. With his having Advance Deploy, Pathfinder, Stealth and Ambush, he’s going to get wherever he needs to be if he really wants to poke you with his Hunting Knife.

    His potential with the bow is more interesting, and a little more tricksy. The Tharn Bow is POW14, being shot with Yuri’s RAT8 at a total 18″ threat range, making him a solid threat to errant solos, and a surgical tool for removing single infantry models that are otherwise blocking lines of sight or charge lanes.

    Huntermeans that Stealth is the only real protection from his sniping a target off the board, but it’s Arcing Firethat makes the bow shine. You can’t hide behind a barricade thanks to Hunter, but Arcing Fire means you can’t hide behind your friends either, unless you’re snugged right up behind them.

    So again, with a high tier RAT, Yuri can plant a shaft in your Attendant Priest or Steelhead Arcanist from 18″ away, potentially angling in from the side of the board and generally being able to avoid any ranged threats himself as he gets into position.

    Trapper makes Yuri more of a threat to massed infantry, but only in his immediate vicinity. A 4″ AoE doing POW10 to any living or undead model entering or ending its activation in it will mess up lightly armored models, but the template must be placed in contact with Yuri himself.

    This works as a effective deterrent to a charge against light to medium infantry, or can be used more offensively by having Yuri stalk his prey, get in a back arc and then drop the template, forcing them to exit the immediate area – perhaps around an objective or flag?

    His being able to put the template down after killing a target with a ranged attack thanks to Cover Tracksmeans the ability’s going to be used more frequently as a freebie than as a Special Action in and of itself, but its utility isn’t to be discounted should the right circumstances arrive.

    Much like his Kossite brethren, Yuri’s not going to be a significant threat to heavily armored targets (though don’t discount the potential of a P+S10 + 4d6 Weapon Master charge with that knife), but his ability to get wherever he wants to on the board and then to start cleaning out the opponent’s solos and support models with a degree of impunity means he’ll find a slot in lists accordingly. If a Brawlmachine list can find room for his points, he’ll earn his keep.

    Yuri the Hunter, by John Christensen

    Yuri the Hunter is one of the five starting heroes in the Riot Quest: Wintertime Wasteland starter set, available through your FLGS or preferred online retailer.

  • Riot Quest: An axe to grind – Boomhowler the Destroyer

    Imagine. There you are, one of the most recognizable trollkin in the Iron Kingdoms. Not just by other trollkin, no, your name is known by human, dwarf, ogrun and elf alike. You are Greygore Boomhowler, of the bloodline of Bragg. You are a Fell Caller with magic vocal chords, and your mercenary band are one of the most sought after in the known world.

    Then came the Reckoning.

    The Infernals tore through the kingdoms of man like a dracodile through gobbers. Heroes and legends became corpses and wormfood. The souls of humanity were reaped, and you were left standing in the shattered remnants of the world you know. Oddly enough, this was a world you were well suited for. Survival of the toughest? You were well ‘ard long before the Infernals came along.

    At first, you picked up a chain gun, and you sought to collect what little wealth and power in the post-apocalyptic remains. As a mercenary you’d been driven by a love of coin, so what was the difference now, other than treasure being a little more dangerous to collect. While the Iron Kingdoms were broken down, coin was still the other of the day. You banded together with others of a similar mind and came into conflict with the same. Sometimes you won the day and scored the loot, other days you went home and licked your wounds.

    As the cold winds settled in you lay down the chain gun. You’d seen one too many casualties, and the song of revenge ran through your veins. Things were getting more personal, and sometimes the only solution when someone has an axe to grind, is to be the one holding the bigger axe. Conveniently, you’d come across the remains of  Khadoran warjack that no longer needed its axe. It was big, it was heavy, but then, no more so than the burdens that you already carried.

    Boomhowler the Destroyer – the second iteration of the trollkin for Riot Quest and his third version for Warmachine/Hordes – is a Fighter class hero for Riot Quest. Already one of the more resilient characters in the game, he’s decided that he’s going to add some obnoxious damage output in close combat as well. As with all Fighters, Boomhowler comes with the Charge ability, adding a red power die to his attacks on a turn where he rungs. This stacks nicely with his weapon, Massive Jack Axe, which already tolls two power die, along an action die and a boost die. Note that if you happen to roll a Super Strike on your power die you automatically to Super Damage, stacking the pain on your poor vicitms.

    A nod to his origins as a Fell Caller, Boomhowler also has a handy movement buff for his allies with Hoof It, allowing another nearby ally to move up to 3 spaces.

    For Warmachine/Hordes, I’ll confess I’m a little disappointed that I can’t bring him with my Protectorate, but that’s mainly because he’s packing a serious whallop with that axe. He’s not cheap, his 8pt cost putting him on par with the Archons as one of the most expensive Mercenary solos in the game. He’ll play for Cygnar, Cryx, Khador, Crucible Guard, and Trollbloods. Then the card gets long and more than a little bloodthirsty. Literally.

    Bloodthirst pushes his charge threat range to 12” against a living model. End your movement within 6” of an unengaged Boomhowler? You’re getting Countercharge’d. If you’re a warjack or a warbeast? Amputation on the ace means you’re losing a column or branch, even if he only scratches through your armor. Oh, and Knockdown as a bonus.

    Here’s where it gets obnoxious:

    • Boomhowler declares a *Thresher attack. Everything within 2” of his 40mm base’s front arc stares down a base MAT7 attack doing P+S13 damage.
      Knockdown means every hit model is now on their butt, no longer obscuring line of sight, regardless of whether or not they were damaged.
    • Thrasher – not to be confused with Thresher – means he get swing for a second Thresher attack, automatically hitting all those knocked down targets (and giving him a second shot at anyone he missed).
    • Trash says all of his damage rolls against knocked down targets get an extra damage dice.

    In case that isn’t enough, remember, he’s a Fell Caller, so he brings his dulcet tones to the table as well, with three options.

    • Dinner Time grants friendly warbeasts +2” movement when charging the target. Note that this will only be of use with warbeasts in a Mercenary, Minion or Trollblood force, as it is Faction stamped.
    • Hoof It grants a friendly Mercenary, Minion or Trollblood a free advance, ignoring free strikes. Positioning much?
    • Shout Down targets an enemy model/unit. Boomhowler and all friendly Mercenary, Minion or Trollblood warrior models starting in his 9” command range gain +2 to all attack rolls against the affected enemy models.

    So Hoof It to get Boomhowler into position, Shout Down the target so he’s functionally MAT9 against them, and go in Threshing (and Thrashing and Trashing).

    I won’t lie, painting Boomhowler the Destroyer was a bit of a chore after some of the other models I’ve been working on recently… maybe because he’s wearing Severius’s faceplate as a vanity belt buckle… but he’s a solid addition to a Riot Quest roster, and packs a heck of a punch (heck of a chop?) for the Warmachine and Hordes lists that can field him. My Protectorate can’t, so I’ll just have to figure out how I’m going to cut him down to size before he gets in range of my Flameguard with that bloody axe…

    Boomhowler the Destroyer is one of the five Riot Quest heroes you’ll find in the Wintertime Wasteland box, available now through your FLGS, your preferred online retail, and directly from Privateer press.

    Boomhowler the Destroyer, by Gdaybloke, who still needs to find his Ice Kingdoms bases for the Wintertime Wasteland block of models

  • Riot Quest: Wintertime Wasteland

    The world changed when the Infernals came. The kingdoms of men succumbed to The Claiming and the souls of humanity were harvested like so much wheat. Age-old enemies cast aside their enmity and fought as allies against the horrors that came from realms beyond, but it was to no avail. The Infernals… won. The races of men, of elves and dwarves, the Trollkin and more – in the wake of The Claiming, the inheritors of the shattered world left behind were left to scrabble and scavenge, to hunt for treasures of the time before in a quest to ensure their own survival.

    This is the world of Riot Quest, where you forge a team of… heroes, for lack of a better term, all seeking to find remnants of wealth and power from the golden age of humanity. They fight to claim these treasures for themselves that they may ensure their own survival, and to rise above those struggling to live in the devastated remnants of the Iron Kingdoms.

    Riot Quest kicked down the doors of the Iron Kingdoms in 2019, giving us a fast-paced, interactive board game set in the same world as Warmachine & Hordes, but in a timeline where mankind lost the war for their own souls. The Mayhem block introduced us to over thirty heroes, all of whom can be used in Warmachine & Hordes as well as in Riot Quest.

    Now, after a successful kickstarter, the Wintertime Wasteland block shifts us North, away from Thunderhead Fortress and into the Castle of the Dark Prince. Ice and snow are the order of the day, with a bitter chill biting to the bone as our heroes quest for loot and treasure on a new map. Bring all your heroes from the Mayhem block, or recruit a roster of chilly treasure hunters.

    The new Wintertime Wasteland starter has dropped, giving new players a great place to launch into the game (Mayhem block not required), and established players a new map, a new squad, new loot and more. Let’s unbox this darn thing!

    Continue reading  Post ID 20991

  • Riot Quest: Black Bella, Duchess of Dread

    As we continue to shelter in the Gdaycave, I continue to slowly work through the Silver Mountain that shames me for my lack of painting speed. I picked up Black Bella, Duchess of Dread, at Gencon 2019, one of the Riot Quest heroes that was available for purchase, and it wasn’t long before she found herself on the painting table, but for lack of a better term I stalled.

    The studio scheme for Black Bella is white leathers, and something I started painting her accordingly but I just wasn’t happy. White is a challenging colour to paint smoothly on a good day, but even though I’ve had plenty of experience with it on my old Menites, it just wasn’t working for me on a character named Black Bella. I contemplated redoing her in black leathers, but then this happened, and I’m much happier with it. In deference to her name, she does have black lipstick.

    One of the characters that is making the journey to Riot Quest Season 2, Bella is one the fastest heroes in Riot Quest. Her base speed of  6 means she moves faster than Helga On Wheels, and her 4/5 defensive stats put her on par with Eiryss and Scythe. 3 Stamina is pretty standard, but her Dueling Bladesroll one action, two boost, and two power dice, making her one of the deadliest melee combatants in the game.

    As a Fighter class hero, she gets Charge as a standard, adding an extra power die to her attacks. If an opponent tries to run away from her blades, Dirty Fighterlets her roll a power die for bonus damage as she stabs them in the keister. Should they choose to stand and fight, Side Step means if they miss, she gets to reposition. All in all, she’s very stabby and highly mobile.

    Now, should you pick up Black Bella as a mercenary for Warmachine – and yes, she does play for the Protectorate – 4pts gets you a MAT 7 Weapon Master with sword and dagger attacks, DEF 17 in melee thanks to Duelist, she can murder her way through a unit like the Whitemane used to thanks to Killing SpreeRipostewill let her utter a pointy rejoinder should someone try to hit her, and just for fun she’s functionally MAT 9 on a charge with her sword thanks to Brutal Charge.

    I’m now picturing Bella and a pair of Allegiants of the Order of the Fist running down a flank toward an opposing flag…

    Black Bella, Duchess of Dread, is available from your FLGS or preferred online retailer. Whether you’d like to stab opposing looters in Ironhead Fortress or to add her to your ranks on the tabletop, if you’ve got the coin, she’s got the blades.

  • RQ Boss Fight: Malvin & Mayhem

    I may be a little late to the party on this one, but I’ve only just managed to get my hands on Riot Quest’s first Boss Fight expansion, Malvin & Mayhem, so you get to hear about it now. A June release, the Malvin & Mayhem box adds a brand new fighter to your crew in the shape of a warjack being directly piloted by a mad scientist gobber (Is that redundant?). While the idea of adding a walking engine of destruction to your crew is tantalizing enough, the Boss Fight option brings something new: Co-operative play.

    Gaming with your friends and family is always a wonderful experience, but sometimes the dynamic doesn’t work well for competitive play. Do I really want to grind my niece’s army into the tabletop? At the same time, to I really want to play less than my best? I mean, personally, my best is still pretty subject to whimsy and I will always prioritize fun over competition, but still. Being able to set up the table to play not against my friends, but with them against a common foe, can really flip the paradigm and make for a more enriching experience for some. The Boss Fight option allows you to do just that. Put your crew together and team up with your friends to bring that nasty warjack down, and maybe get some sweet loot in the process.

    More timely, with the COVID-19 pandemic still hampering gatherings, the Malvin & Mayhem box allows you to set yourself up for a particularly challenging game that doesn’t require any other players at all. Boss Fight is designed for 1-4 players… In other words, strap on your sturdiest codpiece, Sir Deryfuss, it’s time to tackle this thing solo! The rulesheet does state that single player will be particularly challenging, but so is everything else in life right now for many of us. Why should Riot Quest be any different?

    We’ll take a closer look at Malvin & Mayhem as a hero when I get the models painted, but for today let’s look at them as a threat for you to gang up on.

    Continue reading  Post ID 20991

  • What’s on your Societal Reboot agenda?

    While the self-isolation, quarantine and social distancing of the Era of COVID-19 has been a boon for hobbyists in terms of getting things painted, it’s been an active struggle for those of us that crave the tabletop experience. Yes, there are tabletop simulators online, but they don’t compare to the actual fun of pushing toy soldiers around a tabletop, rolling dice, and uttering vague (or even specific!) invectives against the dice gods as your sure-thing turns into a complete crapfest.

    I’ve spoken several times on social media about the benefits of having a hobby that we can sink into while distant from our opponents, enjoying a creative outlet and getting models painted, but the end of the list of benefits is always that we have something to look forward to: Actually getting to play our games with our friends, putting the models we’ve been working on onto the table, and enjoying the full tabletop gaming experience with fully painted armies.

    To that end, I ask this – what are you lining up for your gaming experiences? What are you most looking forward to?

    Myself, Age of Sigmar is high on the list since my main #PandemicProject was my Flesh-Eater Courts army. My Court of the Radiant King is almost ready to ride out across the shining plains if Hysh in service to their liege, to unleash truth, liberty and justice upon those evil ne’er-do-wells of the so-called Realm-Lords. Of course, since they’re bat-sh!t crazy, truth, liberty and justice actually translates to horror, dessecration and a whole lot of snacking. The painting table’s gotten a little jumbled lately, but I’ll find time to paint the Terrorgheist yet. And yes, for the 40K fans out there I am keenly aware of the Indomitus crusade, but my Flesh Tearers are nowhere near ready to field. Yet. And yes, I’m aware that I’m playing Flesh-Eaters for AoS and Flesh Tearers for 40K. There may be a subconscious theme running here. I admit nothing.

    Marvel Crisis Protocol is right up there as well. I’m keen to assemble the full Guardians of the Galaxy roster (still need to get Drax/Ronan) and to get some personal experience as to how well they synergize (or don’t, which would also be totally in character). I’ve been slowly painting up other MCP models as well, so don’t be surprised if Spidey or Shuri find themselves in the mix, I’ve never been shy of applying whimsy to list creation.

    The world of Riot Quest is expanding with Wintertime Wasteland, but I still have a bunch of models to finish painting from the Mayhem block. Finishing Feora the Forsaken also resulted in War Room being fired up and a list being put together that I’d love to try out… and of course, it’s become another painting project waiting to be launched.

    Perhaps more timely is the imminent release of Warcaster. My Iron Star Alliance will be put on the table against AEdge’s Marcher Worlds, and pal Brandon’s admitted that the Empyreans are right up his alley aesthetically, so kicking tires with a new system is always on the to-do list… as is playing Monsterpocalypse. Blastikutter’s out now, it’s only a matter of time before Privateer gives me more units to work with beyond the Mollock Berserkers and Brutes.

    Now I need to finish the commission paintjobs I have on the table so I can get back to work on models for each of these plans…