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  • Eminent Configurator Orion

    Posted on January 5, 2018 7:00 am by gdaybloke Comment

    Who doesn’t love those kooky clockwork chaps from the Convergence of Cyriss?  They’re obsessed with creating the perfect world for their goddess to manifest, and they’re doing it all with math. There’s something just magical about that. No. Not magical… MATHEMAGICAL! Yeah, that’s the stuff. While they’re not one of the core factions, it’s exciting to see them get new toys, especially one as funky as Eminent Configurator Orion. 

    Continue reading → Post ID 14289

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    Convergence
  • Paint The Target

    Posted on April 3, 2017 7:00 am by gdaybloke 3 Comments

    Ah, a new month, a new Target gallery… I wasn’t sure how much participation we’d see this month, but I’m glad to see we didn’t come up empty handed.

    …

    GET IT? EMPTY HANDED? Because this month’s challenge was to showcase models with not holding any weapons! HAH! I slay me…

    (*ahem)

    Alright, on with the show…

    I encourage creative interpretation of the monthly targets, but Lord Bubonicus just skipped the empty hands thing entirely by painting models that had no hands at all. I’m sure Cyriss would be pleased with his Servitors and Objective Marker.

    Continue reading → Post ID 14289

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    CircleOrboros Convergence Hordes Khador Legion Painting Soda Pop Miniatures Super Dungeon Explore Warmachine
  • Prime Conflux

    Posted on September 14, 2016 7:00 am by gdaybloke Comment

    Good Monday, Losties! Today we’re going to do something a little differently. I know usually when we do an unboxing of something like the Prime Conflux (which you can see in its box below, surrounded by the clutter of my desk) we show you what you get in the box, and then we show you a painted model. Something twinged in the back of my head with this one, and rather than handing the model off to one of the LH Paint Team to get it all shinied up, I thought I’d take a shot at actually building the damn thing myself, and showing you what happens when given a large pile of plastic and some superglue in service to the Maiden of Gears…

    conflux01

    Continue reading → Post ID 14289

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    Convergence Reviews Warmachine 📎and tagged Conflux
  • Reckoning Release

    Posted on June 29, 2015 7:00 am by gdaybloke Comment

    Ladies and Gentlelost, it’s been a heck of a busy weekend, and to be honest, I’ve haven’t even  had enough time to do the regular adulting I need to get done every weekend, but you know what I *did* do? I played in the Reckoning release event at The Hobby Kingdom! A day of 50pt shenaniganry with 120mm objectives, with oh so pretty shiny coins on the line… Those of you who follow me on Facebook will know the end result of my day, but for the rest of you…

    Lostie MortymerXT and I rocked in flying Lost Hemisphere colours, because that’s how we roll.

    Game one was against Pal Steve, and I thought, not that Moros is a thing, I’d finally try Garryth’s Assassins theme force.

    • Garryth, Blade of Retribution
      • Moros
      • Chimera
      • Aspis
    • Nayl
    • Mage Hunter Assassins (5)
    • MHSF (10) + Soulless + Strike Force Commander
    • MHSF (10) + Soulless
    • MHSF (10) + Soulless

    The Aspis’ primary role was to stop Steve’s Khador, under Sorscha2, from shooting up my Force Turret objective, and the plan was essentially to get Moros to shoot Sorscha, drop her DEF, and then send in the Assassins and/or shoot her up with MHSF.

    In the end it turns out that Gallows through the Arc Node to drag her closer, followed by two shots from Garryth (needing 10’s to hit), followed by a shot from Moros’ Death Shadow gun is, well, enough to win me the game by assassination.

    Long story short, I still have no idea just how effective saturating the board with Mage Hunter Assassins is 😉

    Continue reading → Post ID 14289

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    Convergence Field Reports Khador Mercenaries Retribution Warmachine
  • Setsuk0: BATTLE BOX MISSION: COMPLETE

    Posted on April 17, 2015 7:00 am by Setsuk0 Comment

    setsuk0avatar photo 20150409_184332.jpgI’ve done it! I’ve continued on my painting journey and stuck my guns. I’ve completed an entire battlebox and I am as happy as can be! It took some time because I am a bit of a slow painter, but I finished all four of my shredders to complete the Lylyth1 battlebox.

    I started with basing my shredders, simply with Elmer’s glue and some sand. Typically, I would use spray paint to base the model, but this time I chose to hand paint it with P3 Thamar Black. For me, I find it easier to do this with the smaller models. I then dry brushed all four shredders with P3 Iron Grey. This is to give the muscle tones more definition. photo 20150409_184351.jpg

    Once that dried I worked on my scales. I used Citadel Liche Purple, then highlighted them with Citadel Warlock Purple. On Larger models I will follow that with a Citadel Leviathan Purple wash. I didn’t feel that was needed on the smaller shredders.

    For the horns,teeth and claws, I do a four paint layer. I start with Citadel Scorched Brown, then Citadel Bestial brown, P3 Jack Bone, then lasty P3 Menoth White.

    "

    I like the wintry theme for my Legion, so for the base I paint it with Citadel Shadow Grey, then dry brush it with Citadel Space Wolves Grey. Once that is dried I flock it with some snow and I am finished!

    As much fun as I had painting my little rabid tots, I was happy to have a little company with me. My brother, Thorn, just recently started learning Warmachine, and decided on Convergence. His girlfriend Shea was over as well and kept me company by painting her own little shredder. My brother is painting his first model as well, his Cipher. I am excited to have two new people join the painting frenzy! Thank you for keeping me company guys!

    That’s all I have for this week. Next on the painting block, NERAPH! Thank you for reading ^_^

    PAINT ON MY FELLOW PLAYERS!

    FINISHED MODELS:

    I have to touch up the bases on them a bit, but overall, they are completed.

     photo 20150413_211104.jpg

     photo 20150413_210902.jpg
    THE WHOLE BATTLEBOX TOGETHER:

     photo 20150413_211314.jpg

    THORN AND SHEA’S MODELS:

     photo 20150413_211358.jpg

     

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    Convergence Legion Painting
  • Paint The Target: Mar results, Apr challenge

    Posted on April 1, 2015 7:00 am by gdaybloke 2 Comments

    Oh, sweet March, you came and you went in the blink of an eye… well, not literally, it’s kinda hard for a period of time like 30ish days to just vanish in a millisecond, unless you’re reaaaaally tipsy, I guess… Anyway, TARGET TIME! For March’s target we directed you to paint up units! It’s not one we pull out often, but once a year it just seems appropo to knuckle down and burn one out.

    On with the submissions!

    49_forgeguard

    From 49, who I don’t think is actually 49, Horgenhold Forge Guard. I was lucky enough to see his Earthbreaker the other day as well, and I must confess the photo doesn’t do these guys anywhere near enough justice.

    Continue reading → Post ID 14289

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    CircleOrboros Convergence Cryx Hordes Legion Mercenaries Minions Painting Retribution Skorne Trollbloods Warmachine
  • The Machine Stops: Dealing with Convergence, Part IX – Axis (The Third Part)

    Posted on March 20, 2015 7:00 am by Autojack Comment

    autojack80Welcome back one final time, Losties, to The Machine Stops special three-part special on Axis: The Harmonic Enforcer! We have been undertaking an exhaustive look at this hammer-wielding menace, in no small part because he’s been in vogue for a while in my local meta at the moment! But it’s worth getting a close look at these casters, if for no other reason but that they are unusually integral to the Convergence strategy!This week we take a close look at Axis’ vicious theme force, Sustained Attack. Let’s hop to it.

    His Theme Force: Sustained Attack

    Axis’ theme force is the reason for his recent popularity in our local meta. I think in part it was his relatively early release and the critical model, the Enigma Foundry’s relatively *late* release that meant players weren’t experimenting with it until later, and dissatisfaction with Axis had already set in. So let’s take a look at it.

    CorollaryAxis’ list is restrictive. He may field any vector *without a ranged weapon*. Considering the combined arms nature of Convergence Vectors, this limits him dramatically. The vectors he can take are the Galvanizer, the Corollary, The Inverter and the Conservator. While most Convergence players scoff at his low RAT and claim that this means little to him, it means he cannot take advantage of the Cypher’s servipod mortar to lay down difficult terrain templates or flares to improve his MAT and negotiate certain peaks of DEF that are otherwise untouchable beyond boosts, and he can’t use their blast damage to eliminate swarms of light infantry. None of these attacks rely particularly on RAT at all, much less high RAT. Likewise he cannot take the Diffuser to amplify his speed, which, under the effects of Flare, aiming, boosting, and Luck, he stands a fair chance of accomplishing! All that said, the advantages of this list may be worth the trade-off.

    He can also only take small-based units. This means he does not have access to any of the three remarkably powerful heavy infantry options available to Convergence, instead relying on the Optifex Directive, the Clockwork Angels, the Obstructors, and the Reductors (as well as the Transverse Enumerator UA). This is, however, part of his game plan in the first place, and part of why allowing him to include Reciprocators alone would be devastating. Finally, the *only* solos he is allowed are the Enigma Foundries. This cuts off his access to broad swathes of the support staff available to Convergence. He cannot take Steelsoul Protectors, any of the Servitors, or the Algorithmic Dispersion Optifex. This means beyond boosts and MAT 7 on his battlegroup, he has no way to negotiate high DEF. This also means he can’t take advantage of Reflex Servitors to layer his defenses, nor can he protect himself from ranged fire with Steelsouls. This last, I will argue, is a particular weak point of his. Finally, he is unable to take the Transfinite Emergence Projector. All told, a very limited selection indeed!

    Continue reading → Post ID 14289

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    Convergence Warmachine
  • The Machine Stops: Dealing with Convergence, Part IX – Axis (The Second Part)

    Posted on March 13, 2015 7:00 am by Autojack Comment

    autojack80WOW have I made you wait for this one… [A month and a half, dude! The hell? – Gday]  But enemies of the machine must be patient! Killbots always have a preset kill limit..

    Welcome back, fellow Losties, to The Machine Stops! Your one-stop shop for countermeasures to the Convergence of Cyriss. We continue our ongoing series with the second part of our discussion on Axis: The Harmonic Enforcer! Without further ado:

    His Feat: Circumpotence

    Now we’re getting to the performance specs. As I mentioned before, this guy has one heck of a feat. Circumpotence is a feat that delivers both a massive boon to his own forces and a crippling blow to his opponent’s. It is a pulse feat, meaning it affects those models currently in his control area. For one round, friendly models currently in his control area gain +2 SPD and +2 STR, and for one round, enemy models currently in his control area suffer -2 SPD and -2 STR. Wow. Now, quite obviously there are two components to this one, and each is a beast. The first is pretty straightforward, and seeing as he has a decided advantage in the MAT of his very focus efficient vectors, and a lot of easy ways to get to you, he’s going to be all of fast, accurate, and painful for one very brutal turn. Not to mention his personal threat range will go up and extend the threat of his assassination substantially. His force, as I’ve mentioned in many articles in this series, is not naturally fast, and is not naturally built to alpha strike the enemy. Furthermore, in order to get the most out of Axis’ feat, he’s going to want to catch as much of the enemy force as possible in his bubble. This means he’s going to use this feat to either augment his own force and largely underuse the effect on the enemy (unless the opposing player is simply not thinking and throws his entire force into the Convergence player’s feat threat range), throw himself forward to stall the enemy force for a turn so he can bring his own force to bear on his following turn, or use his army’s natural durability to absorb the initial impact, counter charge and disable where possible, endure the impact and repair, move to a central location on his turn, pop his feat and grind out the enemy, taking advantage of his bonus speed and strength to dig deep and hit the enemy hard, stalling their ability to come back at him from deeper in their lines. You can get the sense of how his army is supposed to *feel* from this last scenario–hammering at you repeatedly until you are dead.

    Continue reading → Post ID 14289

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    Convergence Warmachine
  • Transfinite Emergence Projector

    Posted on March 6, 2015 7:00 am by gdaybloke Comment

    Remember when the Retribution of Scyrah book came out, and everyone was Ooh! Destor Thanes! and we waited for all the things behind the scenes to be retooled and reorganised for Destors to be the first of the five-model cavalry boxes and thereafter we finally got our Thanes and we were all so excited and chuffed to finally have our super pony solo to scamper around, shooting four things a turn because a decent RAT is a thing to behold?

    Now, imagine how much the Convergence of Cyriss adherents have been hankering for this little piece of clockwork perfection.

    Continue reading → Post ID 14289

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    Convergence Reviews Warmachine
  • The Machine Stops: Dealing with Convergence, Part IX – Axis (The First Part)

    Posted on February 3, 2015 7:00 am by Autojack 1 Comment

    autojack80Good Evening once again, my fellow Losties! Let’s make like neanderthals and take on the paleo diet.

    It’s been some time since we strapped on our gear-kicking boots, but I found myself in an interesting position the other night. At the ol’ FLGS, we’ve been running another long double elimination tournament for months on end, and one intrepid gamer brought a really interesting list to the fray. He was playing Axis, the Harmonic Enforcer, and running his theme force. It’s a very interesting list, and I think it’s illuminated a lot of our local players with regards to the advantages the big guy brings to the table. Now last night, I was actually booted from the brackets for this “Domination League” as it is called, and I felt actually pretty good about that. I’d learned a lot, and was ready to hang up my hat. My first game out of the league was against a regular Convergence player who decided to drop that very Axis theme force against me. I’d seen it often enough, but playing him reminded me of the few times I’d actually gone up against Axis, and that he actually is ranked second from the bottom in terms of my personal list of Convergence casters–due for a write-up. Now, I actually did fairly well in that game, but I don’t want to let it influence my analysis of the caster too much. I’ve seen him do horrendous things, and he ought to be respected! So, without further adieu, let’s dive in, shall we?

    axis2

      Continue reading → Post ID 14289

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    Convergence Warmachine

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