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  • Riot Quest: The haunted hunter – Yuri

    Posted on March 10, 2021 7:00 am by gdaybloke Comment

    Ah, the life of a Kossite. Those city folk w’ their high-falutin’ indoor plumbing, steamjacks  and pasteurized milk can go hang, just give me a hand axe, a bolt-action long gun, and an unhealthy preference for furry hats. Yuri the Axe was a legend among Khador’s manhunters long before the Infernals came to claim the souls of mankind, but the events of the Claiming left Yuri a changed man.

    No longer was he driven to decapitate Southerners; rather, when the perfidy and corruption of his leaders was unveiled, Yuri’s own soul was similarly laid bare. The Infernals didn’t come for him, but the weight of his own deeds brought him to his knees. He tried to eschew a life of violence, but it was only a matter of time before Greygore Boomhowler crossed his path, a limb was severed, and Yuri once again found himself embroiled in a world of conflict.

    Yuri the Hunter is the post-apocalyptic incarnation of Yuri the Axe, but he’s changed from being a frenzied maniac lumberjack to a fur-clad archer. He’s a Gunner class hero for Riot Quest, moving slowly with SPD4 but being able to take a heck of a punch and being lethal at a distance. While his speed may be low, Swift Hunter lets him move an additional 3 spaces when he hits a target with his purloined Tharn Long Bow.

    As with all Gunners he has the Aim ability, and the as he closes in for the kill Trapper slows down his targets, giving the burly bowman a degree of board control.

    For Warmachine, Yuri is still loyal to the Khadoran crown. The Empress’ court may have been eviscerated, but Yuri is unwavering.

    Yuri is no longer a threshing machine, though he’s still a MAT8 Weapon Master with his hunting knife, so his melee threat is not to be ignored. With his having Advance Deploy, Pathfinder, Stealth and Ambush, he’s going to get wherever he needs to be if he really wants to poke you with his Hunting Knife.

    His potential with the bow is more interesting, and a little more tricksy. The Tharn Bow is POW14, being shot with Yuri’s RAT8 at a total 18″ threat range, making him a solid threat to errant solos, and a surgical tool for removing single infantry models that are otherwise blocking lines of sight or charge lanes.

    Huntermeans that Stealth is the only real protection from his sniping a target off the board, but it’s Arcing Firethat makes the bow shine. You can’t hide behind a barricade thanks to Hunter, but Arcing Fire means you can’t hide behind your friends either, unless you’re snugged right up behind them.

    So again, with a high tier RAT, Yuri can plant a shaft in your Attendant Priest or Steelhead Arcanist from 18″ away, potentially angling in from the side of the board and generally being able to avoid any ranged threats himself as he gets into position.

    Trapper makes Yuri more of a threat to massed infantry, but only in his immediate vicinity. A 4″ AoE doing POW10 to any living or undead model entering or ending its activation in it will mess up lightly armored models, but the template must be placed in contact with Yuri himself.

    This works as a effective deterrent to a charge against light to medium infantry, or can be used more offensively by having Yuri stalk his prey, get in a back arc and then drop the template, forcing them to exit the immediate area – perhaps around an objective or flag?

    His being able to put the template down after killing a target with a ranged attack thanks to Cover Tracksmeans the ability’s going to be used more frequently as a freebie than as a Special Action in and of itself, but its utility isn’t to be discounted should the right circumstances arrive.

    Much like his Kossite brethren, Yuri’s not going to be a significant threat to heavily armored targets (though don’t discount the potential of a P+S10 + 4d6 Weapon Master charge with that knife), but his ability to get wherever he wants to on the board and then to start cleaning out the opponent’s solos and support models with a degree of impunity means he’ll find a slot in lists accordingly. If a Brawlmachine list can find room for his points, he’ll earn his keep.

    Yuri the Hunter, by John Christensen

    Yuri the Hunter is one of the five starting heroes in the Riot Quest: Wintertime Wasteland starter set, available through your FLGS or preferred online retailer.

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    Khador Riot Quest
  • Alexia and the Vigilants

    Posted on November 13, 2019 7:00 am by gdaybloke Comment

    Aside from sounding like an 80’s alternative band of some sort, Alexia the Undying and the Order of Illumination Vigilants may be just what you need to thwart the Infernal incursion in your local meta. On the one hand, arguably the Iron Kindgom’s most power necromancer. On the other, a strike team of zealous soldiers that can roughly be equated with overly religious ghostbusters.

    Continue reading → Post ID 20857

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    Crucible Guard Cygnar Khador Mercenaries Warmachine
  • Feeling Attached: The Greylord Adjunct and the Bane Knight Officer

    Posted on March 11, 2019 7:00 am by gdaybloke Comment

    Back in my Mk2 Khador days, I had a lot of fun with the Old Witch’s theme force. It was hilarious to me to see people’s reaction to Kossites, who would promptly infiltrate and -easily- distract more than their points worth of enemy models as Scrapjack and the Greylords got into position. The other theme force that really appealed to me was Karchev’s, so once again Greylords to the fore. The release of the Greylord Adjunct therefore made me happy. Oh, and there’s a Bane Knight Officer too, but Cryx are all evil and stuff, so…

    Continue reading → Post ID 20857

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    Cryx Khador
  • Atanas Arcanovich (and pal!)

    Posted on July 4, 2018 7:00 am by gdaybloke Comment

    Hey, remember how I said we were doing a Man-O-War triptych? Hah! Fooled you! I totally remembered that Paint The Target was going to interrupt it all along! Oh, you gullible folks, I have fooled you with my cleverness and total awareness of what date it was when I started this thing… Yes, that’s it… After last week’s look at Sorscha3 and the Tanker, it’s time to take a quick look at Kommandant Fancypants himself, Atanas Arcanovich, and his slightly less ornate, standard-bearing pal.

    Continue reading → Post ID 20857

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    Khador
  • Man-O-War Strike Tanker

    Posted on June 29, 2018 7:00 am by gdaybloke 1 Comment

    So you’ve got a whole bunch of troops in steam-powered armour. They’re like undersized warjacks, except they’ve actually got people inside them. You’ve saved the empire mucho dinarii, since these walking tanks don’t need cortexes like warjacks. Sure, now and again a seal pops and the pilot gets steamed alive, but their widows get a pension, and you’re a Khadoran! Life is brutal and occasionally involves pretending your’e a lobster! Who knows how many dirty Cygnarans have been trampled beneath the iron-clad boots. Your creations march to war! And then once day, the Empress herself visits your factory, sees all you make, the glorious Man-O-Wars, and she’s… just not impressed. She’s over it. Meh.

    There’s only one thing to do…

    MAKE A BIGGER MAN-O-WAR!!!!! And slap a dirty great cannon on it! And protect your creation with shields big enough that it can totally pretend to be a bulldozer! The pilot won’t even need to make “Brrrm brrm!” sounds,the engine on this thing will do it for him! Yeah,we’re unboxing a Man-O-War Strike Tanker… Brrm brrm

    Continue reading → Post ID 20857

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    Khador
  • Kommandant Sorscha Kratikoff & The Bombardier Officer

    Posted on June 27, 2018 7:00 am by gdaybloke Comment

    Now that Lock & Load is done for another year, and we’re still got a little time to Get Hype ™ for GenCon, it’s time to have a few posts about people in impractically large armour that trade in what would seem to be logical proportionality for damn freaking coolness: Man-O-Wars! We’re going to open the triptych with Kommandant Sorscha Kratikoff and the Man-O-War Bombardier Officer. One’s a warcaster with a heart of ice who recently lost her boyfriend to the Empress; The other has a chainsaw-mortar and a bossy attitude. They fight crime! Or at least, Cygnar. They fight Cygnar.

    Both of these models are exceptionally easy to assemble, in no small part to the beautiful one-piece resin casting of the main bodies. A few channels/plugs to clip off, but just plain gorgeous.

    Continue reading → Post ID 20857

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    Khador
  • Heavy Armour

    Posted on June 18, 2018 7:00 am by gdaybloke Comment

    Reading through No Quarter #5 has been, frankly, a delight. From the fiction filling in gaps between the 2nd and 3rd edition of Warmachine & Hordes as well as jumping all the way back to what happened to Vlad before the Temple Garrodh and Asphyxious’ attempted apotheosis, to the background of the blighted ogrun and the wrapup of the Armored Corps CID and the full article on those brave Khadoran souls who don Man-O-War armour…

    May Menoth forgive me, but I’ve always been a fan of the concept of the Man-O-War. The nation doesn’t have the materials needed to make higher grade Warjack cortices? We need to save all the good ones for Heavy Warjacks because we don’t have enough to put in Light Warjacks? No worries, we’ll just convince some of our loyal patriotic military that the best way they can serve Khador is to clamber into a giant suit of steam-powered armour – never mind the risk of a popped seal boiling the pilot like a lobster – and send ’em off to war.

    When I first looked at Khador back in the latter days of Mk1, we had the Shocktroopers and the Demo Corp, oh, and the Drakhun and Kovnik, I guess. The Bombardiers added a new flavour, though they had difficulty finding a home in many lists, and the advent of the Battle Mechanik Officer and his jaws of life only carried it so far. The Forge Seer, however, said “Let’s make things fancy and add some magic zot…”

    Now, however, our dreams of “All Man-O-War All The TIme” are finally viable.

    Warcaster? Kommandant Sorscha Kratikoff.
    Named characters? Kommandant Atanas Arcanovich, Sergeant Dragod Dragadovich.
    Extra support? Attachment for the Bombardiers.
    More pew pew? Suppression and Strike Tankers.
    Something a little faster but still with pew pew? Siege and Assault Chariots.

    The Man-O-War have gone from being a subsection of the Khadoran war effort to a more versatile, more rounded engine of war, with man and machine melded behind thick plates of armour and stacked with an assortment of shootiness. The new Man-O-War Theme Force gives you a mix of old and new with Dragadovich to lead the Bombardiers, Arcanovich to look all handsome, a Forge Seer, a Tanker, and some Mechaniks to keep everything running. Aside from the potential for making a ridiculously well armoured Company of Iron list, you’ve got a great kickstart to any budding Khador army right here.

    Combined with existing models like Drago, who remains one of my very favourite character warjacks (Yes,Scrutator, I’ll report for a wracking once I’m done), the armoured aspects of Khador cotinue to appeal. We;’ll hopefully be able to take a closer look at some of the new models shortly, but for now, just imagine the fun of a POW20 cannon with Smite being towed around in a chariot..

     

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    Khador
  • Man-o-man-o-war

    Posted on March 14, 2018 7:00 am by gdaybloke 1 Comment

    I’ve been largely quiet on the CID’s, in part because the rules presented are in flux, in part because I’m not in a position to play a dozen games with each iteration to develop an informed opinion of just how well balanced certain models really are compared to initial knee-jerk reactions. That said, when we see sculpts, I get excited.  I’ll freely admit that in my gaming life right now I’m more of a hobbyist than a player, so seeing new figures is exciting to my old man nerd heart.

    In the last few days we’ve had the digital sculpts for a number of the Man-O-War CID models hit the floor and, given that the very first model I ever bought for Warmachine was a Khadoran Manhunter (yes, my first faction was Searforge before I discovered the True Law and became a devout Menite, but a Manhunter was the first model I owned), you can colour me intrigued.  I’ve always loved how Warmachine  and Hordes factions can be split up into subthemes and subfactions (eg, Cyrgnar can loosely be split into Trenchers, Stormnouns and Gun Mages, Circle Orboros can be split into Druids and Tharn, etc), and while the Winter Guard and Iron Fangs never held much appeal for me, I’ve long been a fan of the far extremes of Khador’s military might – the Man-O-War and the Kossites. So until they run a Kossite CID, we’ll just drool a little over Man-O-War models.

    Disclaimer: Any rules and abilities are based on the CID docs, may not be the same as the final rules released.

    Sorscha rides high on my list of favourite Khadoran Warcasters, delivering the icy chill of despair to all who dare face her. I love the armature-mounted cannon – with Arcing Fire, nonetheless – and she still has Frostfang as her preferred melee weapon. You can bulk the heck out of the girl’s armour, but you can’t take away her iconic icepick. Stoke The Firesgives her the potential to speed up her warjacks, and being able to Wind Rushto a target to maximize Flank with her Man-O-War’s means someone’s getting smacked in the head.

    I will note that while every other suit of Man-O-War armour has an expanded belly plate to allow for all that extra uiskegut that most Khadorans develop (I guess), her suit manages to cinch in at the waist. Now, every suit of Warcaster armour is custom built for the wearer, whereas most Man-O-War armour is built to a static template, so now I’m wondering if the original engineers and the test subjects were all just portly, and now there’s a bunch of ripped muscle jockeys in steamsuits that have a cavity around the midriff big enough for them to shove their young’uns in for Bring-Your-Kids-To-Work Day…

    Continue reading → Post ID 20857

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    Khador
  • Paint The Target

    Posted on June 1, 2017 7:00 am by gdaybloke 1 Comment

    New Month, New Target! Frankly, I love when we get to do spellslingers and such as a Target, because I get to spend the entire time I’m writing up the post humming Queen’s “A Kind of Magic” to myself as I type. It’s the simple pleasures, really. A refined crop of entries this month, starting with the dude in the pink cape.

    Krueger was determined that if he couldn’t be the most powerful Potent in the Circle, he’d at least be the prettiest. I’d ask Dieson to explain himself, but I’m not sure I want to 😉

    Continue reading → Post ID 20857

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    CircleOrboros Guild Ball Khador Super Dungeon Explore
  • May Blisters from Privateer, pt1 (the non-Skorney bits)

    Posted on May 16, 2017 7:00 am by gdaybloke Comment

    Yes, yes, we’re all a bit giddy about the Retribution goodies that have seen early release on the convention circuit, but let’s not forget the niftiness that’s actually releasing this month per normal scheduling! We’ve got a bunch of Skorne, a new Gargantuan, a light warjack kit, and some assorted shininess making its way for FLGS’s and online retailers, including a very special lad who promises to help my Sunbursts actually hit a little better… Or if nothing else, he can make his own grenades more accurate 😉

    Continue reading → Post ID 20857

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    Cryx Khador Protectorate Reviews

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