In which Gdaybloke rambles some more about his experiences with the Old Witch’s theme force
Playing the Invisible Army has been a challenge for me. Prior to my taking up the theme force, I’d never before played Khador, let alone the Old Witch in particular. I’ve never had to deal with fielding light skirmishers that didn’t have a gimmick that let them take out specific targets, such as Daughters of the Flame and anatomical precision, or Mage Hunter Strike Force with Jack Hunter. Pertinent to this post, while I’ve enjoyed units of spellcasters before in the form of Battle Mages, I’ve never had to rely so heavily on three-man units of squishy fellows with questionable survival skills, for whom I have to pay four points.
Yup, we’re talking about the Greylord Ternion. I’m going to ramble on a bit here, but I hope you’ll bear with me.
With the close of the Charsaug league at our FLGS, I thought it was time to report how the Invisible Army had fared. Long story short, not too badly at all. I won more games than lost, and along the way I learned a few things about Khador beyond “Man, these warjacks have a lot of armour”.
Heavens forfend, the Kossites played a noteworthy role in many of the games. In the last one, a 50pt game against Pal George and his Trollkin, Squad A was able to take down a Fell Caller, some Krielstone attendants, and to put some arrows into the backs of some Champions. Squad B took down two Thumper crewmen, and almost all became aperitifs in the end, they were essentially able to keep a Dire Troll Blitzer out of the game. One game, they even managed to take down a Bane Thrall UA Champ. Yes, their stats are mediocre as all heck, but with back arc bonuses they’ll hit most support models on average rolls, and in the very least you know they’ll be ignoring shield walls. They’re stymied by higher DEF and higher ARM, but as a general rule that’s not what you find on support models.
Awhile back, our good friends at Privateer Press ran a little kickstarter for some video game version of Warmachine, or something like that. It was kinda a thing, and there was a lot of support for it, and people were all “Ooh, lemme back that!” and amidst those people were, well, myself and a bunch of other Losties. While my own Kickstarter reward package hasn’t yet arrived, Pal Nick’s did, and he said “Here, Chris, take some photos for the blog!” and I was all over that like a dirty shirt. You get to see the end results.
The sparkliest things to come out of the package Nick received were the coins. Each is 40mm, so smaller than the coins we’re used to as release event prizes et al, but no less shiny. There’s a coin for each faction, and the Cygaran coin in the top left is for Cmdr Dalin Sturgis, with a tainted Cryxian version on the other side.
It’s been a quiet week on ye olde blogge, and for that I apologise. In large part it’s been because I’ve been coming to terms with a loss half a world away. I found out earlier this week that my Grandmother had passed away.
The news left me in a bit of a daze. One minute I was numb, the next I almost felt manic, and more than once I had to find somewhere private to cry a little. The hardest part though, the thing that broke my heart most, was knowing that my family back home in Australia was dealing with the loss, and there was absolutely nothing I could do about it from here, half a world away, in the hemisphere that adopted me when I lost my old one.
I’m no expert on the stages of grief, but I do know me somewhat. I’m a quirky soul, and I tend to try to deal with grief through humour. This resulted in more than one clip around the ear when I was younger, but now I’m big enough to clip back, so it doesn’t tend to happen. I deflected a little, and then remembered that I’d been considering getting a tattoo of the family crest for some time, which led me to taking another look at the crest of Grandma’s family. Before she married into the Miller clan, she was a Carmichael, for whom the crest is a gauntlet holding aloft a broken lance.
A lance. Huh. I’ve been working here and there on a Spriggan for a little while now…
Thus, Ladies and Gents, I present the Spriggan Jean. Her name is recorded in Khardic on her shield, and on her broken lance – which still has Reach, deal with it – a mysterious motto written in the characters of an ancient and forgotten people.
And yes, it’ll be rebased when my order from Dragon Forge gets here. On the plus side, it’s much easier to foam up than the normal model with full lance!
So yeah. A little tribute model to my Grandma. May she rest in peace, and may her grenades not scatter onto any of my Kossites.
Hello Losties! Just a quick update on the Invisible Army. As promised, I’m slowly bumping my way through wrapping my head around the theme force. I’ve been picking up models here and there, I’ve even started painting a Spriggan, because SPRIGGAN!!!!! No other explanation is required.
I was fortunate enough to be able to play a quick game with those few sparse models I’ve got together (and by that I mean that there’s an identifiable piece glued to the base, such as Scrapjack’s right leg). At the time I hadn’t picked up any Kossites yet, so it was a simple 15pt list consisting of Old Witch, Scrapjack, a Spriggan, some Widowmakers, and a pair of Manhunters. My opponent tossed together Borka, the three light warbeasts from the Trollbloods battlebox, and a unit of Runeshapers.
Of course, Borka put up the wind wall so the Widowmakers’ efficacy was greatly hampered, but given that this is the very first time I’ve ever put Khador on the table, every game is a chance to figure out what the heck things do.
So the Widowmakers, who are the first painted models in the army and the test pieces for the yellow armour, shot a single Runeshaper to bits before wind wall said “Nuh-uh!”. This was a cause of some sadfacing for me – they’re painted, I would have liked to have had something to report.
I’m sure a few of you have noticed they’re not based… I’m awaiting some Aztex bases from Dragon Forge – I’ve decided my Khadorans are going to be on an expedition to Zu, where they’re exploring some ancient ruins or somesuch. That, and the bases just look cool.
Manhunter #1 got schmucked in melee by an Impaler, but Manhunter #2 shot out like a bullet and with two initials (one being a charge attack), there was one less Impaler on the board. Alright, little 2pt solo, you can stay, even if only because dice spikes seem to favour you.
The Spriggan was a rock star, taking out both the Axer and the second Impaler, all at the cost of some chipped paint. I’ve been aware of the strength of Khadoran armour from the other side of the field, but this was the first time I got to experience it for myself.
Avatar of Slaughter meant Scrapjack was able to kick Borka around the head a few times, but it’s no real surprise that Scrappy got scrapped. This is Borka we’re talking about. It’s going to take me a lot of trial and error to work out how to make the most of Unseen Path, I’m pretty certain.
Finally, the Old Witch herself… didn’t do a heck of a lot other than upkeep Iron Flesh and hamper the advancing runeshapers with her feat. Oh, and Murder of Crows? 5″ cloud effects are a thing, especially in an army with things like Camouflage and Weald Secrets. Oh, one thing she did do – Borka was around the edge of some scenery, but it looked like I could Gallows him an inch or two, into Scrapjack’s wreck marker, which would put him within advancing range of the Spriggan. I’ll do that! Says I, and promptly roll 17 on 3d6 for the boosted damage roll from Gallows, and kill the drunken sot.
Huh. First win to the Invisible Army by virtue of dice spike!
There’s very clearly still a lot of play needed before I’ll be in any position to provide any insight whatsoever on how the theme force works – and a lot of painting, since it *has* to be fully painted! Harrumph! – but the journey of 1000 VPs begins with a single focus/fury token.
Expect another update once I’ve got the Spriggan painted!
During the Opening Salvo I rambled for a bit regarding why I’m planning on tackling Zevanna Agha’s theme force after Templecon. For the second article in the series we’re taking a look at the what. We’ll follow up with the proposed how next time. This is less me trying to tell you what’s going to work – I have a total of zero table time with Khador at this point – but more a stream of consciousness thing to help me try to figure it all out. I find it so much easier to theorymachine on the fly as I’m typing…
When it comes to warjacks, we’re allowed to play with:
Anything except the character warjacks.
No Behemoth, Beast-09, Torch, Black Ivan. That means we DO get to play with all of the Khador Type I chassis jacks (Juggernaut, Destroyer, Marauder, Decimator), the Type II chassis jacks (Spriggan, Demolisher, Devastator), and the Type I variant (Kodiak), which will have some new friends sharing the frame if rumormill is correct and we’re getting additional warjacks on the Warjacks Of Renown chassis.
Eight options out of the gate isn’t anything to sneeze at, though I think this’ll be the part of the theme that needs the most testing and fine tuning. I strongly suspect that identifying the correct jack loadout will make or break the theme force. All I know for sure is that the clamjacks will be getting another look from me after the recent ruling on their being able to slam and trample without giving up the armour benefit of being fully closed in.
It should also be noted, while we’re talking about Zevanna’s battlegroup, that she always brings Scrapjack with her as well.