And to think, it all started when we busted out of an oversized test tube in the depths of Subterra Bravo. Remember what fun we had, skittering in the darkness, crawling through ducts and trying to Escape the horrors of a subterranean complex full of hostile aliens and merciless guards? Oh! And then the whole place went on Lockdown, and it just got so darn wacky that the powers that be sent in those roguish lads from Disco Team to enact the Omega Protocol.
Ah, good times.
And now, of course, the Hydra are here to hunt down the remaining Ghin and their collaborators – that’s you and I, donchaknow – in a full scale Invasion.
Yes, Losties, today we’re looking at what’s inside the the heaviest box that came back from GenCon with me. I’ve been vocal about my advocacy for the Level 7 franchise in the past – Escape and Omega Protocol are both excellent games in their own right – and once again Privateer’s taken the IP and moved it into another genre of board gaming. Escape was a semi-cooperative game of survival horror, Omega Protocol was, if I may use the term loosely, a dungeon crawl that had some of the best darn balance in terms of protagonists vs antagonists that I’ve ever seen in any such game, and now Invasion kicks it out to the global scale.
Before heading to hang out with pals Valrus, Gaspy and Autojack the other night to play the game, I spent some time playing the ever-awesome X-Com: Enemy Unknown, and Autojack pointed out that it was an excellent primer for the evening’s planned Invasion shenanigans when considering global positionning of defences, using the world’s resources to combat invasion… of course, the X-Com teams never had to deal with Dr Cronos…