Creating NPC’s for a roleplaying campaign can be a fun mental exercise. You never know when the NPC you breathe life into will inspire a future PC, a campaign, or even an entire setting – all built off the concept of one character. I thought today we’d do our first Dossier Deck character of 2021 by opening the fourth and final deck from the original kickstarter: Orcs & Goblins. For those unfamiliar, SkeletonKey produced four Dossier decks – Commoners, Merchants, Mages and Orcs & Goblins. Each deck has appearance, story hook and trait cards. You shuffle each card type, draw one of each, and bam, you get your NPC. While each deck is fully fleshed out in itself, you can mix all four decks together for maximum versatility, and they can be easily resorted thanks to the deck icons in the bottom corner of each card.
Today we’re solely using cards from the Orcs & Goblins deck. Our shuffle has yielded:
- Appearance: Ombarr Ruthnok – a senior orc in good health, with solvered hair
- Traits: Nervous tics and a touch of pyromania – my kinda guy.
- Story Hook: Family Jewel/All-Seeing Eye. Ombarr has been charged with the safekeeping of an orb that’s being sought for its magical properties.
So let’s start with the appearance. Orcs are often portrayed as a more barbaric culture, but Ombarr’s silver hair suggests that he’s already lived much longer than the stereotypical lifespan. The card state that he’s still healthy and strong, so we’ve got a senior orc who can still brawler. I’m put in mind of the Silver Horde from the Discworld books – a character who, by all rights, should have died a dozen times over but has instead defeated all-comers and, despite the ravages of time, can still hold his own. Ombarr was likely one hell of a brawler, and thus commands the respect and admiration of his clan…